From e6976b674d967a03f30237ac58594dc4b911d576 Mon Sep 17 00:00:00 2001 From: Puyo <15311104+daniel11420@users.noreply.github.com> Date: Fri, 14 May 2021 09:08:49 +0200 Subject: [PATCH] =?UTF-8?q?Add=20=F0=9F=92=96=20thing=20[skip=20ci]?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- docs/changelogs/latest.md | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/docs/changelogs/latest.md b/docs/changelogs/latest.md index 236f4f3..6db0b2d 100644 --- a/docs/changelogs/latest.md +++ b/docs/changelogs/latest.md @@ -1,18 +1,20 @@ # Latest changelog +Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`. + ### Additions - [PR #307](https://github.com/KadeDev/Kade-Engine/pulls/307): Fix freeplay lag, add freeplay background changes, and add icons updating in charting state - Updated to Week 7 input with anti mash -- Added toggle for ghost tapping -- [PR #328](https://github.com/KadeDev/Kade-Engine/pulls/328) and [PR #331](https://github.com/KadeDev/Kade-Engine/pulls/331): Distractions toggle +- 💖 Added toggle for ghost tapping +- 💖 [PR #328](https://github.com/KadeDev/Kade-Engine/pulls/328) and [PR #331](https://github.com/KadeDev/Kade-Engine/pulls/331): Distractions toggle - [PR #341](https://github.com/KadeDev/Kade-Engine/pull/341): Update heads in realtime in charting state -- [PR #362](https://github.com/KadeDev/Kade-Engine/pull/362): Officially support macOS (and add macOS requirements to docs) +- 💖 [PR #362](https://github.com/KadeDev/Kade-Engine/pull/362): Officially support macOS (and add macOS requirements to docs) - Set up macOS CI builds - [PR #373](https://github.com/KadeDev/Kade-Engine/pull/373): Add tweens to modcharts - [PR #367](https://github.com/KadeDev/Kade-Engine/pull/367): Add labels to charting state - [PR #374](https://github.com/KadeDev/Kade-Engine/pull/374): Add more icon sizes -- [PR #385](https://github.com/KadeDev/Kade-Engine/pull/385): Autoplay -- [#353](https://github.com/KadeDev/Kade-Engine/issues/353) ([PR #400](https://github.com/KadeDev/Kade-Engine/pulls/400)): Clap assist for syncing charts +- 💖 [PR #385](https://github.com/KadeDev/Kade-Engine/pull/385): Autoplay +- (maybe 💖) [#353](https://github.com/KadeDev/Kade-Engine/issues/353) ([PR #400](https://github.com/KadeDev/Kade-Engine/pulls/400)): Clap assist for syncing charts - [PR #413](https://github.com/KadeDev/Kade-Engine/pulls/413): Option to disable flashing lights in menus - [PR #428](https://github.com/KadeDev/Kade-Engine/pulls/428): Move documentation to GitHub Pages + new changelog system - [PR #431](https://github.com/KadeDev/Kade-Engine/pull/431): Add Max NPS counter @@ -22,11 +24,11 @@ - [PR #332](https://github.com/KadeDev/Kade-Engine/pull/332): Move the beatbox in Fresh to the vocal track - [PR #334](https://github.com/KadeDev/Kade-Engine/pull/334): Unhardcode GF Version, stages, and noteskins and make them loaded from chart - [PR #291](https://github.com/KadeDev/Kade-Engine/pull/291): Make it so you can compile with 4.0.x -- [PR #440](https://github.com/KadeDev/Kade-Engine/pull/440): Change how replays work + store scroll speed and direction in replays +- 💖 [PR #440](https://github.com/KadeDev/Kade-Engine/pull/440): Change how replays work + store scroll speed and direction in replays ### Bugfixes - [PR #289](https://github.com/KadeDev/Kade-Engine/pulls/289): Player 2 now plays idle animation properly when camera zooms in -- [PR #314](https://github.com/KadeDev/Kade-Engine/pulls/314): Fix note trails +- (maybe 💖) [PR #314](https://github.com/KadeDev/Kade-Engine/pulls/314): Fix note trails - [PR #330](https://github.com/KadeDev/Kade-Engine/pull/330): Fix spelling errors in options - [#329](https://github.com/KadeDev/Kade-Engine/issues/329) ([PR #341](https://github.com/KadeDev/Kade-Engine/pull/341)): Fix crash when changing characters in charting state on web - [PR #341](https://github.com/KadeDev/Kade-Engine/pull/341): Fix html5 crash (when building), fix layering issues in charting state, fix charting state crashes in html5