modcharts
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ModCharts.md
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ModCharts.md
@ -1,4 +1,4 @@
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# Kade Engine Lua Mod Chart Documentation
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Kade Engine Lua Mod Chart Documentation
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In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime.
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@ -21,8 +21,8 @@ end
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function update (elapsed) -- example https://twitter.com/KadeDeveloper/status/1382178179184422918
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local currentBeat = (songPos / 1000)*(bpm/60)
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for i=0,7 do
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_G['strum'..i..'X'] = _G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi)
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_G['strum'..i..'Y'] = _G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi)
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setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i)
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setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
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end
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end
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@ -42,7 +42,7 @@ Spinning Receptor Example
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```lua
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function update (elapsed)
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for i=0,7 do
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_G['strum'..i..'Angle'] = _G['strum'..i..'Angle'] + 15
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setActorAngle(getActorAngle(i) + 15, i)
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end
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end
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```
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@ -62,12 +62,14 @@ function update (elapsed)
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if curStep >= 352 and curStep < 400 then
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local currentBeat = (songPos / 1000)*(bpm/60)
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for i=0,7 do
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_G['strum'..i..'X'] = _G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi)
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_G['strum'..i..'Y'] = _G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi)
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setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i)
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setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
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end
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else
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_G['strum'..i..'X'] = _G['defaultStrum'..i..'X']
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_G['strum'..i..'Y'] = _G['defaultStrum'..i..'Y']
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for i=0,7 do
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setActorX(_G['defaultStrum'..i..'X'],i)
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setActorX(_G['defaultStrum'..i..'Y'],i)
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end
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end
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end
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```
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@ -77,7 +79,17 @@ Showing/Hiding receptors/the hud
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```lua
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function start (song)
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showOnlyStrums = true -- remove all hud elements besides notes and strums
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_G['strumLine1Visible'] = false -- remove the first line of strums (the ai notes)
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for i=0,3 do -- fade out the first 4 receptors (the ai receptors)
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tweenFadeIn(i,0,0.6)
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end
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end
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```
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Looping through all of the rendered notes
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```lua
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for i = 0, getRenderedNotes() do -- sets all of the rendered notes to 0 0 on the x and y axsis
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setRenderedNotePos(0,0,i)
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end
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```
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@ -105,8 +117,6 @@ Kade Engine provides a list of global variables to be used in the lua scripting
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| bpm | Float | The current BPM of the song |
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| fpsCap | Int | The current FPS Cap (set by the player) |
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| downscroll | Bool | Whether the player is in downscroll or not |
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| hudZoom | Float | The amount of zoom the Hud should be zoomed in/out |
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| cameraZoom | Float | The amount of zoom the Main Camera should be zoomed in/out |
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| cameraAngle | Float | The angle that the Main Camera should be rotated |
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| camHudAngle | Float | The angle that the Hud should be rotated |
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| followXOffset | Float | The x offset to be added when the camera moves between a character |
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@ -114,10 +124,227 @@ Kade Engine provides a list of global variables to be used in the lua scripting
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| showOnlyStrums | Bool | Whether to show the Hud and Strums or only the Strums |
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| strumLine1Visible | Bool | Whether to show the first strum line or not |
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| strumLine2Visible | Bool | Whether to show the secondstrum line or not |
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| strum0-7X | Float | (0-7 is strum0,strum1,strum2,etc) get/set the X coordinate for the strum |
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| strum0-7Y | Float | (0-7 is strum0,strum1,strum2,etc) get/set the Y coordinate for the strum |
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| strum0-7Angle | Float | (0-7 is strum0,strum1,strum2,etc) get/set the Angle for the strum |
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| defaultStrum0-7X | Float | (0-7 is strum0,strum1,strum2,etc) get the default X coordinate for the strum |
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| defaultStrum0-7Y | Float | (0-7 is strum0,strum1,strum2,etc) get the default Y coordinate for the strum |
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| defaultStrum0-7Angle | Float | (0-7 is strum0,strum1,strum2,etc) get the default Angle for the strum |
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| screenWidth | Int | The width of the current gamespace |
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| screenHeight | Int | The height of the current gamespace |
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| hudWidth | Int | The width of the hud |
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| hudHeight | Int | The height of the hud |
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## Functions
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Kade Engine exposes a lot of functions that let you modify elements in the game field.
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To get started every sprite has an id, and there are some id's that are accessible without creating one.
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These premade id's are the following:
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| Sprite Id | Value |
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| :--------: | :--------------------------------------: |
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| 0-7 | Represents Receptor 0-7 |
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| boyfriend | Represents the Boyfriend Actor (player1) |
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| dad | Represents the Dad Actor (player2) |
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| girlfriend | Represents the Girlfriend Actor |
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### Sprites
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##### makeSprite(string SpritePath,string SpriteId,bool DrawBehind)
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Creates a sprite out of the specified image, returns the id you gave it.
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*Note: Sprite Path is normally the FILE NAME so if you have a file name of Image it'll go to assets/data/songName/Image.png so don't include the extension*
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### Hud/Camera
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##### setHudPosition(int x, int y)
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Set's the game hud's position in space.
