import lime.media.AudioSource; import lime.media.AudioBuffer; import openfl.media.Sound; import openfl.display.Graphics; import openfl.display.Sprite; class OFLWaveform extends Sprite { public var musicLength = 0; public var _x = 0; public var _y = 0; public var _sound:String; function new(x,y,musicLength, data:String) { super(); _x = x; _y = y; _sound = data; this.musicLength = musicLength; } public function drawWaveform() { var gfx:Graphics = graphics; gfx.clear(); } }