package; import openfl.ui.KeyLocation; import openfl.events.Event; import haxe.EnumTools; import openfl.ui.Keyboard; import openfl.events.KeyboardEvent; import Replay.Ana; import Replay.Analysis; #if cpp import webm.WebmPlayer; #end import flixel.input.keyboard.FlxKey; import haxe.Exception; import openfl.geom.Matrix; import openfl.display.BitmapData; import openfl.utils.AssetType; import lime.graphics.Image; import flixel.graphics.FlxGraphic; import openfl.utils.AssetManifest; import openfl.utils.AssetLibrary; import flixel.system.FlxAssets; import lime.app.Application; import lime.media.AudioContext; import lime.media.AudioManager; import openfl.Lib; import Section.SwagSection; import Song.SwagSong; import WiggleEffect.WiggleEffectType; import flixel.FlxBasic; import flixel.FlxCamera; import flixel.FlxG; import flixel.FlxGame; import flixel.FlxObject; import flixel.FlxSprite; import flixel.FlxState; import flixel.FlxSubState; import flixel.addons.display.FlxGridOverlay; import flixel.addons.effects.FlxTrail; import flixel.addons.effects.FlxTrailArea; import flixel.addons.effects.chainable.FlxEffectSprite; import flixel.addons.effects.chainable.FlxWaveEffect; import flixel.addons.transition.FlxTransitionableState; import flixel.graphics.atlas.FlxAtlas; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.math.FlxRect; import flixel.system.FlxSound; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.ui.FlxBar; import flixel.util.FlxCollision; import flixel.util.FlxColor; import flixel.util.FlxSort; import flixel.util.FlxStringUtil; import flixel.util.FlxTimer; import haxe.Json; import lime.utils.Assets; import openfl.display.BlendMode; import openfl.display.StageQuality; import openfl.filters.ShaderFilter; #if windows import Discord.DiscordClient; #end #if windows import Sys; import sys.FileSystem; #end using StringTools; class PlayState extends MusicBeatState { public static var instance:PlayState = null; public static var curStage:String = ''; public static var SONG:SwagSong; public static var isStoryMode:Bool = false; public static var storyWeek:Int = 0; public static var storyPlaylist:Array = []; public static var storyDifficulty:Int = 1; public static var weekSong:Int = 0; public static var weekScore:Int = 0; public static var shits:Int = 0; public static var bads:Int = 0; public static var goods:Int = 0; public static var sicks:Int = 0; public static var songPosBG:FlxSprite; public static var songPosBar:FlxBar; public static var rep:Replay; public static var loadRep:Bool = false; public static var noteBools:Array = [false, false, false, false]; var halloweenLevel:Bool = false; var songLength:Float = 0; var kadeEngineWatermark:FlxText; #if windows // Discord RPC variables var storyDifficultyText:String = ""; var iconRPC:String = ""; var detailsText:String = ""; var detailsPausedText:String = ""; #end private var vocals:FlxSound; public var originalX:Float; public static var dad:Character; public static var gf:Character; public static var boyfriend:Boyfriend; public var notes:FlxTypedGroup; private var unspawnNotes:Array = []; public var strumLine:FlxSprite; private var curSection:Int = 0; private var camFollow:FlxObject; private static var prevCamFollow:FlxObject; public static var strumLineNotes:FlxTypedGroup = null; public static var playerStrums:FlxTypedGroup = null; public static var cpuStrums:FlxTypedGroup = null; private var camZooming:Bool = false; private var curSong:String = ""; private var gfSpeed:Int = 1; public var health:Float = 1; //making public because sethealth doesnt work without it private var combo:Int = 0; public static var misses:Int = 0; public static var campaignMisses:Int = 0; public var accuracy:Float = 0.00; private var accuracyDefault:Float = 0.00; private var totalNotesHit:Float = 0; private var totalNotesHitDefault:Float = 0; private var totalPlayed:Int = 0; private var ss:Bool = false; private var healthBarBG:FlxSprite; private var healthBar:FlxBar; private var songPositionBar:Float = 0; private var generatedMusic:Bool = false; private var startingSong:Bool = false; public var iconP1:HealthIcon; //making these public again because i may be stupid public var iconP2:HealthIcon; //what could go wrong? public var camHUD:FlxCamera; private var camGame:FlxCamera; public static var offsetTesting:Bool = false; var notesHitArray:Array = []; var currentFrames:Int = 0; public var dialogue:Array = ['dad:blah blah blah', 'bf:coolswag']; var halloweenBG:FlxSprite; var isHalloween:Bool = false; var phillyCityLights:FlxTypedGroup; var phillyTrain:FlxSprite; var trainSound:FlxSound; var limo:FlxSprite; var grpLimoDancers:FlxTypedGroup; var fastCar:FlxSprite; var songName:FlxText; var upperBoppers:FlxSprite; var bottomBoppers:FlxSprite; var santa:FlxSprite; var fc:Bool = true; var bgGirls:BackgroundGirls; var wiggleShit:WiggleEffect = new WiggleEffect(); var talking:Bool = true; public var songScore:Int = 0; var songScoreDef:Int = 0; var scoreTxt:FlxText; var replayTxt:FlxText; public static var campaignScore:Int = 0; var defaultCamZoom:Float = 1.05; public static var daPixelZoom:Float = 6; public static var theFunne:Bool = true; var funneEffect:FlxSprite; var inCutscene:Bool = false; public static var repPresses:Int = 0; public static var repReleases:Int = 0; public static var timeCurrently:Float = 0; public static var timeCurrentlyR:Float = 0; // Will fire once to prevent debug spam messages and broken animations private var triggeredAlready:Bool = false; // Will decide if she's even allowed to headbang at all depending on the song private var allowedToHeadbang:Bool = false; // Per song additive offset public static var songOffset:Float = 0; // BotPlay text private var botPlayState:FlxText; // Replay shit private var saveNotes:Array = []; private var saveJudge:Array = []; private var replayAna:Analysis = new Analysis(); // replay analysis public static var highestCombo:Int = 0; private var executeModchart = false; // API stuff public function addObject(object:FlxBasic) { add(object); } public function removeObject(object:FlxBasic) { remove(object); } override public function create() { instance = this; if (FlxG.save.data.fpsCap > 290) (cast (Lib.current.getChildAt(0), Main)).setFPSCap(800); if (FlxG.sound.music != null) FlxG.sound.music.stop(); if (!isStoryMode) { sicks = 0; bads = 0; shits = 0; goods = 0; } misses = 0; highestCombo = 0; repPresses = 0; repReleases = 0; PlayStateChangeables.useDownscroll = FlxG.save.data.downscroll; PlayStateChangeables.safeFrames = FlxG.save.data.frames; PlayStateChangeables.scrollSpeed = FlxG.save.data.scrollSpeed; PlayStateChangeables.botPlay = FlxG.save.data.botplay; PlayStateChangeables.Optimize = FlxG.save.data.optimize; // pre lowercasing the song name (create) var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase(); switch (songLowercase) { case 'dad-battle': songLowercase = 'dadbattle'; case 'philly-nice': songLowercase = 'philly'; } removedVideo = false; #if windows executeModchart = FileSystem.exists(Paths.lua(songLowercase + "/modchart")); if (executeModchart) PlayStateChangeables.Optimize = false; #end #if !cpp executeModchart = false; // FORCE disable for non cpp targets #end trace('Mod chart: ' + executeModchart + " - " + Paths.lua(songLowercase + "/modchart")); #if windows // Making difficulty text for Discord Rich Presence. storyDifficultyText = CoolUtil.difficultyFromInt(storyDifficulty); iconRPC = SONG.player2; // To avoid having duplicate images in Discord assets switch (iconRPC) { case 'senpai-angry': iconRPC = 'senpai'; case 'monster-christmas': iconRPC = 'monster'; case 'mom-car': iconRPC = 'mom'; } // String that contains the mode defined here so it isn't necessary to call changePresence for each mode if (isStoryMode) { detailsText = "Story Mode: Week " + storyWeek; } else { detailsText = "Freeplay"; } // String for when the game is paused detailsPausedText = "Paused - " + detailsText; // Updating Discord Rich Presence. DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); #end // var gameCam:FlxCamera = FlxG.camera; camGame = new FlxCamera(); camHUD = new FlxCamera(); camHUD.bgColor.alpha = 0; FlxG.cameras.reset(camGame); FlxG.cameras.add(camHUD); FlxCamera.defaultCameras = [camGame]; persistentUpdate = true; persistentDraw = true; if (SONG == null) SONG = Song.loadFromJson('tutorial', 'tutorial'); Conductor.mapBPMChanges(SONG); Conductor.changeBPM(SONG.bpm); trace('INFORMATION ABOUT WHAT U PLAYIN WIT:\nFRAMES: ' + PlayStateChangeables.safeFrames + '\nZONE: ' + Conductor.safeZoneOffset + '\nTS: ' + Conductor.timeScale + '\nBotPlay : ' + PlayStateChangeables.botPlay); //dialogue shit switch (songLowercase) { case 'tutorial': dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.']; case 'bopeebo': dialogue = [ 'HEY!', "You think you can just sing\nwith my daughter like that?", "If you want to date her...", "You're going to have to go \nthrough ME first!" ]; case 'fresh': dialogue = ["Not too shabby boy.", ""]; case 'dadbattle': dialogue = [ "gah you think you're hot stuff?", "If you can beat me here...", "Only then I will even CONSIDER letting you\ndate my daughter!" ]; case 'senpai': dialogue = CoolUtil.coolTextFile(Paths.txt('data/senpai/senpaiDialogue')); case 'roses': dialogue = CoolUtil.coolTextFile(Paths.txt('data/roses/rosesDialogue')); case 'thorns': dialogue = CoolUtil.coolTextFile(Paths.txt('data/thorns/thornsDialogue')); } //defaults if no stage was found in chart var stageCheck:String = 'stage'; if (SONG.stage == null) { switch(storyWeek) { case 2: stageCheck = 'halloween'; case 3: