From aa581a2dd730705fe5d6290b106e05fae49c01e7 Mon Sep 17 00:00:00 2001 From: ACardboardBox <81185552+ACardboardBox1@users.noreply.github.com> Date: Sat, 26 Jun 2021 20:21:13 -0400 Subject: [PATCH 1/3] Go away senpai No more black senpai portrait covering spirit (fixes #1022) --- source/DialogueBox.hx | 1 - 1 file changed, 1 deletion(-) diff --git a/source/DialogueBox.hx b/source/DialogueBox.hx index d52358c..012d559 100644 --- a/source/DialogueBox.hx +++ b/source/DialogueBox.hx @@ -155,7 +155,6 @@ class DialogueBox extends FlxSpriteGroup portraitLeft.visible = false; if (PlayState.SONG.song.toLowerCase() == 'thorns') { - portraitLeft.color = FlxColor.BLACK; swagDialogue.color = FlxColor.WHITE; dropText.color = FlxColor.BLACK; } From 9da6c8fa1771409a5669a949a0285ff10845f164 Mon Sep 17 00:00:00 2001 From: ACardboardBox <81185552+ACardboardBox1@users.noreply.github.com> Date: Sun, 27 Jun 2021 10:24:26 -0400 Subject: [PATCH 2/3] Fix spelling issue --- source/Main.hx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/Main.hx b/source/Main.hx index a065da2..6c06d39 100644 --- a/source/Main.hx +++ b/source/Main.hx @@ -23,7 +23,7 @@ class Main extends Sprite var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode. var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets - public static var watermarks = true; // Whether to put Kade Engine liteartly anywhere + public static var watermarks = true; // Whether to put Kade Engine literally anywhere // You can pretty much ignore everything from here on - your code should go in your states. From d761779038e9d4879d0159c7129581f663f84731 Mon Sep 17 00:00:00 2001 From: ACardboardBox <81185552+ACardboardBox1@users.noreply.github.com> Date: Mon, 28 Jun 2021 18:24:42 -0400 Subject: [PATCH 3/3] Redid my old pr --- source/DialogueBox.hx | 1 + 1 file changed, 1 insertion(+) diff --git a/source/DialogueBox.hx b/source/DialogueBox.hx index 012d559..07363c6 100644 --- a/source/DialogueBox.hx +++ b/source/DialogueBox.hx @@ -155,6 +155,7 @@ class DialogueBox extends FlxSpriteGroup portraitLeft.visible = false; if (PlayState.SONG.song.toLowerCase() == 'thorns') { + portraitLeft.visible = false; swagDialogue.color = FlxColor.WHITE; dropText.color = FlxColor.BLACK; }