function start(song) -- do nothing end function update(elapsed) if difficulty == 2 and curStep > 400 then local currentBeat = (songPos / 1000)*(bpm/60) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i) setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i) end end end function beatHit(beat) -- do nothing end function stepHit(step) -- do nothing end function playerTwoTurn() tweenCameraZoom(1.3,(crochet * 4) / 1000) end function playerOneTurn() tweenCameraZoom(1,(crochet * 4) / 1000) end