stageCheck = 'philly'; case 4: stageCheck = 'limo'; case 5: if (songLowercase == 'winter-horrorland') {stageCheck = 'mallEvil';} else {stageCheck = 'mall';} case 6: if (songLowercase == 'thorns') {stageCheck = 'schoolEvil';} else {stageCheck = 'school';} //i should check if its stage (but this is when none is found in chart anyway) } } else {stageCheck = SONG.stage;} if (!PlayStateChangeables.Optimize) { switch(stageCheck) { case 'halloween': { curStage = 'spooky'; halloweenLevel = true; var hallowTex = Paths.getSparrowAtlas('halloween_bg','week2'); halloweenBG = new FlxSprite(-200, -100); halloweenBG.frames = hallowTex; halloweenBG.animation.addByPrefix('idle', 'halloweem bg0'); halloweenBG.animation.addByPrefix('lightning', 'halloweem bg lightning strike', 24, false); halloweenBG.animation.play('idle'); halloweenBG.antialiasing = true; add(halloweenBG); isHalloween = true; } case 'philly': { curStage = 'philly'; var bg:FlxSprite = new FlxSprite(-100).loadGraphic(Paths.image('philly/sky', 'week3')); bg.scrollFactor.set(0.1, 0.1); add(bg); var city:FlxSprite = new FlxSprite(-10).loadGraphic(Paths.image('philly/city', 'week3')); city.scrollFactor.set(0.3, 0.3); city.setGraphicSize(Std.int(city.width * 0.85)); city.updateHitbox(); add(city); phillyCityLights = new FlxTypedGroup(); if(FlxG.save.data.distractions){ add(phillyCityLights); } for (i in 0...5) { var light:FlxSprite = new FlxSprite(city.x).loadGraphic(Paths.image('philly/win' + i, 'week3')); light.scrollFactor.set(0.3, 0.3); light.visible = false; light.setGraphicSize(Std.int(light.width * 0.85)); light.updateHitbox(); light.antialiasing = true; phillyCityLights.add(light); } var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(Paths.image('philly/behindTrain','week3')); add(streetBehind); phillyTrain = new FlxSprite(2000, 360).loadGraphic(Paths.image('philly/train','week3')); if(FlxG.save.data.distractions){ add(phillyTrain); } trainSound = new FlxSound().loadEmbedded(Paths.sound('train_passes','week3')); FlxG.sound.list.add(trainSound); // var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0.png); var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(Paths.image('philly/street','week3')); add(street); } case 'limo': { curStage = 'limo'; defaultCamZoom = 0.90; var skyBG:FlxSprite = new FlxSprite(-120, -50).loadGraphic(Paths.image('limo/limoSunset','week4')); skyBG.scrollFactor.set(0.1, 0.1); add(skyBG); var bgLimo:FlxSprite = new FlxSprite(-200, 480); bgLimo.frames = Paths.getSparrowAtlas('limo/bgLimo','week4'); bgLimo.animation.addByPrefix('drive', "background limo pink", 24); bgLimo.animation.play('drive'); bgLimo.scrollFactor.set(0.4, 0.4); add(bgLimo); if(FlxG.save.data.distractions){ grpLimoDancers = new FlxTypedGroup(); add(grpLimoDancers); for (i in 0...5) { var dancer:BackgroundDancer = new BackgroundDancer((370 * i) + 130, bgLimo.y - 400); dancer.scrollFactor.set(0.4, 0.4); grpLimoDancers.add(dancer); } } var overlayShit:FlxSprite = new FlxSprite(-500, -600).loadGraphic(Paths.image('limo/limoOverlay','week4')); overlayShit.alpha = 0.5; // add(overlayShit); // var shaderBullshit = new BlendModeEffect(new OverlayShader(), FlxColor.RED); // FlxG.camera.setFilters([new ShaderFilter(cast shaderBullshit.shader)]); // overlayShit.shader = shaderBullshit; var limoTex = Paths.getSparrowAtlas('limo/limoDrive','week4'); limo = new FlxSprite(-120, 550); limo.frames = limoTex; limo.animation.addByPrefix('drive', "Limo stage", 24); limo.animation.play('drive'); limo.antialiasing = true; fastCar = new FlxSprite(-300, 160).loadGraphic(Paths.image('limo/fastCarLol','week4')); // add(limo); } case 'mall': { curStage = 'mall'; defaultCamZoom = 0.80; var bg:FlxSprite = new FlxSprite(-1000, -500).loadGraphic(Paths.image('christmas/bgWalls','week5')); bg.antialiasing = true; bg.scrollFactor.set(0.2, 0.2); bg.active = false; bg.setGraphicSize(Std.int(bg.width * 0.8)); bg.updateHitbox(); add(bg); upperBoppers = new FlxSprite(-240, -90); upperBoppers.frames = Paths.getSparrowAtlas('christmas/upperBop','week5'); upperBoppers.animation.addByPrefix('bop', "Upper Crowd Bob", 24, false); upperBoppers.antialiasing = true; upperBoppers.scrollFactor.set(0.33, 0.33); upperBoppers.setGraphicSize(Std.int(upperBoppers.width * 0.85)); upperBoppers.updateHitbox(); if(FlxG.save.data.distractions){ add(upperBoppers); } var bgEscalator:FlxSprite = new FlxSprite(-1100, -600).loadGraphic(Paths.image('christmas/bgEscalator','week5')); bgEscalator.antialiasing = true; bgEscalator.scrollFactor.set(0.3, 0.3); bgEscalator.active = false; bgEscalator.setGraphicSize(Std.int(bgEscalator.width * 0.9)); bgEscalator.updateHitbox(); add(bgEscalator); var tree:FlxSprite = new FlxSprite(370, -250).loadGraphic(Paths.image('christmas/christmasTree','week5')); tree.antialiasing = true; tree.scrollFactor.set(0.40, 0.40); add(tree); bottomBoppers = new FlxSprite(-300, 140); bottomBoppers.frames = Paths.getSparrowAtlas('christmas/bottomBop','week5'); bottomBoppers.animation.addByPrefix('bop', 'Bottom Level Boppers', 24, false); bottomBoppers.antialiasing = true; bottomBoppers.scrollFactor.set(0.9, 0.9); bottomBoppers.setGraphicSize(Std.int(bottomBoppers.width * 1)); bottomBoppers.updateHitbox(); if(FlxG.save.data.distractions){ add(bottomBoppers); } var fgSnow:FlxSprite = new FlxSprite(-600, 700).loadGraphic(Paths.image('christmas/fgSnow','week5')); fgSnow.active = false; fgSnow.antialiasing = true; add(fgSnow); santa = new FlxSprite(-840, 150); santa.frames = Paths.getSparrowAtlas('christmas/santa','week5'); santa.animation.addByPrefix('idle', 'santa idle in fear', 24, false); santa.antialiasing = true; if(FlxG.save.data.distractions){ add(santa); } } case 'mallEvil': { curStage = 'mallEvil'; var bg:FlxSprite = new FlxSprite(-400, -500).loadGraphic(Paths.image('christmas/evilBG','week5')); bg.antialiasing = true; bg.scrollFactor.set(0.2, 0.2); bg.active = false; bg.setGraphicSize(Std.int(bg.width * 0.8)); bg.updateHitbox(); add(bg); var evilTree:FlxSprite = new FlxSprite(300, -300).loadGraphic(Paths.image('christmas/evilTree','week5')); evilTree.antialiasing = true; evilTree.scrollFactor.set(0.2, 0.2); add(evilTree); var evilSnow:FlxSprite = new FlxSprite(-200, 700).loadGraphic(Paths.image("christmas/evilSnow",'week5')); evilSnow.antialiasing = true; add(evilSnow); } case 'school': { curStage = 'school'; // defaultCamZoom = 0.9; var bgSky = new FlxSprite().loadGraphic(Paths.image('weeb/weebSky','week6')); bgSky.scrollFactor.set(0.1, 0.1); add(bgSky); var repositionShit = -200; var bgSchool:FlxSprite = new FlxSprite(repositionShit, 0).loadGraphic(Paths.image('weeb/weebSchool','week6')); bgSchool.scrollFactor.set(0.6, 0.90); add(bgSchool); var bgStreet:FlxSprite = new FlxSprite(repositionShit).loadGraphic(Paths.image('weeb/weebStreet','week6')); bgStreet.scrollFactor.set(0.95, 0.95); add(bgStreet); var fgTrees:FlxSprite = new FlxSprite(repositionShit + 170, 130).loadGraphic(Paths.image('weeb/weebTreesBack','week6')); fgTrees.scrollFactor.set(0.9, 0.9); add(fgTrees); var bgTrees:FlxSprite = new FlxSprite(repositionShit - 380, -800); var treetex = Paths.getPackerAtlas('weeb/weebTrees','week6'); bgTrees.frames = treetex; bgTrees.animation.add('treeLoop', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18], 12); bgTrees.animation.play('treeLoop'); bgTrees.scrollFactor.set(0.85, 0.85); add(bgTrees); var treeLeaves:FlxSprite = new FlxSprite(repositionShit, -40); treeLeaves.frames = Paths.getSparrowAtlas('weeb/petals','week6'); treeLeaves.animation.addByPrefix('leaves', 'PETALS ALL', 24, true); treeLeaves.animation.play('leaves'); treeLeaves.scrollFactor.set(0.85, 0.85); add(treeLeaves); var widShit = Std.int(bgSky.width * 6); bgSky.setGraphicSize(widShit); bgSchool.setGraphicSize(widShit); bgStreet.setGraphicSize(widShit); bgTrees.setGraphicSize(Std.int(widShit * 1.4)); fgTrees.setGraphicSize(Std.int(widShit * 0.8)); treeLeaves.setGraphicSize(widShit); fgTrees.updateHitbox(); bgSky.updateHitbox(); bgSchool.updateHitbox(); bgStreet.updateHitbox(); bgTrees.updateHitbox(); treeLeaves.updateHitbox(); bgGirls = new BackgroundGirls(-100, 190); bgGirls.scrollFactor.set(0.9, 0.9); if (songLowercase == 'roses') { if(FlxG.save.data.distractions){ bgGirls.getScared(); } } bgGirls.setGraphicSize(Std.int(bgGirls.width * daPixelZoom)); bgGirls.updateHitbox(); if(FlxG.save.data.distractions){ add(bgGirls); } } case 'schoolEvil': { curStage = 'schoolEvil'; var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2); var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2); var posX = 400; var posY = 200; var bg:FlxSprite = new FlxSprite(posX, posY); bg.frames = Paths.getSparrowAtlas('weeb/animatedEvilSchool','week6'); bg.animation.addByPrefix('idle', 'background 2', 24); bg.animation.play('idle'); bg.scrollFactor.set(0.8, 0.9); bg.scale.set(6, 6); add(bg); /* var bg:FlxSprite = new FlxSprite(posX, posY).loadGraphic(Paths.image('weeb/evilSchoolBG')); bg.scale.set(6, 6); // bg.setGraphicSize(Std.int(bg.width * 6)); // bg.updateHitbox(); add(bg); var fg:FlxSprite = new FlxSprite(posX, posY).loadGraphic(Paths.image('weeb/evilSchoolFG')); fg.scale.set(6, 6); // fg.setGraphicSize(Std.int(fg.width * 6)); // fg.updateHitbox(); add(fg); wiggleShit.effectType = WiggleEffectType.DREAMY; wiggleShit.waveAmplitude = 0.01; wiggleShit.waveFrequency = 60; wiggleShit.waveSpeed = 0.8; */ // bg.shader = wiggleShit.shader; // fg.shader = wiggleShit.shader; /* var waveSprite = new FlxEffectSprite(bg, [waveEffectBG]); var waveSpriteFG = new FlxEffectSprite(fg, [waveEffectFG]); // Using scale since setGraphicSize() doesnt