diff --git a/source/PlayState.hx b/source/PlayState.hx index b468644..949dea2 100644 --- a/source/PlayState.hx +++ b/source/PlayState.hx @@ -276,15 +276,7 @@ class PlayState extends MusicBeatState #if windows // Making difficulty text for Discord Rich Presence. - switch (storyDifficulty) - { - case 0: - storyDifficultyText = "Easy"; - case 1: - storyDifficultyText = "Normal"; - case 2: - storyDifficultyText = "Hard"; - } + storyDifficultyText = CoolUtil.difficultyFromInt(storyDifficulty); iconRPC = SONG.player2; @@ -966,7 +958,7 @@ class PlayState extends MusicBeatState songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME); add(songPosBar); - var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - 20,songPosBG.y,0,SONG.song, 16); + var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5),songPosBG.y,0,SONG.song, 16); if (PlayStateChangeables.useDownscroll) songName.y -= 3; songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); @@ -990,7 +982,7 @@ class PlayState extends MusicBeatState add(healthBar); // Add Kade Engine watermark - kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + (storyDifficulty == 2 ? "Hard" : storyDifficulty == 1 ? "Normal" : "Easy") + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16); + kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + CoolUtil.difficultyFromInt(storyDifficulty) + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16); kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); kadeEngineWatermark.scrollFactor.set(); add(kadeEngineWatermark); @@ -1385,7 +1377,7 @@ class PlayState extends MusicBeatState songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME); add(songPosBar); - var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - 20,songPosBG.y,0,SONG.song, 16); + var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5),songPosBG.y,0,SONG.song, 16); if (PlayStateChangeables.useDownscroll) songName.y -= 3; songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); @@ -2709,7 +2701,7 @@ class PlayState extends MusicBeatState if (FlxG.save.data.scoreScreen) openSubState(new ResultsScreen()); else - FlxG.switchState(new PlayState()); + FlxG.switchState(new FreeplayState()); } } }