package; import flixel.FlxG; import flixel.FlxObject; import flixel.FlxSprite; import flixel.FlxState; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.tweens.FlxTween; import flixel.util.FlxCollision; import flixel.util.FlxColor; import flixel.util.FlxStringUtil; import flixel.util.FlxTimer; import haxe.Json; import lime.utils.Assets; using StringTools; class PlayState extends FlxState { private var lastBeat:Float = 0; private var lastStep:Float = 0; private var vocals:FlxSound; private var canHit:Bool = false; private var totalBeats:Int = 0; private var totalSteps:Int = 0; private var canHitText:FlxText; private var dad:FlxSprite; private var boyfriend:FlxSprite; private var notes:FlxTypedGroup; private var strumLine:FlxSprite; private var curSection:Int = 0; private var sectionScores:Array = [[], []]; private var camFollow:FlxObject; override public function create() { dad = new FlxSprite(100, 100).loadGraphic(AssetPaths.DADDY_DEAREST__png); var dadTex = FlxAtlasFrames.fromSparrow(AssetPaths.DADDY_DEAREST__png, AssetPaths.DADDY_DEAREST__xml); dad.frames = dadTex; dad.animation.addByPrefix('idle', 'Dad idle dance', 24); dad.animation.addByPrefix('singUP', 'Dad Sing note UP', 24); dad.animation.addByPrefix('singRIGHT', 'Dad Sing note UP', 24); dad.animation.addByPrefix('singDOWN', 'Dad Sing Note DOWN', 24); dad.animation.addByPrefix('singLEFT', 'dad sing note right', 24); dad.animation.play('idle'); add(dad); boyfriend = new FlxSprite(770, 450); var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml); boyfriend.frames = tex; boyfriend.animation.addByPrefix('idle', 'BF idle dance', 24, false); boyfriend.animation.addByPrefix('singUP', 'BF NOTE UP', 24, false); boyfriend.animation.addByPrefix('singLEFT', 'BF NOTE LEFT', 24, false); boyfriend.animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT', 24, false); boyfriend.animation.addByPrefix('singDOWN', 'BF NOTE DOWN', 24, false); boyfriend.animation.addByPrefix('hey', 'BF HEY', 24, false); boyfriend.animation.play('idle'); add(boyfriend); generateSong('assets/data/bopeebo/bopeebo.json'); canHitText = new FlxText(10, 10, 0, "weed"); strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10); strumLine.scrollFactor.set(); add(strumLine); camFollow = new FlxObject(0, 0, 1, 1); add(camFollow); FlxG.camera.follow(camFollow, LOCKON, 0.04); // FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height); FlxG.camera.zoom = 1.05; FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height); super.create(); } var debugNum:Int = 0; private function generateSong(dataPath:String):Void { // FlxG.log.add(ChartParser.parse()); var songData = Json.parse(Assets.getText(dataPath)); FlxG.sound.playMusic("assets/music/" + songData.song + "_Inst.mp3"); vocals = new FlxSound().loadEmbedded("assets/music/" + songData.song + "_Voices.mp3"); FlxG.sound.list.add(vocals); vocals.play(); notes = new FlxTypedGroup(); add(notes); var noteData:Array = []; for (i in 1...songData.sections + 1) { trace(i); noteData.push(ChartParser.parse(songData.song.toLowerCase(), i)); } var playerCounter:Int = 0; while (playerCounter < 2) { var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped for (section in noteData) { var dumbassSection:Array = section; var daStep:Int = 0; for (songNotes in dumbassSection) { sectionScores[0].push(0); sectionScores[1].push(0); if (songNotes != 0) { var daStrumTime:Float = (((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * daBeats)) + ((Conductor.crochet * 4) * playerCounter)); var swagNote:Note = new Note(daStrumTime, songNotes); swagNote.scrollFactor.set(0, 0); swagNote.x += ((FlxG.width / 2) * playerCounter); // general offset if (playerCounter == 1) // is the player { swagNote.mustPress = true; } else { sectionScores[0][daBeats] += swagNote.noteScore; } if (notes.members.length > 0) swagNote.prevNote = notes.members[notes.members.length - 1]; else swagNote.prevNote = swagNote; notes.add(swagNote); } daStep += 1; } daBeats += 1; } playerCounter += 1; } } var sectionScored:Bool = false; override