merge into master
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@ -5,7 +5,7 @@ class Ratings
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public static function GenerateLetterRank(accuracy:Float) // generate a letter ranking
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{
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var ranking:String = "N/A";
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if(FlxG.save.data.botplay)
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if(FlxG.save.data.botplay && !PlayState.loadRep)
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ranking = "BotPlay";
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if (PlayState.misses == 0 && PlayState.bads == 0 && PlayState.shits == 0 && PlayState.goods == 0) // Marvelous (SICK) Full Combo
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@ -86,7 +86,7 @@ class Ratings
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if (accuracy == 0)
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ranking = "N/A";
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else if(FlxG.save.data.botplay)
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else if(FlxG.save.data.botplay && !PlayState.loadRep)
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ranking = "BotPlay";
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return ranking;
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@ -107,35 +107,45 @@ class Ratings
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// trace('Hit Info\nDifference: ' + noteDiff + '\nZone: ' + Conductor.safeZoneOffset * 1.5 + "\nTS: " + customTimeScale + "\nLate: " + 155 * customTimeScale);
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if (FlxG.save.data.botplay)
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return "good"; // FUNNY
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if (noteDiff > 166 * customTimeScale) // so god damn early its a miss
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return "miss";
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if (noteDiff > 135 * customTimeScale) // way early
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return "shit";
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else if (noteDiff > 90 * customTimeScale) // early
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return "bad";
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else if (noteDiff > 45 * customTimeScale) // your kinda there
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return "good";
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else if (noteDiff < -45 * customTimeScale) // little late
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return "good";
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else if (noteDiff < -90 * customTimeScale) // late
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return "bad";
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else if (noteDiff < -135 * customTimeScale) // late as fuck
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return "shit";
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else if (noteDiff < -166 * customTimeScale) // so god damn late its a miss
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return "miss";
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return "sick";
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if (FlxG.save.data.botplay && !PlayState.loadRep)
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return "sick"; // FUNNY
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var rating = checkRating(noteDiff,customTimeScale);
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return rating;
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}
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public static function checkRating(ms:Float, ts:Float)
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{
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var rating = "sick";
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if (ms <= 166 * ts && ms >= 135 * ts)
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rating = "shit";
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if (ms < 135 * ts && ms >= 90 * ts)
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rating = "bad";
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if (ms < 90 * ts && ms >= 45 * ts)
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rating = "good";
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if (ms < 45 * ts && ms >= -45 * ts)
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rating = "sick";
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if (ms > -90 * ts && ms <= -45 * ts)
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rating = "good";
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if (ms > -135 * ts && ms <= -90 * ts)
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rating = "bad";
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if (ms > -166 * ts && ms <= -135 * ts)
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rating = "shit";
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return rating;
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}
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public static function CalculateRanking(score:Int,scoreDef:Int,nps:Int,maxNPS:Int,accuracy:Float):String
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{
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return
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(FlxG.save.data.npsDisplay ? "NPS: " + nps + " (Max " + maxNPS + ")" + (!FlxG.save.data.botplay ? " | " : "") : "") + (!FlxG.save.data.botplay ? // NPS Toggle
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"Score:" + (Conductor.safeFrames != 10 ? score + " (" + scoreDef + ")" : "" + score) + // Score
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" | Combo Breaks:" + PlayState.misses + // Misses/Combo Breaks
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" | Accuracy:" + (FlxG.save.data.botplay ? "N/A" : HelperFunctions.truncateFloat(accuracy, 2) + " %") + // Accuracy
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" | " + GenerateLetterRank(accuracy) : ""); // Letter Rank
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return
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(FlxG.save.data.npsDisplay ? // NPS Toggle
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"NPS: " + nps + " (Max " + maxNPS + ")" + (!PlayStateChangeables.botPlay || PlayState.loadRep ? " | " : "") : "") + // NPS
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(!PlayStateChangeables.botPlay || PlayState.loadRep ? "Score:" + (Conductor.safeFrames != 10 ? score + " (" + scoreDef + ")" : "" + score) + // Score
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(FlxG.save.data.accuracyDisplay ? // Accuracy Toggle
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" | Combo Breaks:" + PlayState.misses + // Misses/Combo Breaks
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" | Accuracy:" + (PlayStateChangeables.botPlay && !PlayState.loadRep ? "N/A" : HelperFunctions.truncateFloat(accuracy, 2) + " %") + // Accuracy
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" | " + GenerateLetterRank(accuracy) : "") : ""); // Letter Rank
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}
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}
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