package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.addons.display.FlxGridOverlay; import flixel.addons.ui.FlxUI9SliceSprite; import flixel.addons.ui.FlxUICheckBox; import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.ui.FlxSpriteButton; import flixel.util.FlxColor; import haxe.Json; import openfl.events.Event; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.geom.Rectangle; import openfl.net.FileReference; class ChartingState extends MusicBeatState { var _file:FileReference; var notes:Array = []; var UI_box:FlxUI9SliceSprite; /** * Array of notes showing when each section STARTS in STEPS * Usually rounded up?? */ var section:Int = 0; var bpmTxt:FlxText; var strumLine:FlxSprite; var curSong:String = 'Fresh'; var amountSteps:Int = 0; var bullshitUI:FlxGroup; var highlight:FlxSprite; var tooltipType:FlxUITooltipStyle = {titleWidth: 120, bodyWidth: 120, bodyOffset: new FlxPoint(5, 5)}; var GRID_SIZE:Int = 50; var dummyArrow:FlxSprite; var sections:Array = [[]]; var gridBG:FlxSprite; override function create() { gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16); add(gridBG); FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6); FlxG.sound.music.pause(); FlxG.sound.music.onComplete = function() { FlxG.sound.music.pause(); FlxG.sound.music.time = 0; }; Conductor.changeBPM(120); var saveButton:FlxButton = new FlxButton(0, 0, "Save", function() { saveLevel(); }); saveButton.screenCenter(); add(saveButton); bpmTxt = new FlxText(20, 20); add(bpmTxt); strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4); add(strumLine); UI_box = new FlxUI9SliceSprite(FlxG.width / 2, 20, null, new Rectangle(0, 0, FlxG.width * 0.46, 400)); add(UI_box); dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE); add(dummyArrow); super.create(); } function generateUI():Void { while (bullshitUI.members.length > 0) { bullshitUI.remove(bullshitUI.members[0], true); } // general shit var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0); bullshitUI.add(title); /* var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']); loopCheck.checked = curNoteSelected.doesLoop; tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType}); bullshitUI.add(loopCheck); */ } override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array) { if (id == FlxUICheckBox.CLICK_EVENT) { var check:FlxUICheckBox = cast sender; var label = check.getLabel().text; switch (label) { case 'Loops': // curNoteSelected.doesLoop = check.checked; } } // FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params); } override function update(elapsed:Float) { Conductor.songPosition = FlxG.sound.music.time; dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE; if (FlxG.keys.pressed.SHIFT) dummyArrow.y = FlxG.mouse.y; else dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE; if (FlxG.mouse.justPressed) { addNote(); } if (FlxG.keys.justPressed.SPACE) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); } else FlxG.sound.music.play(); } if (FlxG.keys.justPressed.UP) Conductor.changeBPM(Conductor.bpm + 1); if (FlxG.keys.justPressed.DOWN) Conductor.changeBPM(Conductor.bpm - 1); bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section; super.update(elapsed); } private function addNote():Void { sections[0].push(getStrumTime(dummyArrow.y)); trace(getStrumTime(dummyArrow.y) + "ms"); trace(Conductor.stepCrochet); } function getStrumTime(yPos:Float):Float { return FlxMath.remapToRange(yPos, 0, gridBG.height, 0, 16 * Conductor.stepCrochet); } private var daSpacing:Float = 0.3; private function saveLevel() { var json = { "song": "Bopeebo", "bpm": 100, "sections": 15 }; var data:String = Json.stringify(json); if ((data != null) && (data.length > 0)) { _file = new FileReference(); _file.addEventListener(Event.COMPLETE, onSaveComplete); _file.addEventListener(Event.CANCEL, onSaveCancel); _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file.save(data, json.song + ".json"); } } function onSaveComplete(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.notice("Successfully saved LEVEL DATA."); } /** * Called when the save file dialog is cancelled. */ function onSaveCancel(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; } /** * Called if there is an error while saving the gameplay recording. */ function onSaveError(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.error("Problem saving Level data"); } }