public function update(elapsed:Float) { super.update(elapsed); if (FlxG.keys.justPressed.NINE) FlxG.switchState(new Charting()); Conductor.songPosition = FlxG.sound.music.time; var playerTurn:Int = totalBeats % 8; if (playerTurn == 7 && !sectionScored) { popUpScore(); sectionScored = true; } if (playerTurn == 0) { camFollow.setPosition(dad.getGraphicMidpoint().x + 150, dad.getGraphicMidpoint().y - 100); vocals.volume = 1; } if (playerTurn == 4) { camFollow.setPosition(boyfriend.getGraphicMidpoint().x - 100, boyfriend.getGraphicMidpoint().y - 100); } if (playerTurn < 4) { sectionScored = false; } FlxG.watch.addQuick("beatShit", playerTurn); everyBeat(); everyStep(); notes.forEachAlive(function(daNote:Note) { if (daNote.y > FlxG.height) { daNote.active = false; daNote.visible = false; } else { daNote.visible = true; daNote.active = true; } if (daNote.y < -daNote.height) { if (daNote.tooLate) vocals.volume = 0; daNote.kill(); } if (!daNote.mustPress && daNote.wasGoodHit) { switch (Math.abs(daNote.noteData)) { case 1: dad.animation.play('singUP'); case 2: dad.animation.play('singRIGHT'); case 3: dad.animation.play('singDOWN'); case 4: dad.animation.play('singLEFT'); } daNote.kill(); } daNote.y = (strumLine.y + 5 - (daNote.height / 2)) - ((Conductor.songPosition - daNote.strumTime) * 0.4); }); keyShit(); } private function popUpScore():Void { boyfriend.animation.play('hey'); vocals.volume = 1; var placement:String = sectionScores[1][curSection] + '/' + sectionScores[0][curSection]; var coolText:FlxText = new FlxText(0, 0, 0, placement, 32); coolText.screenCenter(); coolText.x = FlxG.width * 0.75; add(coolText); FlxTween.tween(coolText, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { coolText.kill(); }, startDelay: Conductor.crochet * 0.001 }); curSection += 1; } function keyShit():Void { // HOLDING var up = FlxG.keys.anyPressed([W, UP]); var right = FlxG.keys.anyPressed([D, RIGHT]); var down = FlxG.keys.anyPressed([S, DOWN]); var left = FlxG.keys.anyPressed([A, LEFT]); var upP = FlxG.keys.anyJustPressed([W, UP]); var rightP = FlxG.keys.anyJustPressed([D, RIGHT]); var downP = FlxG.keys.anyJustPressed([S, DOWN]); var leftP = FlxG.keys.anyJustPressed([A, LEFT]); if (up || right || down || left) { notes.forEach(function(daNote:Note) { if (daNote.canBeHit) { switch (daNote.noteData) { // NOTES YOU ARE HOLDING case -1: if (up && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case -2: if (right && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case -3: if (down && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case -4: if (left && daNote.prevNote.wasGoodHit) goodNoteHit(daNote); case 1: // NOTES YOU JUST PRESSED if (upP) goodNoteHit(daNote); case 2: if (rightP) goodNoteHit(daNote); case 3: if (downP) goodNoteHit(daNote); case 4: if (leftP) goodNoteHit(daNote); } if (daNote.wasGoodHit) { daNote.kill(); } } }); } } function goodNoteHit(note:Note):Void { if (!note.wasGoodHit) { switch (Math.abs(note.noteData)) { case 1: boyfriend.animation.play('singUP'); case 2: boyfriend.animation.play('singRIGHT'); case 3: boyfriend.animation.play('singDOWN'); case 4: boyfriend.animation.play('singLEFT'); } sectionScores[1][curSection] += note.noteScore; note.wasGoodHit = true; vocals.volume = 1; } } function everyBeat():Void { if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset || Conductor.songPosition < lastBeat + Conductor.safeZoneOffset) { if (Conductor.songPosition > lastBeat + Conductor.crochet) { lastBeat += Conductor.crochet; canHitText.text += "\nWEED\nWEED"; totalBeats += 1; dad.animation.play('idle'); if (!boyfriend.animation.curAnim.name.startsWith("sing")) boyfriend.animation.play('idle'); } } } function everyStep() { if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset || Conductor.songPosition < lastStep + Conductor.safeZoneOffset) { canHit = true; if (Conductor.songPosition > lastStep + Conductor.stepCrochet) { totalSteps += 1; lastStep += Conductor.stepCrochet; canHitText.text += "\nWEED\nWEED"; } } else canHit = false; } }