work??? waveSprite.scale.set(6, 6); waveSpriteFG.scale.set(6, 6); waveSprite.setPosition(posX, posY); waveSpriteFG.setPosition(posX, posY); waveSprite.scrollFactor.set(0.7, 0.8); waveSpriteFG.scrollFactor.set(0.9, 0.8); // waveSprite.setGraphicSize(Std.int(waveSprite.width * 6)); // waveSprite.updateHitbox(); // waveSpriteFG.setGraphicSize(Std.int(fg.width * 6)); // waveSpriteFG.updateHitbox(); add(waveSprite); add(waveSpriteFG); */ } case 'stage': { defaultCamZoom = 0.9; curStage = 'stage'; var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback')); bg.antialiasing = true; bg.scrollFactor.set(0.9, 0.9); bg.active = false; add(bg); var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront')); stageFront.setGraphicSize(Std.int(stageFront.width * 1.1)); stageFront.updateHitbox(); stageFront.antialiasing = true; stageFront.scrollFactor.set(0.9, 0.9); stageFront.active = false; add(stageFront); var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains')); stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9)); stageCurtains.updateHitbox(); stageCurtains.antialiasing = true; stageCurtains.scrollFactor.set(1.3, 1.3); stageCurtains.active = false; add(stageCurtains); } default: { defaultCamZoom = 0.9; curStage = 'stage'; var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback')); bg.antialiasing = true; bg.scrollFactor.set(0.9, 0.9); bg.active = false; add(bg); var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront')); stageFront.setGraphicSize(Std.int(stageFront.width * 1.1)); stageFront.updateHitbox(); stageFront.antialiasing = true; stageFront.scrollFactor.set(0.9, 0.9); stageFront.active = false; add(stageFront); var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains')); stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9)); stageCurtains.updateHitbox(); stageCurtains.antialiasing = true; stageCurtains.scrollFactor.set(1.3, 1.3); stageCurtains.active = false; add(stageCurtains); } } } //defaults if no gf was found in chart var gfCheck:String = 'gf'; if (SONG.gfVersion == null) { switch(storyWeek) { case 4: gfCheck = 'gf-car'; case 5: gfCheck = 'gf-christmas'; case 6: gfCheck = 'gf-pixel'; } } else {gfCheck = SONG.gfVersion;} var curGf:String = ''; switch (gfCheck) { case 'gf-car': curGf = 'gf-car'; case 'gf-christmas': curGf = 'gf-christmas'; case 'gf-pixel': curGf = 'gf-pixel'; default: curGf = 'gf'; } gf = new Character(400, 130, curGf); gf.scrollFactor.set(0.95, 0.95); dad = new Character(100, 100, SONG.player2); var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y); switch (SONG.player2) { case 'gf': dad.setPosition(gf.x, gf.y); gf.visible = false; if (isStoryMode) { camPos.x += 600; tweenCamIn(); } case "spooky": dad.y += 200; case "monster": dad.y += 100; case 'monster-christmas': dad.y += 130; case 'dad': camPos.x += 400; case 'pico': camPos.x += 600; dad.y += 300; case 'parents-christmas': dad.x -= 500; case 'senpai': dad.x += 150; dad.y += 360; camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y); case 'senpai-angry': dad.x += 150; dad.y += 360; camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y); case 'spirit': dad.x -= 150; dad.y += 100; camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y); } boyfriend = new Boyfriend(770, 450, SONG.player1); // REPOSITIONING PER STAGE switch (curStage) { case 'limo': boyfriend.y -= 220; boyfriend.x += 260; if(FlxG.save.data.distractions){ resetFastCar(); add(fastCar); } case 'mall': boyfriend.x += 200; case 'mallEvil': boyfriend.x += 320; dad.y -= 80; case 'school': boyfriend.x += 200; boyfriend.y += 220; gf.x += 180; gf.y += 300; case 'schoolEvil': if(FlxG.save.data.distractions){ // trailArea.scrollFactor.set(); var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069); // evilTrail.changeValuesEnabled(false, false, false, false); // evilTrail.changeGraphic() add(evilTrail); // evilTrail.scrollFactor.set(1.1, 1.1); } boyfriend.x += 200; boyfriend.y += 220; gf.x += 180; gf.y += 300; } if (!PlayStateChangeables.Optimize) { add(gf); // Shitty layering but whatev it works LOL if (curStage == 'limo') add(limo); add(dad); add(boyfriend); } if (loadRep) { FlxG.watch.addQuick('rep rpesses',repPresses); FlxG.watch.addQuick('rep releases',repReleases); // FlxG.watch.addQuick('Queued',inputsQueued); PlayStateChangeables.useDownscroll = rep.replay.isDownscroll; PlayStateChangeables.safeFrames = rep.replay.sf; PlayStateChangeables.botPlay = true; } trace('uh ' + PlayStateChangeables.safeFrames); trace("SF CALC: " + Math.floor((PlayStateChangeables.safeFrames / 60) * 1000)); var doof:DialogueBox = new DialogueBox(false, dialogue); // doof.x += 70; // doof.y = FlxG.height * 0.5; doof.scrollFactor.set(); doof.finishThing = startCountdown; Conductor.songPosition = -5000; strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10); strumLine.scrollFactor.set(); if (PlayStateChangeables.useDownscroll) strumLine.y = FlxG.height - 165; strumLineNotes = new FlxTypedGroup(); add(strumLineNotes); playerStrums = new FlxTypedGroup(); cpuStrums = new FlxTypedGroup(); // startCountdown(); if (SONG.song == null) trace('song is null???'); else trace('song looks gucci'); generateSong(SONG.song); trace('generated'); // add(strumLine); camFollow = new FlxObject(0, 0, 1, 1); camFollow.setPosition(camPos.x, camPos.y); if (prevCamFollow != null) { camFollow = prevCamFollow; prevCamFollow = null; } add(camFollow); FlxG.camera.follow(camFollow, LOCKON, 0.04 * (30 / (cast (Lib.current.getChildAt(0), Main)).getFPS())); // FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height); FlxG.camera.zoom = defaultCamZoom; FlxG.camera.focusOn(camFollow.getPosition()); FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height); FlxG.fixedTimestep = false; if (FlxG.save.data.songPosition) // I dont wanna talk about this code :( { songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar')); if (PlayStateChangeables.useDownscroll) songPosBG.y = FlxG.height * 0.9 + 45; songPosBG.screenCenter(X); songPosBG.scrollFactor.set(); add(songPosBG); songPosBar = new FlxBar(songPosBG.x + 4, songPosBG.y + 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this, 'songPositionBar', 0, 90000); songPosBar.scrollFactor.set(); songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME); add(songPosBar); var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5),songPosBG.y,0,SONG.song, 16); if (PlayStateChangeables.useDownscroll) songName.y -= 3; songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); songName.scrollFactor.set(); add(songName); songName.cameras = [camHUD]; } healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(Paths.image('healthBar')); if (PlayStateChangeables.useDownscroll) healthBarBG.y = 50; healthBarBG.screenCenter(X); healthBarBG.scrollFactor.set(); add(healthBarBG); healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this, 'health', 0, 2); healthBar.scrollFactor.set(); healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33); // healthBar add(healthBar); // Add Kade Engine watermark kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " - " + CoolUtil.difficultyFromInt(storyDifficulty) + (Main.watermarks ? " | KE " + MainMenuState.kadeEngineVer : ""), 16); kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); kadeEngineWatermark.scrollFactor.set(); add(kadeEngineWatermark); if (PlayStateChangeables.useDownscroll) kadeEngineWatermark.y = FlxG.height * 0.9 + 45; scoreTxt = new FlxText(FlxG.width / 2 - 235, healthBarBG.y + 50, 0, "", 20); scoreTxt.screenCenter(X); originalX = scoreTxt.x; scoreTxt.scrollFactor.set(); scoreTxt.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); add(scoreTxt); replayTxt = new FlxText(healthBarBG.x + healthBarBG.width / 2 - 75, healthBarBG.y + (PlayStateChangeables.useDownscroll ? 100 : -100), 0, "REPLAY", 20); replayTxt.setFormat(Paths.font("vcr.ttf"), 42, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); replayTxt.borderSize = 4; replayTxt.borderQuality = 2; replayTxt.scrollFactor.set(); if (loadRep) { add(replayTxt); } // Literally copy-paste of the above, fu botPlayState = new FlxText(healthBarBG.x + healthBarBG.width / 2 - 75, healthBarBG.y + (PlayStateChangeables.useDownscroll ? 100 : -100), 0, "BOTPLAY", 20); botPlayState.setFormat(Paths.font("vcr.ttf"), 42, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); botPlayState.scrollFactor.set(); botPlayState.borderSize = 4; botPlayState.borderQuality = 2; if(PlayStateChangeables.botPlay && !loadRep) add(botPlayState); iconP1 = new HealthIcon(SONG.player1, true); iconP1.y = healthBar.y - (iconP1.height / 2); add(iconP1); iconP2 = new HealthIcon(SONG.player2, false); iconP2.y = healthBar.y - (iconP2.height / 2); add(iconP2); strumLineNotes.cameras = [camHUD]; notes.cameras = [camHUD]; healthBar.cameras = [camHUD]; healthBarBG.cameras = [camHUD]; iconP1.cameras = [camHUD]; iconP2.cameras = [camHUD]; scoreTxt.cameras = [camHUD]; doof.cameras = [camHUD]; if (FlxG.save.data.songPosition) { songPosBG.cameras = [camHUD]; songPosBar.cameras = [camHUD]; } kadeEngineWatermark.cameras = [camHUD]; if (loadRep) replayTxt.cameras = [camHUD]; // if (SONG.song == 'South') // FlxG.camera.alpha = 0.7; // UI_camera.zoom = 1; // cameras = [FlxG.cameras.list[1]]; startingSong = true; trace('starting'); if (isStoryMode) { switch (StringTools.replace(curSong," ", "-").toLowerCase()) { case "winter-horrorland": var blackScreen:FlxSprite = new FlxSprite(0, 0).makeGraphic(Std.int(FlxG.width * 2), Std.int(FlxG.height * 2), FlxColor.BLACK); add(blackScreen); blackScreen.scrollFactor.set(); camHUD.visible = false; new