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##### getHudX()
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Returns the hud's x position
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##### getHudY()
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Returns the hud's y position
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##### setCamPosition(int x, int y)
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Set's the current camera's position in space
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##### getCamX()
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Returns the current camera's x position
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##### getCamY()
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Returns the current camera's y position
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##### setCamZoom(int zoomAmount)
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Set's the current camera's zoom
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##### setHudZoom(int zoomAmount)
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Set's the hud's zoom
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### Actor's
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##### getRenderedNotes()
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Returns the amount of rendered notes.
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##### getRenderedNoteX(int id)
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Return's the x position of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteY(int id)
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Return's the y position of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteScaleX(int id)
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Return's the scale x of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteScaleY(int id)
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Return's the scale y of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### getRenderedNoteAlpha(int id)
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Return's the alpha of the rendered note id
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*Note: Rendered Notes id's are special in the way that they act. 0 = closest note to any receptor, last index = the farthest away from any receptor.*
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##### setRenderedNotePos(int x, int y, int id)
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Set's the position of the rendered note id
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*Note: Setting a Rendered Note's property will stop the note from updating it's alpha & x properties*
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##### setRenderedNoteAlpha(float alpha, int id)
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Set's the alpha of the rendered note id
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*Note: Setting a Rendered Note's property will stop the note from updating it's alpha & x properties*
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##### setRenderedNoteScale(float scale, int id)
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Set's the scale of the rendered note id
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*Note: Setting a Rendered Note's property will stop the note from updating it's alpha & x properties*
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##### setRenderedNoteScaleX(float scale, int id)
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Set's the scale x of the rendered note id
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*Note: Setting a Rendered Note's property will stop the note from updating it's alpha & x properties*
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##### setRenderedNoteScaleY(float scale, int id)
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Set's the scale y of the rendered note id
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*Note: Setting a Rendered Note's property will stop the note from updating it's alpha & x properties*
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##### getActorX(string/int id)
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Returns the x position for the sprite id
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##### getActorY(string/int id)
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Returns the y position for the sprite id
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##### getActorScaleX(string/int id)
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Returns the scale x for the sprite id
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##### getActorScaleY(string/int id)
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Returns the scale y for the sprite id
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##### getActorAlpha(string/int id)
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Returns the alpha for the sprite id
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##### getActorAngle(string/int id)
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Returns the angle for the sprite id
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##### setActorX(int x, string/int id)
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Set's the x position for the sprite id
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##### setActorY(int y, string/int id)
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Set's the y position for the sprite id
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##### setActorAlpha(float alpha, string/int id)
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Set's the alpha for the sprite id
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##### setActorAngle(int alpha, string/int id)
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Set's the angle for the sprite id
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##### setActorScale(float scale, string/int id)
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Set's the scale for the sprite id
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##### setActorScaleX(float x, string/int id)
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Set's the scale x for the sprite id
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##### setActorScaleY(float y, string/int id)
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Set's the scale y for the sprite id
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##### getActorWidth(string/int id)
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Returns the width for the sprite id
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##### getActorHeight(string/int id)
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Returns the height for the sprite id
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### Tweens
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*Note, On Complete functions are based by the function name (and they also well get called when the tween completes)*
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##### tweenPos(string/int id, int toX, int toY, float time, string onComplete)
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Smoothly tween into a x and y position
