package; import Options; import Controls.Control; import flash.text.TextField; import flixel.FlxG; import flixel.FlxSprite; import flixel.addons.display.FlxGridOverlay; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.input.keyboard.FlxKey; import flixel.math.FlxMath; import flixel.text.FlxText; import flixel.util.FlxColor; import lime.utils.Assets; class OptionsMenu extends MusicBeatState { var selector:FlxText; var curSelected:Int = 0; var options:Array