FlxTimer().start(0.1, function(tmr:FlxTimer) { remove(blackScreen); FlxG.sound.play(Paths.sound('Lights_Turn_On')); camFollow.y = -2050; camFollow.x += 200; FlxG.camera.focusOn(camFollow.getPosition()); FlxG.camera.zoom = 1.5; new FlxTimer().start(0.8, function(tmr:FlxTimer) { camHUD.visible = true; remove(blackScreen); FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, { ease: FlxEase.quadInOut, onComplete: function(twn:FlxTween) { startCountdown(); } }); }); }); case 'senpai': schoolIntro(doof); case 'roses': FlxG.sound.play(Paths.sound('ANGRY')); schoolIntro(doof); case 'thorns': schoolIntro(doof); default: startCountdown(); } } else { switch (curSong.toLowerCase()) { default: startCountdown(); } } if (!loadRep) rep = new Replay("na"); FlxG.stage.addEventListener(KeyboardEvent.KEY_DOWN,handleInput); FlxG.stage.addEventListener(KeyboardEvent.KEY_UP,releaseInput); super.create(); } function schoolIntro(?dialogueBox:DialogueBox):Void { var black:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK); black.scrollFactor.set(); add(black); var red:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, 0xFFff1b31); red.scrollFactor.set(); var senpaiEvil:FlxSprite = new FlxSprite(); senpaiEvil.frames = Paths.getSparrowAtlas('weeb/senpaiCrazy'); senpaiEvil.animation.addByPrefix('idle', 'Senpai Pre Explosion', 24, false); senpaiEvil.setGraphicSize(Std.int(senpaiEvil.width * 6)); senpaiEvil.scrollFactor.set(); senpaiEvil.updateHitbox(); senpaiEvil.screenCenter(); if (StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'roses' || StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'thorns') { remove(black); if (StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'thorns') { add(red); } } new FlxTimer().start(0.3, function(tmr:FlxTimer) { black.alpha -= 0.15; if (black.alpha > 0) { tmr.reset(0.3); } else { if (dialogueBox != null) { inCutscene = true; if (StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'thorns') { add(senpaiEvil); senpaiEvil.alpha = 0; new FlxTimer().start(0.3, function(swagTimer:FlxTimer) { senpaiEvil.alpha += 0.15; if (senpaiEvil.alpha < 1) { swagTimer.reset(); } else { senpaiEvil.animation.play('idle'); FlxG.sound.play(Paths.sound('Senpai_Dies'), 1, false, null, true, function() { remove(senpaiEvil); remove(red); FlxG.camera.fade(FlxColor.WHITE, 0.01, true, function() { add(dialogueBox); }, true); }); new FlxTimer().start(3.2, function(deadTime:FlxTimer) { FlxG.camera.fade(FlxColor.WHITE, 1.6, false); }); } }); } else { add(dialogueBox); } } else startCountdown(); remove(black); } }); } var startTimer:FlxTimer; var perfectMode:Bool = false; var luaWiggles:Array = []; #if windows public static var luaModchart:ModchartState = null; #end function startCountdown():Void { inCutscene = false; generateStaticArrows(0); generateStaticArrows(1); #if windows // pre lowercasing the song name (startCountdown) var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase(); switch (songLowercase) { case 'dad-battle': songLowercase = 'dadbattle'; case 'philly-nice': songLowercase = 'philly'; } if (executeModchart) { luaModchart = ModchartState.createModchartState(); luaModchart.executeState('start',[songLowercase]); } #end talking = false; startedCountdown = true; Conductor.songPosition = 0; Conductor.songPosition -= Conductor.crochet * 5; var swagCounter:Int = 0; startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer) { dad.dance(); gf.dance(); boyfriend.playAnim('idle'); var introAssets:Map> = new Map>(); introAssets.set('default', ['ready', "set", "go"]); introAssets.set('school', [ 'weeb/pixelUI/ready-pixel', 'weeb/pixelUI/set-pixel', 'weeb/pixelUI/date-pixel' ]); introAssets.set('schoolEvil', [ 'weeb/pixelUI/ready-pixel', 'weeb/pixelUI/set-pixel', 'weeb/pixelUI/date-pixel' ]); var introAlts:Array = introAssets.get('default'); var altSuffix:String = ""; for (value in introAssets.keys()) { if (value == curStage) { introAlts = introAssets.get(value); altSuffix = '-pixel'; } } switch (swagCounter) { case 0: FlxG.sound.play(Paths.sound('intro3' + altSuffix), 0.6); case 1: var ready:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[0])); ready.scrollFactor.set(); ready.updateHitbox(); if (curStage.startsWith('school')) ready.setGraphicSize(Std.int(ready.width * daPixelZoom)); ready.screenCenter(); add(ready); FlxTween.tween(ready, {y: ready.y += 100, alpha: 0}, Conductor.crochet / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { ready.destroy(); } }); FlxG.sound.play(Paths.sound('intro2' + altSuffix), 0.6); case 2: var set:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[1])); set.scrollFactor.set(); if (curStage.startsWith('school')) set.setGraphicSize(Std.int(set.width * daPixelZoom)); set.screenCenter(); add(set); FlxTween.tween(set, {y: set.y += 100, alpha: 