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##### tweenPosXAngle(string/int id, int toX, float toAngle, float time, string onComplete)
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Smoothly tween into a x position and angle
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##### tweenPosYAngle(string/int id, int toY, float toAngle, float time, string onComplete)
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Smoothly tween into a y position and angle
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##### tweenAngle(string/int id, float toAngle, float time, string onComplete)
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Smoothly tween into a angle
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##### tweenFadeIn(string/int id, float toAlpha, float time, string onComplete)
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Smoothly fade in to an alpha
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##### tweenFadeOut(string/int id, float toAlpha, float time, string onComplete)
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Smoothly fade out to an alpha
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@ -117,6 +117,8 @@
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod"/>
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<haxelib name="discord_rpc" if="windows"/>
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<haxelib name="linc_luajit"/>
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<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
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<!-- <haxelib name="markdown" /> -->
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@ -82,6 +82,9 @@ class ChartingState extends MusicBeatState
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var gridBlackLine:FlxSprite;
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var vocals:FlxSound;
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var player2:Character = new Character(0,0, "dad");
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var player1:Boyfriend = new Boyfriend(0,0, "bf");
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var leftIcon:HealthIcon;
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var rightIcon:HealthIcon;
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@ -365,6 +368,18 @@ class ChartingState extends MusicBeatState
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tab_group_note.add(applyLength);
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UI_box.addGroup(tab_group_note);
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/*player2 = new Character(0,gridBG.y, _song.player2);
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player1 = new Boyfriend(player2.width * 0.2,gridBG.y + player2.height, _song.player1);
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player1.y = player1.y - player1.height;
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player2.setGraphicSize(Std.int(player2.width * 0.2));
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player1.setGraphicSize(Std.int(player1.width * 0.2));
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UI_box.add(player1);
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UI_box.add(player2);*/
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}
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function loadSong(daSong:String):Void
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@ -559,6 +574,77 @@ class ChartingState extends MusicBeatState
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strumLine.y = getYfromStrum((Conductor.songPosition - sectionStartTime()) % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
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/*curRenderedNotes.forEach(function(note:Note) {
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if (strumLine.overlaps(note) && strumLine.y == note.y) // yandere dev type shit
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{
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if (_song.notes[curSection].mustHitSection)
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{
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trace('must hit ' + Math.abs(note.noteData));
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if (note.noteData < 4)
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{
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switch (Math.abs(note.noteData))
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{
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case 2:
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player1.playAnim('singUP', true);
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case 3:
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player1.playAnim('singRIGHT', true);
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case 1:
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player1.playAnim('singDOWN', true);
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case 0:
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player1.playAnim('singLEFT', true);
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}
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}
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if (note.noteData >= 4)
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{
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switch (note.noteData)
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{
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case 6:
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player2.playAnim('singUP', true);
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case 7:
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player2.playAnim('singRIGHT', true);
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case 5:
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player2.playAnim('singDOWN', true);
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case 4:
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player2.playAnim('singLEFT', true);
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}
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}
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}
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else
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{
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trace('hit ' + Math.abs(note.noteData));
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if (note.noteData < 4)
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{
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switch (Math.abs(note.noteData))
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{
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case 2:
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player2.playAnim('singUP', true);
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case 3:
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player2.playAnim('singRIGHT', true);
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case 1:
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player2.playAnim('singDOWN', true);
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case 0:
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player2.playAnim('singLEFT', true);
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}
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}
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if (note.noteData >= 4)
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{
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switch (note.noteData)
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{
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case 6:
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player1.playAnim('singUP', true);
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case 7:
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player1.playAnim('singRIGHT', true);
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case 5:
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player1.playAnim('singDOWN', true);
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case 4:
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player1.playAnim('singLEFT', true);
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}
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}
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}
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}
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});*/
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if (curBeat % 4 == 0 && curStep >= 16 * (curSection + 1))
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{
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trace(curStep);
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@ -783,6 +869,18 @@ class ChartingState extends MusicBeatState
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updateGrid();
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}
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override function beatHit()
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{
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trace('beat');
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super.beatHit();
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if (!player2.animation.curAnim.name.startsWith("sing"))
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{
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player2.playAnim('idle');
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}
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player1.dance();
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}
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function recalculateSteps():Int
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{
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var lastChange:BPMChangeEvent = {
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@ -29,6 +29,9 @@ class Main extends Sprite
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public static function main():Void
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{
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// quick checks
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Lib.current.addChild(new Main());
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}
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@ -82,6 +85,7 @@ class Main extends Sprite
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fpsCounter = new FPS(10, 3, 0xFFFFFF);
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addChild(fpsCounter);
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toggleFPS(FlxG.save.data.fps);
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#end
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}
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@ -1,5 +1,6 @@
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package;
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import flixel.addons.effects.FlxSkewedSprite;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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@ -11,7 +12,7 @@ import polymod.format.ParseRules.TargetSignatureElement;
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using StringTools;
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class Note extends FlxSprite
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class Note extends FlxSkewedSprite
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{
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public var strumTime:Float = 0;
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@ -21,7 +22,7 @@ class Note extends FlxSprite
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public var tooLate:Bool = false;
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public var wasGoodHit:Bool = false;
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public var prevNote:Note;
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public var modifiedByLua:Bool = false;
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public var sustainLength:Float = 0;
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public var isSustainNote:Bool = false;
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@ -172,7 +173,7 @@ class Note extends FlxSprite
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prevNote.animation.play('redhold');
|
||||
}
|
||||
|
||||
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.8 * FlxG.save.data.scrollSpeed;
|
||||
prevNote.scale.y *= Conductor.stepCrochet / 50 * 1.5 * FlxG.save.data.scrollSpeed;
|
||||
prevNote.updateHitbox();
|
||||
// prevNote.setGraphicSize();
|
||||
}
|
||||
|
@ -55,6 +55,16 @@ class Paths
|
||||
return getPath(file, type, library);
|
||||
}
|
||||
|
||||
inline static public function lua(key:String,?library:String)
|
||||
{
|
||||
return getPath('data/$key.lua', TEXT, library);
|
||||
}
|
||||
|
||||
inline static public function luaImage(key:String, ?library:String)
|
||||
{
|
||||
return getPath('data/$key.png', IMAGE, library);
|
||||
}
|
||||
|
||||
inline static public function txt(key:String, ?library:String)
|
||||
{
|
||||
return getPath('data/$key.txt', TEXT, library);
|
||||
|
@ -1,5 +1,6 @@
|
||||
package;
|
||||
|
||||
import llua.Lua;
|
||||
import Controls.Control;
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxSprite;
|
||||
@ -179,6 +180,11 @@ class PauseSubState extends MusicBeatSubstate
|
||||
FlxG.resetState();
|
||||
case "Exit to menu":
|
||||
PlayState.loadRep = false;
|
||||
if (PlayState.lua != null)
|
||||
{
|
||||
Lua.close(PlayState.lua);
|
||||
PlayState.lua = null;
|
||||
}
|
||||
if (PlayState.offsetTesting)
|
||||
{
|
||||
PlayState.offsetTesting = false;
|
||||
|
@ -1,5 +1,20 @@
|
||||
package;
|
||||
|
||||
import openfl.geom.Matrix;
|
||||
import openfl.display.BitmapData;
|
||||
import openfl.utils.AssetType;
|
||||
import lime.graphics.Image;
|
||||
import flixel.graphics.FlxGraphic;
|
||||
import openfl.utils.AssetManifest;
|
||||
import openfl.utils.AssetLibrary;
|
||||
import flixel.system.FlxAssets;
|
||||
import llua.Convert;
|
||||
import llua.Lua;
|
||||
import llua.State;
|
||||
import llua.LuaL;
|
||||
import lime.app.Application;
|
||||
import lime.media.AudioContext;
|
||||
import lime.media.AudioManager;
|
||||
import openfl.Lib;
|
||||
import Section.SwagSection;
|
||||
