Blue balls now bounce to da beat
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@ -224,7 +224,7 @@ class Character extends FlxSprite
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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animation.addByPrefix('firstDeath', "BF dies", 24, false);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
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animation.addByPrefix('deathLoop', "BF Dead Loop", 24, false);
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animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
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animation.addByPrefix('scared', 'BF idle shaking', 24);
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@ -300,7 +300,7 @@ class Character extends FlxSprite
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frames = Paths.getSparrowAtlas('bfPixelsDEAD','shared',true);
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animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
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animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
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animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
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animation.addByPrefix('deathLoop', "Retry Loop", 24, false);
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animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false);
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animation.play('firstDeath');
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