package; import flixel.FlxG; import flixel.FlxSprite; using StringTools; class HealthIcon extends FlxSprite { public var char:String = 'bf'; public var isPlayer:Bool = false; public var isOldIcon:Bool = false; /** * Used for FreeplayState! If you use it elsewhere, prob gonna annoying */ public var sprTracker:FlxSprite; public function new(?char:String = "bf", ?isPlayer:Bool = false) { super(); this.char = char; this.isPlayer = isPlayer; isPlayer = isOldIcon = false; antialiasing = FlxG.save.data.antialiasing; changeIcon(char); scrollFactor.set(); } public function swapOldIcon() { (isOldIcon = !isOldIcon) ? changeIcon("bf-old") : changeIcon(char); } public function changeIcon(char:String) { if (char != 'bf-pixel' && char != 'bf-old') char = char.split("-")[0]; loadGraphic(Paths.image('icons/icon-' + char), true, 150, 150); if(char.endsWith('-pixel') || char.startsWith('senpai') || char.startsWith('spirit')) antialiasing = false else antialiasing = FlxG.save.data.antialiasing; animation.add(char, [0, 1], 0, false, isPlayer); animation.play(char); } override function update(elapsed:Float) { super.update(elapsed); if (sprTracker != null) setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30); } }