diff --git a/source/DialogueBox.hx b/source/DialogueBox.hx index d52358c..07363c6 100644 --- a/source/DialogueBox.hx +++ b/source/DialogueBox.hx @@ -155,7 +155,7 @@ class DialogueBox extends FlxSpriteGroup portraitLeft.visible = false; if (PlayState.SONG.song.toLowerCase() == 'thorns') { - portraitLeft.color = FlxColor.BLACK; + portraitLeft.visible = false; swagDialogue.color = FlxColor.WHITE; dropText.color = FlxColor.BLACK; } diff --git a/source/Main.hx b/source/Main.hx index a065da2..6c06d39 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -23,7 +23,7 @@ class Main extends Sprite var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode. var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets - public static var watermarks = true; // Whether to put Kade Engine liteartly anywhere + public static var watermarks = true; // Whether to put Kade Engine literally anywhere // You can pretty much ignore everything from here on - your code should go in your states.