import Song.SwagSong;
|
||||
@ -43,6 +58,7 @@ import openfl.filters.ShaderFilter;
|
||||
#if desktop
|
||||
import Discord.DiscordClient;
|
||||
import Sys;
|
||||
import sys.FileSystem;
|
||||
#end
|
||||
|
||||
using StringTools;
|
||||
@ -72,6 +88,7 @@ class PlayState extends MusicBeatState
|
||||
var halloweenLevel:Bool = false;
|
||||
|
||||
var songLength:Float = 0;
|
||||
var kadeEngineWatermark:FlxText;
|
||||
|
||||
#if windows
|
||||
// Discord RPC variables
|
||||
@ -129,7 +146,6 @@ class PlayState extends MusicBeatState
|
||||
|
||||
public static var offsetTesting:Bool = false;
|
||||
|
||||
|
||||
var notesHitArray:Array<Date> = [];
|
||||
var currentFrames:Int = 0;
|
||||
|
||||
@ -184,6 +200,8 @@ class PlayState extends MusicBeatState
|
||||
// Per song additive offset
|
||||
public static var songOffset:Float = 0;
|
||||
|
||||
private var executeModchart = false;
|
||||
|
||||
override public function create()
|
||||
{
|
||||
|
||||
@ -200,6 +218,15 @@ class PlayState extends MusicBeatState
|
||||
repPresses = 0;
|
||||
repReleases = 0;
|
||||
|
||||
#if sys
|
||||
executeModchart = FileSystem.exists(Paths.lua(PlayState.SONG.song.toLowerCase() + "/modchart"));
|
||||
#end
|
||||
#if !cpp
|
||||
executeModchart = false; // FORCE disable for non cpp targets
|
||||
#end
|
||||
|
||||
trace('Mod chart: ' + executeModchart + " - " + Paths.lua(PlayState.SONG.song.toLowerCase() + "/modchart"));
|
||||
|
||||
#if windows
|
||||
// Making difficulty text for Discord Rich Presence.
|
||||
switch (storyDifficulty)
|
||||
@ -823,7 +850,7 @@ class PlayState extends MusicBeatState
|
||||
add(healthBar);
|
||||
|
||||
// Add Kade Engine watermark
|
||||
var kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + (storyDifficulty == 2 ? "Hard" : storyDifficulty == 1 ? "Normal" : "Easy") + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
|
||||
kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + (storyDifficulty == 2 ? "Hard" : storyDifficulty == 1 ? "Normal" : "Easy") + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
|
||||
kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
|
||||
kadeEngineWatermark.scrollFactor.set();
|
||||
add(kadeEngineWatermark);
|
||||
@ -1140,6 +1167,198 @@ class PlayState extends MusicBeatState
|
||||
var lastReportedPlayheadPosition:Int = 0;
|
||||
var songTime:Float = 0;
|
||||
|
||||
// LUA SHIT
|
||||
|
||||
public static var lua:State = null;
|
||||
|
||||
function callLua(func_name : String, args : Array<Dynamic>, ?type : String) : Dynamic
|
||||
{
|
||||
var result : Any = null;
|
||||
|
||||
Lua.getglobal(lua, func_name);
|
||||
|
||||
for( arg in args ) {
|
||||
Convert.toLua(lua, arg);
|
||||
}
|
||||
|
||||
result = Lua.pcall(lua, args.length, 1, 0);
|
||||
|
||||
if( result == null) {
|
||||
return null;
|
||||
} else {
|
||||
return convert(result, type);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function getType(l, type):Any
|
||||
{
|
||||
return switch Lua.type(l,type) {
|
||||
case t if (t == Lua.LUA_TNIL): null;
|
||||
case t if (t == Lua.LUA_TNUMBER): Lua.tonumber(l, type);
|
||||
case t if (t == Lua.LUA_TSTRING): (Lua.tostring(l, type):String);
|
||||
case t if (t == Lua.LUA_TBOOLEAN): Lua.toboolean(l, type);
|
||||
case t: throw 'you don goofed up. lua type error ($t)';
|
||||
}
|
||||
}
|
||||
|
||||
function getReturnValues(l) {
|
||||
var lua_v:Int;
|
||||
var v:Any = null;
|
||||
while((lua_v = Lua.gettop(l)) != 0) {
|
||||
var type:String = getType(l,lua_v);
|
||||
v = convert(lua_v, type);
|
||||
Lua.pop(l, 1);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
private function convert(v : Any, type : String) : Dynamic { // I didn't write this lol
|
||||
if( Std.is(v, String) && type != null ) {
|
||||
var v : String = v;
|
||||
if( type.substr(0, 4) == 'array' ) {
|
||||
if( type.substr(4) == 'float' ) {
|
||||
var array : Array<String> = v.split(',');
|
||||
var array2 : Array<Float> = new Array();
|
||||
|
||||
for( vars in array ) {
|
||||
array2.push(Std.parseFloat(vars));
|
||||
}
|
||||
|
||||
return array2;
|
||||
} else if( type.substr(4) == 'int' ) {
|
||||
var array : Array<String> = v.split(',');
|
||||
var array2 : Array<Int> = new Array();
|
||||
|
||||
for( vars in array ) {
|
||||
array2.push(Std.parseInt(vars));
|
||||
}
|
||||
|
||||
return array2;
|
||||
} else {
|
||||
var array : Array<String> = v.split(',');
|
||||
return array;
|
||||
}
|
||||
} else if( type == 'float' ) {
|
||||
return Std.parseFloat(v);
|
||||
} else if( type == 'int' ) {
|
||||
return Std.parseInt(v);
|
||||
} else if( type == 'bool' ) {
|
||||
if( v == 'true' ) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return v;
|
||||
}
|
||||
} else {
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
function getLuaErrorMessage(l) {
|
||||
var v:String = Lua.tostring(l, -1);
|
||||
Lua.pop(l, 1);
|
||||
return v;
|
||||
}
|
||||
|
||||
public function setVar(var_name : String, object : Dynamic){
|
||||
// trace('setting variable ' + var_name + ' to ' + object);
|
||||
|
||||
Lua.pushnumber(lua,object);
|
||||
Lua.setglobal(lua, var_name);
|
||||
}
|
||||
|
||||
public function getVar(var_name : String, type : String) : Dynamic {
|
||||
var result : Any = null;
|
||||
|
||||
// trace('getting variable ' + var_name + ' with a type of ' + type);
|
||||
|
||||
Lua.getglobal(lua, var_name);
|
||||
result = Convert.fromLua(lua,-1);
|
||||
Lua.pop(lua,1);
|
||||
|
||||
if( result == null ) {
|
||||
return null;
|
||||
} else {
|
||||
var result = convert(result, type);
|
||||
//trace(var_name + ' result: ' + result);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
function getActorByName(id:String):Dynamic
|
||||
{
|
||||
// pre defined names
|
||||
switch(id)
|
||||
{
|
||||
case 'boyfriend':
|
||||
return boyfriend;
|
||||
case 'girlfriend':
|
||||
return gf;
|
||||
case 'dad':
|
||||
return dad;
|
||||
}
|
||||
// lua objects or what ever
|
||||
if (luaSprites.get(id) == null)
|
||||
return strumLineNotes.members[Std.parseInt(id)];
|
||||
return luaSprites.get(id);
|
||||
}
|
||||
|
||||
public static var luaSprites:Map<String,FlxSprite> = [];
|
||||
|
||||
|
||||
|
||||
function makeLuaSprite(spritePath:String,toBeCalled:String, drawBehind:Bool)
|
||||
{
|
||||
#if sys
|
||||
var data:BitmapData = BitmapData.fromFile(Sys.getCwd() + "assets/data/" + PlayState.SONG.song.toLowerCase() + '/' + spritePath + ".png");
|
||||
|
||||
var sprite:FlxSprite = new FlxSprite(0,0);
|
||||
var imgWidth:Float = FlxG.width / data.width;
|
||||
var imgHeight:Float = FlxG.height / data.height;
|
||||
var scale:Float = imgWidth <= imgHeight ? imgWidth : imgHeight;
|
||||
|
||||
// Cap the scale at x1
|
||||
if (scale > 1)
|
||||
{
|
||||
scale = 1;
|
||||
}
|
||||
|
||||
sprite.makeGraphic(Std.int(data.width * scale),Std.int(data.width * scale),FlxColor.TRANSPARENT);
|
||||
|
||||
var data2:BitmapData = sprite.pixels.clone();
|
||||
var matrix:Matrix = new Matrix();
|
||||
matrix.identity();
|
||||
matrix.scale(scale, scale);
|
||||
data2.fillRect(data2.rect, FlxColor.TRANSPARENT);
|
||||
data2.draw(data, matrix, null, null, null, true);
|
||||
sprite.pixels = data2;
|
||||
|
||||
luaSprites.set(toBeCalled,sprite);
|
||||
// and I quote:
|
||||
// shitty layering but it works!
