entirely phase out totalBeats/totalSteps in favor of the more reliable curStep/curBeat
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@ -12,9 +12,6 @@ class MusicBeatState extends FlxUIState
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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private var controls(get, never):Controls;
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@ -40,12 +37,11 @@ class MusicBeatState extends FlxUIState
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var oldStep:Int = curStep;
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updateCurStep();
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updateBeat();
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if (oldStep != curStep && curStep > 0)
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stepHit();
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updateBeat();
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super.update(elapsed);
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}
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@ -72,23 +68,12 @@ class MusicBeatState extends FlxUIState
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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// If the song is at least 3 steps behind
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if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
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{
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lastStep = Conductor.songPosition;
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totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
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}
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if (totalSteps % 4 == 0)
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if (curStep % 4 == 0)
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beatHit();
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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//do literally nothing dumbass
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}
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}
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