almost making progress on note shit

This commit is contained in:
Cameron Taylor
2020-10-13 01:37:19 -07:00
parent 5ecd641b13
commit f0d4ab3ffd
4 changed files with 33 additions and 19 deletions

View File

@ -29,7 +29,7 @@ using StringTools;
class PlayState extends MusicBeatState
{
public static var curLevel:String = 'Bopeebo';
public static var SONG:Song = Song.loadFromJson('bopeebo');
public static var SONG:Song;
private var vocals:FlxSound;
@ -70,6 +70,9 @@ class PlayState extends MusicBeatState
persistentUpdate = true;
persistentDraw = true;
if (SONG == null)
SONG = Song.loadFromJson('tutorial');
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
// bg.setGraphicSize(Std.int(bg.width * 2.5));
// bg.updateHitbox();
@ -116,7 +119,7 @@ class PlayState extends MusicBeatState
var swagCounter:Int = 0;
generateSong(curLevel.toLowerCase());
generateSong(SONG.song);
countingDown = true;
Conductor.songPosition = 0;
Conductor.songPosition -= Conductor.crochet * 5;
@ -215,7 +218,7 @@ class PlayState extends MusicBeatState
function startSong():Void
{
countingDown = false;
FlxG.sound.playMusic("assets/music/" + curLevel + "_Inst" + TitleState.soundExt);
FlxG.sound.playMusic("assets/music/" + SONG.song + "_Inst" + TitleState.soundExt);
vocals.play();
}
@ -229,7 +232,7 @@ class PlayState extends MusicBeatState
generateStaticArrows(0);
generateStaticArrows(1);
var songData = Json.parse(Assets.getText('assets/data/' + dataPath + '/' + dataPath + '.json'));
var songData = SONG;
Conductor.changeBPM(songData.bpm);
curSong = songData.song;
@ -242,9 +245,12 @@ class PlayState extends MusicBeatState
var noteData:Array<Dynamic> = [];
// NEW SHIT
noteData = songData.notes;
for (i in 1...songData.sections + 1)
{
noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
// noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
}
var playerCounter:Int = 0;
@ -256,8 +262,6 @@ class PlayState extends MusicBeatState
for (section in noteData)
{
var dumbassSection:Array<Dynamic> = section;
var daStep:Int = 0;
var coolSection:Int = Std.int(section.length / 4);
if (coolSection <= 4) // FIX SINCE MOST THE SHIT I MADE WERE ONLY 3 HTINGS LONG LOl
@ -270,10 +274,12 @@ class PlayState extends MusicBeatState
sectionScores[0].push(0);
sectionScores[1].push(0);
if (songNotes != 0)
var daStrumTime:Float = songNotes[0];
var daNoteData:Int = songNotes[1];
if (daNoteData != 0)
{
var daStrumTime:Float = ((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * totalLength))
+ ((Conductor.crochet * coolSection) * playerCounter);
var daStrumTime:Float = daStrumTime;
var oldNote:Note;
if (unspawnNotes.length > 0)
@ -281,7 +287,7 @@ class PlayState extends MusicBeatState
else
oldNote = null;
var swagNote:Note = new Note(daStrumTime, songNotes, oldNote);
var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
swagNote.scrollFactor.set(0, 0);
unspawnNotes.push(swagNote);
@ -297,8 +303,6 @@ class PlayState extends MusicBeatState
sectionScores[0][daBeats] += swagNote.noteScore;
}
}
daStep += 1;
}
// only need to do it once