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@ -3922,9 +3922,9 @@ class PlayState extends MusicBeatState
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playerStrums.forEach(function(spr:FlxSprite)
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playerStrums.forEach(function(spr:FlxSprite)
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{
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{
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if (keys[spr.ID] && spr.animation.curAnim.name != 'confirm')
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if (keys[spr.ID] && spr.animation.curAnim.name != 'confirm')
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spr.animation.play('pressed');
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spr.animation.play('pressed', false);
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if (!keys[spr.ID])
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if (!keys[spr.ID])
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spr.animation.play('static');
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spr.animation.play('static', false);
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
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{
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{
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