swag town

swag town
This commit is contained in:
CyndaquilDAC 2021-04-28 08:39:30 -05:00 committed by GitHub
commit f1141b62d2
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 42 additions and 1 deletions

View File

@ -60,6 +60,9 @@ class KadeEngineData
if (FlxG.save.data.watermark == null) if (FlxG.save.data.watermark == null)
FlxG.save.data.watermark = true; FlxG.save.data.watermark = true;
if (FlxG.save.data.ghost == null)
FlxG.save.data.ghost = true;
Conductor.recalculateTimings(); Conductor.recalculateTimings();
Main.watermarks = FlxG.save.data.watermark; Main.watermarks = FlxG.save.data.watermark;

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@ -69,6 +69,8 @@ class Option
public function right():Bool { return throw "stub!"; } public function right():Bool { return throw "stub!"; }
} }
class DFJKOption extends Option class DFJKOption extends Option
{ {
private var controls:Controls; private var controls:Controls;
@ -119,6 +121,27 @@ class DownscrollOption extends Option
} }
} }
class GhostTapOption extends Option
{
public function new(desc:String)
{
super();
description = desc;
}
public override function press():Bool
{
FlxG.save.data.ghost = !FlxG.save.data.ghost;
display = updateDisplay();
return true;
}
private override function updateDisplay():String
{
return FlxG.save.data.ghost ? "Ghost Tapping" : "No Ghost Tapping";
}
}
class AccuracyOption extends Option class AccuracyOption extends Option
{ {
public function new(desc:String) public function new(desc:String)

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@ -22,6 +22,7 @@ class OptionsMenu extends MusicBeatState
var options:Array<OptionCatagory> = [ var options:Array<OptionCatagory> = [
new OptionCatagory("Gameplay", [ new OptionCatagory("Gameplay", [
new DFJKOption(controls), new DFJKOption(controls),
new GhostTapOption("Ghost Tapping is when you tap a direction and it doesn't give you a miss."),
new Judgement("Customize your Hit Timings (LEFT or RIGHT)"), new Judgement("Customize your Hit Timings (LEFT or RIGHT)"),
#if desktop #if desktop
new FPSCapOption("Cap your FPS (Left for -10, Right for +10. SHIFT to go faster)"), new FPSCapOption("Cap your FPS (Left for -10, Right for +10. SHIFT to go faster)"),

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@ -3249,6 +3249,14 @@ class PlayState extends MusicBeatState
goodNoteHit(possibleNotes[0]); goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0 && !dontCheck) else if (possibleNotes.length > 0 && !dontCheck)
{ {
if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
noteMiss(shit, null);
}
}
for (coolNote in possibleNotes) for (coolNote in possibleNotes)
{ {
if (pressArray[coolNote.noteData]) if (pressArray[coolNote.noteData])
@ -3260,8 +3268,14 @@ class PlayState extends MusicBeatState
} }
} }
} }
else if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
if (pressArray[shit])
noteMiss(shit, null);
}
if (dontCheck && possibleNotes.length > 0) if (dontCheck && possibleNotes.length > 0 && FlxG.save.data.ghost)
{ {
if (mashViolations > 4) if (mashViolations > 4)
{ {