Fix replay crashes
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parent
ad7cbda055
commit
f444c8d3d1
@ -33,7 +33,7 @@ class LoadReplayState extends MusicBeatState
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{
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var menuBG:FlxSprite = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
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#if sys
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controlsStrings = sys.FileSystem.readDirectory(Sys.getCwd() + "\\assets\\replays\\");
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controlsStrings = sys.FileSystem.readDirectory(Sys.getCwd() + "/assets/replays/");
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#end
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trace(controlsStrings);
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@ -85,10 +85,10 @@ class Replay
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public function LoadFromJSON()
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{
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#if sys
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trace('loading ' + Sys.getCwd() + 'assets\\replays\\' + path + ' replay...');
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trace('loading ' + Sys.getCwd() + 'assets/replays/' + path + ' replay...');
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try
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{
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var repl:ReplayJSON = cast Json.parse(File.getContent(Sys.getCwd() + "assets\\replays\\" + path));
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var repl:ReplayJSON = cast Json.parse(File.getContent(Sys.getCwd() + "assets/replays/" + path));
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replay = repl;
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}
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catch(e)
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@ -52,8 +52,8 @@ class TitleState extends MusicBeatState
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#end
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#if sys
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if (!sys.FileSystem.exists(Sys.getCwd() + "\\assets\\replays"))
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sys.FileSystem.createDirectory(Sys.getCwd() + "\\assets\\replays");
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if (!sys.FileSystem.exists(Sys.getCwd() + "/assets/replays"))
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sys.FileSystem.createDirectory(Sys.getCwd() + "/assets/replays");
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#end
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