lil dating sim things
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||||||
|
<SubTexture name="Senpai Idle instance 10000" x="810" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10001" x="810" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10002" x="944" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10003" x="944" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10004" x="1078" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10005" x="1078" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10006" x="1212" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10007" x="1212" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10008" x="1346" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10009" x="1346" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10010" x="1480" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10011" x="1480" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10012" x="1614" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10013" x="1748" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10014" x="1882" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10015" x="0" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10016" x="134" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10017" x="268" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10018" x="402" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10019" x="536" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10020" x="670" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10021" x="804" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10022" x="938" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10023" x="1480" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10024" x="1480" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10025" x="1614" y="174" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10026" x="1072" y="347" width="124" height="163"/>
|
||||||
|
<SubTexture name="Senpai Idle instance 10027" x="1206" y="347" width="124" height="163"/>
|
||||||
</TextureAtlas>
|
</TextureAtlas>
|
||||||
|
@ -130,7 +130,7 @@ class DialogueBox extends FlxSpriteGroup
|
|||||||
dialogueStarted = true;
|
dialogueStarted = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FlxG.keys.justPressed.SPACE)
|
if (FlxG.keys.justPressed.ANY)
|
||||||
{
|
{
|
||||||
remove(dialogue);
|
remove(dialogue);
|
||||||
|
|
||||||
|
@ -116,6 +116,8 @@ class PlayState extends MusicBeatState
|
|||||||
// how big to stretch the pixel art assets
|
// how big to stretch the pixel art assets
|
||||||
public static var daPixelZoom:Float = 6;
|
public static var daPixelZoom:Float = 6;
|
||||||
|
|
||||||
|
var inCutscene:Bool = false;
|
||||||
|
|
||||||
override public function create()
|
override public function create()
|
||||||
{
|
{
|
||||||
// var gameCam:FlxCamera = FlxG.camera;
|
// var gameCam:FlxCamera = FlxG.camera;
|
||||||
@ -753,6 +755,7 @@ class PlayState extends MusicBeatState
|
|||||||
{
|
{
|
||||||
if (dialogueBox != null)
|
if (dialogueBox != null)
|
||||||
{
|
{
|
||||||
|
inCutscene = true;
|
||||||
add(dialogueBox);
|
add(dialogueBox);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -768,6 +771,8 @@ class PlayState extends MusicBeatState
|
|||||||
|
|
||||||
function startCountdown():Void
|
function startCountdown():Void
|
||||||
{
|
{
|
||||||
|
inCutscene = false;
|
||||||
|
|
||||||
generateStaticArrows(0);
|
generateStaticArrows(0);
|
||||||
generateStaticArrows(1);
|
generateStaticArrows(1);
|
||||||
|
|
||||||
@ -1512,6 +1517,7 @@ class PlayState extends MusicBeatState
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!inCutscene)
|
||||||
keyShit();
|
keyShit();
|
||||||
|
|
||||||
// if (FlxG.keys.justPressed.ONE)
|
// if (FlxG.keys.justPressed.ONE)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user