|
||||
if (drawBehind)
|
||||
{
|
||||
remove(gf);
|
||||
remove(boyfriend);
|
||||
remove(dad);
|
||||
}
|
||||
add(sprite);
|
||||
if (drawBehind)
|
||||
{
|
||||
add(gf);
|
||||
add(boyfriend);
|
||||
add(dad);
|
||||
}
|
||||
#end
|
||||
return toBeCalled;
|
||||
}
|
||||
|
||||
// LUA SHIT
|
||||
|
||||
function startSong():Void
|
||||
{
|
||||
startingSong = false;
|
||||
@ -1148,7 +1367,256 @@ class PlayState extends MusicBeatState
|
||||
lastReportedPlayheadPosition = 0;
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
|
||||
}
|
||||
|
||||
|
||||
if (executeModchart) // dude I hate lua (jkjkjkjk)
|
||||
{
|
||||
trace('opening a lua state (because we are cool :))');
|
||||
lua = LuaL.newstate();
|
||||
LuaL.openlibs(lua);
|
||||
trace("Lua version: " + Lua.version());
|
||||
trace("LuaJIT version: " + Lua.versionJIT());
|
||||
Lua.init_callbacks(lua);
|
||||
|
||||
var result = LuaL.dofile(lua, Paths.lua(PlayState.SONG.song.toLowerCase() + "/modchart")); // execute le file
|
||||
|
||||
if (result != 0)
|
||||
trace('COMPILE ERROR\n' + getLuaErrorMessage(lua));
|
||||
|
||||
// get some fukin globals up in here bois
|
||||
|
||||
setVar("bpm", Conductor.bpm);
|
||||
setVar("fpsCap", FlxG.save.data.fpsCap);
|
||||
setVar("downscroll", FlxG.save.data.downscroll);
|
||||
|
||||
setVar("curStep", 0);
|
||||
setVar("curBeat", 0);
|
||||
|
||||
setVar("hudZoom", camHUD.zoom);
|
||||
setVar("cameraZoom", FlxG.camera.zoom);
|
||||
|
||||
setVar("cameraAngle", FlxG.camera.angle);
|
||||
setVar("camHudAngle", camHUD.angle);
|
||||
|
||||
setVar("followXOffset",0);
|
||||
setVar("followYOffset",0);
|
||||
|
||||
setVar("showOnlyStrums", false);
|
||||
setVar("strumLine1Visible", true);
|
||||
setVar("strumLine2Visible", true);
|
||||
|
||||
setVar("screenWidth",FlxG.width);
|
||||
setVar("screenHeight",FlxG.height);
|
||||
setVar("hudWidth", camHUD.width);
|
||||
setVar("hudHeight", camHUD.height);
|
||||
|
||||
// callbacks
|
||||
|
||||
// sprites
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"makeSprite", makeLuaSprite));
|
||||
|
||||
Lua_helper.add_callback(lua,"destroySprite", function(id:String) {
|
||||
var sprite = luaSprites.get(id);
|
||||
if (sprite == null)
|
||||
return false;
|
||||
remove(sprite);
|
||||
return true;
|
||||
});
|
||||
|
||||
// hud/camera
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setHudPosition", function (x:Int, y:Int) {
|
||||
camHUD.x = x;
|
||||
camHUD.y = y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getHudX", function () {
|
||||
return camHUD.x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getHudY", function () {
|
||||
return camHUD.y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setCamPosition", function (x:Int, y:Int) {
|
||||
FlxG.camera.x = x;
|
||||
FlxG.camera.y = y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getCameraX", function () {
|
||||
return FlxG.camera.x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getCameraY", function () {
|
||||
return FlxG.camera.y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setCamZoom", function(zoomAmount:Int) {
|
||||
FlxG.camera.zoom = zoomAmount;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setHudZoom", function(zoomAmount:Int) {
|
||||
camHUD.zoom = zoomAmount;
|
||||
}));
|
||||
|
||||
// actors
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getRenderedNotes", function() {
|
||||
return notes.length;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getRenderedNoteX", function(id:Int) {
|
||||
return notes.members[id].x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getRenderedNoteY", function(id:Int) {
|
||||
return notes.members[id].y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getRenderedNoteScaleX", function(id:Int) {
|
||||
return notes.members[id].scale.x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getRenderedNoteScaleY", function(id:Int) {
|
||||
return notes.members[id].scale.y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getRenderedNoteAlpha", function(id:Int) {
|
||||
return notes.members[id].alpha;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setRenderedNotePos", function(x:Int,y:Int, id:Int) {
|
||||
notes.members[id].modifiedByLua = true;
|
||||
notes.members[id].x = x;
|
||||
notes.members[id].y = y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setRenderedNoteAlpha", function(alpha:Float, id:Int) {
|
||||
notes.members[id].modifiedByLua = true;
|
||||
notes.members[id].alpha = alpha;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setRenderedNoteScale", function(scale:Float, id:Int) {
|
||||
notes.members[id].modifiedByLua = true;
|
||||
notes.members[id].setGraphicSize(Std.int(notes.members[id].width * scale));
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setRenderedNoteScaleX", function(scale:Float, id:Int) {
|
||||
notes.members[id].modifiedByLua = true;
|
||||
notes.members[id].scale.x = scale;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setRenderedNoteScaleY", function(scale:Float, id:Int) {
|
||||
notes.members[id].modifiedByLua = true;
|
||||
notes.members[id].scale.y = scale;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorX", function(x:Int,id:String) {
|
||||
getActorByName(id).x = x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorAlpha", function(alpha:Int,id:String) {
|
||||
getActorByName(id).alpha = alpha;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorY", function(y:Int,id:String) {
