import flixel.FlxG; class KadeEngineData { public static function initSave() { if (FlxG.save.data.newInput == null) FlxG.save.data.newInput = true; if (FlxG.save.data.downscroll == null) FlxG.save.data.downscroll = false; if (FlxG.save.data.dfjk == null) FlxG.save.data.dfjk = false; if (FlxG.save.data.accuracyDisplay == null) FlxG.save.data.accuracyDisplay = true; if (FlxG.save.data.accuracyDisplay == null) FlxG.save.data.accuracyDisplay = true; if (FlxG.save.data.offset == null) FlxG.save.data.offset = 0; if (FlxG.save.data.offset == null) FlxG.save.data.offset = 0; if (FlxG.save.data.songPosition == null) FlxG.save.data.songPosition = false; } }