more changes teehee
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@ -21,8 +21,8 @@ class OptionsMenu extends MusicBeatState
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var selector:FlxText;
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var selector:FlxText;
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var curSelected:Int = 0;
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var curSelected:Int = 0;
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var options:Array<OptionCatagory> = [
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var options:Array<OptionCategory> = [
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new OptionCatagory("Gameplay", [
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new OptionCategory("Gameplay", [
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new DFJKOption(controls),
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new DFJKOption(controls),
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new DownscrollOption("Change the layout of the strumline."),
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new DownscrollOption("Change the layout of the strumline."),
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new GhostTapOption("Ghost Tapping is when you tap a direction and it doesn't give you a miss."),
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new GhostTapOption("Ghost Tapping is when you tap a direction and it doesn't give you a miss."),
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@ -36,7 +36,7 @@ class OptionsMenu extends MusicBeatState
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// new OffsetMenu("Get a note offset based off of your inputs!"),
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// new OffsetMenu("Get a note offset based off of your inputs!"),
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new CustomizeGameplay("Drag'n'Drop Gameplay Modules around to your preference")
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new CustomizeGameplay("Drag'n'Drop Gameplay Modules around to your preference")
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]),
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]),
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new OptionCatagory("Appearance", [
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new OptionCategory("Appearance", [
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#if desktop
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#if desktop
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new DistractionsAndEffectsOption("Toggle stage distractions that can hinder your gameplay."),
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new DistractionsAndEffectsOption("Toggle stage distractions that can hinder your gameplay."),
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new RainbowFPSOption("Make the FPS Counter Rainbow"),
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new RainbowFPSOption("Make the FPS Counter Rainbow"),
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@ -49,7 +49,7 @@ class OptionsMenu extends MusicBeatState
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#end
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#end
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]),
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]),
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new OptionCatagory("Misc", [
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new OptionCategory("Misc", [
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#if desktop
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#if desktop
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new FPSOption("Toggle the FPS Counter"),
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new FPSOption("Toggle the FPS Counter"),
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new ReplayOption("View replays"),
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new ReplayOption("View replays"),
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@ -65,7 +65,7 @@ class OptionsMenu extends MusicBeatState
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private var grpControls:FlxTypedGroup<Alphabet>;
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private var grpControls:FlxTypedGroup<Alphabet>;
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public static var versionShit:FlxText;
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public static var versionShit:FlxText;
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var currentSelectedCat:OptionCatagory;
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var currentSelectedCat:OptionCategory;
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var blackBorder:FlxSprite;
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var blackBorder:FlxSprite;
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override function create()
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override function create()
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{
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{
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