import flixel.system.FlxAssets.FlxShader; class ModchartShader extends FlxShader { public var vertexHeader = "attribute float openfl_Alpha; attribute vec4 openfl_ColorMultiplier; attribute vec4 openfl_ColorOffset; attribute vec4 openfl_Position; attribute vec2 openfl_TextureCoord; varying float openfl_Alphav; varying vec4 openfl_ColorMultiplierv; varying vec4 openfl_ColorOffsetv; varying vec2 openfl_TextureCoordv; uniform mat4 openfl_Matrix; uniform bool openfl_HasColorTransform; uniform vec2 openfl_TextureSize;"; public var vertexBody = "openfl_Alphav = openfl_Alpha; openfl_TextureCoordv = openfl_TextureCoord; if (openfl_HasColorTransform) { openfl_ColorMultiplierv = openfl_ColorMultiplier; openfl_ColorOffsetv = openfl_ColorOffset / 255.0; } gl_Position = openfl_Matrix * openfl_Position;"; public var vertexSource = "#pragma header void main(void) { #pragma body }"; public var fragmentHeader = "varying float openfl_Alphav; varying vec4 openfl_ColorMultiplierv; varying vec4 openfl_ColorOffsetv; varying vec2 openfl_TextureCoordv; uniform bool openfl_HasColorTransform; uniform sampler2D openfl_Texture; uniform vec2 openfl_TextureSize;"; public var fragmentBody = "vec4 color = texture2D (openfl_Texture, openfl_TextureCoordv); if (color.a == 0.0) { gl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0); } else if (openfl_HasColorTransform) { color = vec4 (color.rgb / color.a, color.a); mat4 colorMultiplier = mat4 (0); colorMultiplier[0][0] = openfl_ColorMultiplierv.x; colorMultiplier[1][1] = openfl_ColorMultiplierv.y; colorMultiplier[2][2] = openfl_ColorMultiplierv.z; colorMultiplier[3][3] = 1.0; // openfl_ColorMultiplierv.w; color = clamp (openfl_ColorOffsetv + (color * colorMultiplier), 0.0, 1.0); if (color.a > 0.0) { gl_FragColor = vec4 (color.rgb * color.a * openfl_Alphav, color.a * openfl_Alphav); } else { gl_FragColor = vec4 (0.0, 0.0, 0.0, 0.0); } } else { gl_FragColor = color * openfl_Alphav; }"; public function new(frag:String,?vert:String = "") { if (vert != "") glVertexSource = vert; glFragmentSource = frag; if (glVertexSource != null) { glVertexSource = StringTools.replace(glVertexSource, "#pragma header", vertexHeader); glVertexSource = StringTools.replace(glVertexSource, "#pragma body", vertexBody); } if (glVertexSource != null) { glFragmentSource = StringTools.replace(glFragmentSource, "#pragma header", fragmentHeader); glFragmentSource = StringTools.replace(glFragmentSource, "#pragma body", fragmentBody); } super(); } }