commit
efd5d78ef7
@ -240,7 +240,10 @@ class PauseSubState extends MusicBeatSubstate
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if (FlxG.save.data.fpsCap > 290)
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if (FlxG.save.data.fpsCap > 290)
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
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(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
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FlxG.switchState(new MainMenuState());
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if (PlayState.isStoryMode)
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FlxG.switchState(new StoryMenuState());
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else
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FlxG.switchState(new FreeplayState());
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}
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}
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}
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}
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@ -57,6 +57,7 @@ class ResultsScreen extends FlxSubState
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music = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
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music = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
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music.volume = 0;
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music.volume = 0;
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music.play(false, FlxG.random.int(0, Std.int(music.length / 2)));
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music.play(false, FlxG.random.int(0, Std.int(music.length / 2)));
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FlxG.sound.list.add(music);
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background.alpha = 0;
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background.alpha = 0;
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@ -165,8 +165,7 @@ class TitleState extends MusicBeatState
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logoBl = new FlxSprite(-150, 1500);
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logoBl = new FlxSprite(-150, 1500);
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logoBl.frames = Paths.getSparrowAtlas('KadeEngineLogoBumpin');
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logoBl.frames = Paths.getSparrowAtlas('KadeEngineLogoBumpin');
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logoBl.antialiasing = true;
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logoBl.antialiasing = true;
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24, false);
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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logoBl.updateHitbox();
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// logoBl.screenCenter();
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// logoBl.screenCenter();
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// logoBl.color = FlxColor.BLACK;
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// logoBl.color = FlxColor.BLACK;
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@ -174,8 +173,7 @@ class TitleState extends MusicBeatState
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logoBl = new FlxSprite(-150, -100);
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logoBl = new FlxSprite(-150, -100);
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.frames = Paths.getSparrowAtlas('logoBumpin');
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logoBl.antialiasing = true;
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logoBl.antialiasing = true;
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24);
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logoBl.animation.addByPrefix('bump', 'logo bumpin', 24, false);
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logoBl.animation.play('bump');
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logoBl.updateHitbox();
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logoBl.updateHitbox();
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// logoBl.screenCenter();
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// logoBl.screenCenter();
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// logoBl.color = FlxColor.BLACK;
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// logoBl.color = FlxColor.BLACK;
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@ -378,7 +376,7 @@ class TitleState extends MusicBeatState
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{
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{
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super.beatHit();
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super.beatHit();
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logoBl.animation.play('bump');
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logoBl.animation.play('bump', true);
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danceLeft = !danceLeft;
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danceLeft = !danceLeft;
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if (danceLeft)
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if (danceLeft)
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