import flixel.FlxG; import flixel.math.FlxMath; class HelperFunctions { public static function truncateFloat( number : Float, precision : Int): Float { var num = number; num = num * Math.pow(10, precision); num = Math.round( num ) / Math.pow(10, precision); return num; } public static function GCD(a, b) { return b == 0 ? FlxMath.absInt(a) : GCD(b, a % b); } }