fix nps
use CODING AND ALGORITHMS to calculates notes per second
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@ -1717,20 +1717,22 @@ class PlayState extends MusicBeatState
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#end
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#end
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if (currentFrames == FlxG.save.data.fpsCap)
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// reverse iterate to remove oldest notes first and not invalidate the iteration
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// stop iteration as soon as a note is not removed
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// all notes should be kept in the correct order and this is optimal, safe to do every frame/update
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{
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{
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for(i in 0...notesHitArray.length)
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var balls = notesHitArray.length-1;
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while (balls >= 0)
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{
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{
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var cock:Date = notesHitArray[i];
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var cock:Date = notesHitArray[balls];
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if (cock != null)
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if (cock != null && cock.getTime() + 1000 < Date.now().getTime())
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if (cock.getTime() + 2000 < Date.now().getTime())
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notesHitArray.remove(cock);
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notesHitArray.remove(cock);
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}
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nps = Math.floor(notesHitArray.length / 2);
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currentFrames = 0;
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}
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else
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else
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currentFrames++;
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balls = 0;
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balls--;
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}
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nps = notesHitArray.length;
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}
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if (FlxG.keys.justPressed.NINE)
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if (FlxG.keys.justPressed.NINE)
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{
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{
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@ -3046,8 +3048,10 @@ class PlayState extends MusicBeatState
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note.rating = Ratings.CalculateRating(noteDiff);
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note.rating = Ratings.CalculateRating(noteDiff);
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// add newest note to front of notesHitArray
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// the oldest notes are at the end and are removed first
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if (!note.isSustainNote)
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if (!note.isSustainNote)
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notesHitArray.push(Date.now());
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notesHitArray.unshift(Date.now());
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if (!resetMashViolation && mashViolations >= 1)
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if (!resetMashViolation && mashViolations >= 1)
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mashViolations--;
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mashViolations--;
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