input drop fix - poco
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@ -3082,33 +3082,12 @@ class PlayState extends MusicBeatState
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if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
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{
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if (!directionsAccounted[daNote.noteData])
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{
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if (directionList.contains(daNote.noteData))
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{
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directionsAccounted[daNote.noteData] = true;
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for (coolNote in possibleNotes)
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{
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if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
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{ // if it's the same note twice at < 10ms distance, just delete it
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// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
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dumbNotes.push(daNote);
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break;
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}
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else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
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{ // if daNote is earlier than existing note (coolNote), replace
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possibleNotes.remove(coolNote);
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possibleNotes.push(daNote);
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break;
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}
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}
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}
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else
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{
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possibleNotes.push(daNote);
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directionList.push(daNote.noteData);
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}
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}
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}
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});
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for (note in dumbNotes)
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@ -3121,17 +3100,9 @@ class PlayState extends MusicBeatState
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possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
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var dontCheck = false;
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for (i in 0...pressArray.length)
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{
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if (pressArray[i] && !directionList.contains(i))
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dontCheck = true;
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}
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if (perfectMode)
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goodNoteHit(possibleNotes[0]);
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else if (possibleNotes.length > 0 && !dontCheck)
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else if (possibleNotes.length > 0)
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{
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if (!FlxG.save.data.ghost)
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{
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@ -119,7 +119,7 @@ class Ratings
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public static function checkRating(ms:Float, ts:Float)
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{
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var rating = "miss";
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var rating = "sick";
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if (ms <= 166 * ts && ms >= 135 * ts)
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rating = "shit";
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if (ms < 135 * ts && ms >= 90 * ts)
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