|
||||
getActorByName(id).y = y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorAngle", function(angle:Int,id:String) {
|
||||
getActorByName(id).angle = angle;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorScale", function(scale:Float,id:String) {
|
||||
getActorByName(id).setGraphicSize(Std.int(getActorByName(id).width * scale));
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorScaleX", function(scale:Float,id:String) {
|
||||
getActorByName(id).scale.x = scale;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"setActorScaleY", function(scale:Float,id:String) {
|
||||
getActorByName(id).scale.y = scale;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorWidth", function (id:String) {
|
||||
return getActorByName(id).width;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorHeight", function (id:String) {
|
||||
return getActorByName(id).height;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorAlpha", function(id:String) {
|
||||
return getActorByName(id).alpha;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorAngle", function(id:String) {
|
||||
return getActorByName(id).angle;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorX", function (id:String) {
|
||||
return getActorByName(id).x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorY", function (id:String) {
|
||||
return getActorByName(id).y;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorScaleX", function (id:String) {
|
||||
return getActorByName(id).scale.x;
|
||||
}));
|
||||
|
||||
trace(Lua_helper.add_callback(lua,"getActorScaleY", function (id:String) {
|
||||
return getActorByName(id).scale.y;
|
||||
}));
|
||||
|
||||
// tweens
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPos", function(id:String, toX:Int, toY:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, y: toY}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosXAngle", function(id:String, toX:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {x: toX, angle: toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenPosYAngle", function(id:String, toY:Int, toAngle:Float, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {y: toY, angle: toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenAngle", function(id:String, toAngle:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {angle: toAngle}, time, {ease: FlxEase.cubeIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenFadeIn", function(id:String, toAlpha:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {alpha: toAlpha}, time, {ease: FlxEase.circIn, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
Lua_helper.add_callback(lua,"tweenFadeOut", function(id:String, toAlpha:Int, time:Float, onComplete:String) {
|
||||
FlxTween.tween(getActorByName(id), {alpha: toAlpha}, time, {ease: FlxEase.circOut, onComplete: function(flxTween:FlxTween) { if (onComplete != '' && onComplete != null) {callLua(onComplete,[id]);}}});
|
||||
});
|
||||
|
||||
for (i in 0...strumLineNotes.length) {
|
||||
var member = strumLineNotes.members[i];
|
||||
trace(strumLineNotes.members[i].x + " " + strumLineNotes.members[i].y + " " + strumLineNotes.members[i].angle + " | strum" + i);
|
||||
//setVar("strum" + i + "X", Math.floor(member.x));
|
||||
setVar("defaultStrum" + i + "X", Math.floor(member.x));
|
||||
//setVar("strum" + i + "Y", Math.floor(member.y));
|
||||
setVar("defaultStrum" + i + "Y", Math.floor(member.y));
|
||||
//setVar("strum" + i + "Angle", Math.floor(member.angle));
|
||||
setVar("defaultStrum" + i + "Angle", Math.floor(member.angle));
|
||||
trace("Adding strum" + i);
|
||||
}
|
||||
|
||||
trace('calling start function');
|
||||
|
||||
trace('return: ' + Lua.tostring(lua,callLua('start', [PlayState.SONG.song])));
|
||||
}
|
||||
|
||||
FlxG.sound.music.onComplete = endSong;
|
||||
vocals.play();
|
||||
@ -1249,7 +1717,6 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
}
|
||||
#end
|
||||
|
||||
var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
|
||||
for (section in noteData)
|
||||
{
|
||||
@ -1604,6 +2071,53 @@ class PlayState extends MusicBeatState
|
||||
perfectMode = false;
|
||||
#end
|
||||
|
||||
if (executeModchart && lua != null)
|
||||
{
|
||||
setVar('songPos',Conductor.songPosition);
|
||||
setVar('hudZoom', camHUD.zoom);
|
||||
setVar('cameraZoom',FlxG.camera.zoom);
|
||||
callLua('update', [elapsed]);
|
||||
|
||||
/*for (i in 0...strumLineNotes.length) {
|
||||
var member = strumLineNotes.members[i];
|
||||
member.x = getVar("strum" + i + "X", "float");
|
||||
member.y = getVar("strum" + i + "Y", "float");
|
||||
member.angle = getVar("strum" + i + "Angle", "float");
|
||||
}*/
|
||||
|
||||
FlxG.camera.angle = getVar('cameraAngle', 'float');
|
||||
camHUD.angle = getVar('camHudAngle','float');
|
||||
|
||||
if (getVar("showOnlyStrums",'bool'))
|
||||
{
|
||||
healthBarBG.visible = false;
|
||||
kadeEngineWatermark.visible = false;
|
||||
healthBar.visible = false;
|
||||
iconP1.visible = false;
|
||||
iconP2.visible = false;
|
||||
scoreTxt.visible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
healthBarBG.visible = true;
|
||||
kadeEngineWatermark.visible = true;
|
||||
healthBar.visible = true;
|
||||
iconP1.visible = true;
|
||||
iconP2.visible = true;
|
||||
scoreTxt.visible = true;
|
||||
}
|
||||
|
||||
var p1 = getVar("strumLine1Visible",'bool');
|
||||
var p2 = getVar("strumLine2Visible",'bool');
|
||||
|
||||
