fix placement of bf

This commit is contained in:
Cameron Taylor 2021-01-16 15:20:57 -05:00
parent da68144984
commit fa787181fb

View File

@ -291,17 +291,21 @@ class Character extends FlxSprite
{ {
flipX = !flipX; flipX = !flipX;
// var animArray // Doesn't flip for BF, since his are already in the right place???
var oldRight = animation.getByName('singRIGHT').frames; if (character != 'bf' && character != 'bf-car')
animation.getByName('singRIGHT').frames = animation.getByName('singLEFT').frames;
animation.getByName('singLEFT').frames = oldRight;
// IF THEY HAVE MISS ANIMATIONS??
if (animation.getByName('singRIGHTmiss') != null)
{ {
var oldMiss = animation.getByName('singRIGHTmiss').frames; // var animArray
animation.getByName('singRIGHTmiss').frames = animation.getByName('singLEFTmiss').frames; var oldRight = animation.getByName('singRIGHT').frames;
animation.getByName('singLEFTmiss').frames = oldMiss; animation.getByName('singRIGHT').frames = animation.getByName('singLEFT').frames;
animation.getByName('singLEFT').frames = oldRight;
// IF THEY HAVE MISS ANIMATIONS??
if (animation.getByName('singRIGHTmiss') != null)
{
var oldMiss = animation.getByName('singRIGHTmiss').frames;
animation.getByName('singRIGHTmiss').frames = animation.getByName('singLEFTmiss').frames;
animation.getByName('singLEFTmiss').frames = oldMiss;
}
} }
} }
} }
@ -395,13 +399,10 @@ class Character extends FlxSprite
{ {
animation.play(AnimName, Force, Reversed, Frame); animation.play(AnimName, Force, Reversed, Frame);
if (animation.curAnim != null) var daOffset = animOffsets.get(animation.curAnim.name);
if (animOffsets.exists(animation.curAnim.name))
{ {
var daOffset = animOffsets.get(animation.curAnim.name); offset.set(daOffset[0], daOffset[1]);
if (animOffsets.exists(animation.curAnim.name))
{
offset.set(daOffset[0], daOffset[1]);
}
} }
if (curCharacter == 'gf') if (curCharacter == 'gf')