package; #if windows import Discord.DiscordClient; #end import flixel.tweens.FlxTween; import flixel.util.FlxColor; import openfl.Lib; import Conductor.BPMChangeEvent; import flixel.FlxG; import flixel.addons.transition.FlxTransitionableState; import flixel.addons.ui.FlxUIState; import flixel.math.FlxRect; import flixel.util.FlxTimer; class MusicBeatState extends FlxUIState { private var lastBeat:Float = 0; private var lastStep:Float = 0; private var curStep:Int = 0; private var curBeat:Int = 0; private var controls(get, never):Controls; inline function get_controls():Controls return PlayerSettings.player1.controls; override function create() { (cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap); if (transIn != null) trace('reg ' + transIn.region); super.create(); } var array:Array = [ FlxColor.fromRGB(148, 0, 211), FlxColor.fromRGB(75, 0, 130), FlxColor.fromRGB(0, 0, 255), FlxColor.fromRGB(0, 255, 0), FlxColor.fromRGB(255, 255, 0), FlxColor.fromRGB(255, 127, 0), FlxColor.fromRGB(255, 0 , 0) ]; var skippedFrames = 0; override function update(elapsed:Float) { //everyStep(); var oldStep:Int = curStep; updateCurStep(); updateBeat(); if (oldStep != curStep && curStep > 0) stepHit(); if (FlxG.save.data.fpsRain && skippedFrames >= 6) { if (currentColor >= array.length) currentColor = 0; (cast (Lib.current.getChildAt(0), Main)).changeFPSColor(array[currentColor]); currentColor++; skippedFrames = 0; } else skippedFrames++; if ((cast (Lib.current.getChildAt(0), Main)).getFPSCap != FlxG.save.data.fpsCap && FlxG.save.data.fpsCap <= 290) (cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap); super.update(elapsed); } private function updateBeat():Void { lastBeat = curStep; curBeat = Math.floor(curStep / 4); } public static var currentColor = 0; private function updateCurStep():Void { var lastChange:BPMChangeEvent = { stepTime: 0, songTime: 0, bpm: 0 } for (i in 0...Conductor.bpmChangeMap.length) { if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i]; } curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet); } public function stepHit():Void { if (curStep % 4 == 0) beatHit(); } public function beatHit():Void { //do literally nothing dumbass } }