for (i in 0...4)
|
||||
{
|
||||
strumLineNotes.members[i].visible = p1;
|
||||
if (i <= playerStrums.length)
|
||||
playerStrums.members[i].visible = p2;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentFrames == FlxG.save.data.fpsCap)
|
||||
{
|
||||
for(i in 0...notesHitArray.length)
|
||||
@ -1683,6 +2197,11 @@ class PlayState extends MusicBeatState
|
||||
DiscordClient.changePresence("Chart Editor", null, null, true);
|
||||
#end
|
||||
FlxG.switchState(new ChartingState());
|
||||
if (lua != null)
|
||||
{
|
||||
Lua.close(lua);
|
||||
lua = null;
|
||||
}
|
||||
}
|
||||
|
||||
// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
|
||||
@ -1717,7 +2236,15 @@ class PlayState extends MusicBeatState
|
||||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
{
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
if (lua != null)
|
||||
{
|
||||
Lua.close(lua);
|
||||
lua = null;
|
||||
}
|
||||
}
|
||||
|
||||
#end
|
||||
|
||||
if (startingSong)
|
||||
@ -1857,7 +2384,7 @@ class PlayState extends MusicBeatState
|
||||
|
||||
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
|
||||
{
|
||||
camFollow.setPosition(dad.getMidpoint().x + 150, dad.getMidpoint().y - 100);
|
||||
camFollow.setPosition(dad.getMidpoint().x + 150 + (lua != null ? getVar("followXOffset", "float") : 0), dad.getMidpoint().y - 100 + (lua != null ? getVar("followYOffset", "float") : 0));
|
||||
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
|
||||
|
||||
switch (dad.curCharacter)
|
||||
@ -1883,7 +2410,7 @@ class PlayState extends MusicBeatState
|
||||
|
||||
if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100)
|
||||
{
|
||||
camFollow.setPosition(boyfriend.getMidpoint().x - 100, boyfriend.getMidpoint().y - 100);
|
||||
camFollow.setPosition(boyfriend.getMidpoint().x - 100 + (lua != null ? getVar("followXOffset", "float") : 0), boyfriend.getMidpoint().y - 100 + (lua != null ? getVar("followYOffset", "float") : 0));
|
||||
|
||||
switch (curStage)
|
||||
{
|
||||
@ -2029,6 +2556,8 @@ class PlayState extends MusicBeatState
|
||||
if (SONG.needsVoices)
|
||||
vocals.volume = 1;
|
||||
|
||||
daNote.active = false;
|
||||
|
||||
daNote.kill();
|
||||
notes.remove(daNote, true);
|
||||
daNote.destroy();
|
||||
@ -2038,6 +2567,29 @@ class PlayState extends MusicBeatState
|
||||
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (-0.45 * FlxMath.roundDecimal(FlxG.save.data.scrollSpeed == 1 ? SONG.speed : FlxG.save.data.scrollSpeed, 2)));
|
||||
else
|
||||
daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * (0.45 * FlxMath.roundDecimal(FlxG.save.data.scrollSpeed == 1 ? SONG.speed : FlxG.save.data.scrollSpeed, 2)));
|
||||
|
||||
if (daNote.mustPress && !daNote.modifiedByLua)
|
||||
{
|
||||
daNote.visible = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].visible;
|
||||
daNote.x = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].x;
|
||||
if (!daNote.isSustainNote)
|
||||
daNote.angle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
|
||||
daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
|
||||
}
|
||||
else if (!daNote.wasGoodHit && !daNote.modifiedByLua)
|
||||
{
|
||||
daNote.visible = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].visible;
|
||||
daNote.x = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].x;
|
||||
if (!daNote.isSustainNote)
|
||||
daNote.angle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
|
||||
daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (daNote.isSustainNote)
|
||||
daNote.x += daNote.width / 2 + 7;
|
||||
|
||||
//trace(daNote.y);
|
||||
// WIP interpolation shit? Need to fix the pause issue
|
||||
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
|
||||
@ -2084,6 +2636,12 @@ class PlayState extends MusicBeatState
|
||||
if (!loadRep)
|
||||
rep.SaveReplay();
|
||||
|
||||
if (executeModchart)
|
||||
{
|
||||
Lua.close(lua);
|
||||
lua = null;
|
||||
}
|
||||
|
||||
canPause = false;
|
||||
FlxG.sound.music.volume = 0;
|
||||
vocals.volume = 0;
|
||||
@ -2118,6 +2676,12 @@ class PlayState extends MusicBeatState
|
||||
|
||||
FlxG.switchState(new StoryMenuState());
|
||||
|
||||
if (lua != null)
|
||||
{
|
||||
Lua.close(lua);
|
||||
lua = null;
|
||||
}
|
||||
|
||||
// if ()
|
||||
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
|
||||
|
||||
@ -3136,6 +3700,12 @@ class PlayState extends MusicBeatState
|
||||
resyncVocals();
|
||||
}
|
||||
|
||||
if (executeModchart && lua != null)
|
||||
{
|
||||
setVar('curStep',curStep);
|
||||
callLua('stepHit',[curStep]);
|
||||
}
|
||||
|
||||
if (dad.curCharacter == 'spooky' && curStep % 4 == 2)
|
||||
{
|
||||
// dad.dance();
|
||||
@ -3167,6 +3737,12 @@ class PlayState extends MusicBeatState
|
||||
notes.sort(FlxSort.byY, FlxSort.DESCENDING);
|
||||
}
|
||||
|
||||
if (executeModchart && lua != null)
|
||||
{
|
||||
setVar('curBeat',curBeat);
|
||||
callLua('beatHit',[curBeat]);
|
||||
}
|
||||
|
||||
if (SONG.notes[Math.floor(curStep / 16)] != null)
|
||||
{
|
||||
if (SONG.notes[Math.floor(curStep / 16)].changeBPM)
|
||||
|
@ -59,6 +59,10 @@ class TitleState extends MusicBeatState
|
||||
sys.FileSystem.createDirectory(Sys.getCwd() + "/assets/replays");
|
||||
#end
|
||||
|
||||
@:privateAccess
|
||||
{
|
||||
trace("Loaded " + openfl.Assets.getLibrary("default").assetsLoaded + " assets (DEFAULT)");
|
||||
}
|
||||
|
||||
PlayerSettings.init();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user