class Ratings { public static function CalculateRating(noteDiff:Float, ?customSafeZone:Float):String { if (customSafeZone == null) { Conductor.safeZoneOffset = (Conductor.safeFrames / 60) * 1000; customSafeZone = Conductor.safeZoneOffset; } // I HATE THIS IF CONDITION // IF LEMON SEES THIS I'M SORRY :( if (noteDiff > customSafeZone * 0.50) // way early return "shit"; else if (noteDiff > customSafeZone * 0.26) // early return "bad"; else if (noteDiff > customSafeZone * 0.20) // your kinda there return "good"; else if (noteDiff < customSafeZone * -0.20) // little late return "good"; else if (noteDiff < customSafeZone * -0.26) // late return "bad"; else if (noteDiff < customSafeZone * -0.50) // late as fuck return "shit"; return "sick"; } }