0}, Conductor.crochet / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { set.destroy(); } }); FlxG.sound.play(Paths.sound('intro1' + altSuffix), 0.6); case 3: var go:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[2])); go.scrollFactor.set(); if (curStage.startsWith('school')) go.setGraphicSize(Std.int(go.width * daPixelZoom)); go.updateHitbox(); go.screenCenter(); add(go); FlxTween.tween(go, {y: go.y += 100, alpha: 0}, Conductor.crochet / 1000, { ease: FlxEase.cubeInOut, onComplete: function(twn:FlxTween) { go.destroy(); } }); FlxG.sound.play(Paths.sound('introGo' + altSuffix), 0.6); case 4: } swagCounter += 1; // generateSong('fresh'); }, 5); } var previousFrameTime:Int = 0; var lastReportedPlayheadPosition:Int = 0; var songTime:Float = 0; private function getKey(charCode:Int):String { for (key => value in FlxKey.fromStringMap) { if (charCode == value) return key; } return null; } var keys = [false,false,false,false]; private function releaseInput(evt:KeyboardEvent):Void // handles releases { @:privateAccess var key = FlxKey.toStringMap.get(Keyboard.__convertKeyCode(evt.keyCode)); var binds:Array = [FlxG.save.data.leftBind,FlxG.save.data.downBind, FlxG.save.data.upBind, FlxG.save.data.rightBind]; var data = -1; switch(evt.keyCode) // arrow keys { case 37: data = 0; case 40: data = 1; case 38: data = 2; case 39: data = 3; } for (i in 0...binds.length) // binds { if (binds[i].toLowerCase() == key.toLowerCase()) data = i; } if (data == -1) return; keys[data] = false; } private function handleInput(evt:KeyboardEvent):Void { // this actually handles press inputs if (PlayStateChangeables.botPlay || loadRep || paused) return; // first convert it from openfl to a flixel key code // then use FlxKey to get the key's name based off of the FlxKey dictionary // this makes it work for special characters @:privateAccess var key = FlxKey.toStringMap.get(Keyboard.__convertKeyCode(evt.keyCode)); var binds:Array = [FlxG.save.data.leftBind,FlxG.save.data.downBind, FlxG.save.data.upBind, FlxG.save.data.rightBind]; var data = -1; switch(evt.keyCode) // arrow keys { case 37: data = 0; case 40: data = 1; case 38: data = 2; case 39: data = 3; } for (i in 0...binds.length) // binds { if (binds[i].toLowerCase() == key.toLowerCase()) data = i; } if (data == -1) return; if (keys[data]) { return; } keys[data] = true; var ana = new Ana(Conductor.songPosition, null, false, "miss", data); var dataNotes = []; notes.forEachAlive(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit && daNote.noteData == data) dataNotes.push(daNote); }); // Collect notes that can be hit dataNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime)); // sort by the earliest note if (dataNotes.length != 0) { var coolNote = dataNotes[0]; goodNoteHit(coolNote); var noteDiff:Float = -(coolNote.strumTime - Conductor.songPosition); ana.hit = true; ana.hitJudge = Ratings.CalculateRating(noteDiff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000)); ana.nearestNote = [coolNote.strumTime,coolNote.noteData,coolNote.sustainLength]; } } var songStarted = false; function startSong():Void { startingSong = false; songStarted = true; previousFrameTime = FlxG.game.ticks; lastReportedPlayheadPosition = 0; if (!paused) { FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false); } FlxG.sound.music.onComplete = endSong; vocals.play(); // Song duration in a float, useful for the time left feature songLength = FlxG.sound.music.length; if (FlxG.save.data.songPosition) { remove(songPosBG); remove(songPosBar); remove(songName); songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar')); if (PlayStateChangeables.useDownscroll) songPosBG.y = FlxG.height * 0.9 + 45; songPosBG.screenCenter(X); songPosBG.scrollFactor.set(); add(songPosBG); songPosBar = new FlxBar(songPosBG.x + 4, songPosBG.y + 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this, 'songPositionBar', 0, songLength - 1000); songPosBar.numDivisions = 1000; songPosBar.scrollFactor.set(); songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME); add(songPosBar); var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5),songPosBG.y,0,SONG.song, 16); if (PlayStateChangeables.useDownscroll) songName.y -= 3; songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK); songName.scrollFactor.set(); add(songName); songPosBG.cameras = [camHUD]; songPosBar.cameras = [camHUD]; songName.cameras = [camHUD]; } // Song check real quick switch(curSong) { case 'Bopeebo' | 'Philly Nice' | 'Blammed' | 'Cocoa' | 'Eggnog': allowedToHeadbang = true; default: allowedToHeadbang = false; } if (useVideo) GlobalVideo.get().resume(); #if windows // Updating Discord Rich Presence (with Time Left) DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); #end } var debugNum:Int = 0; private function generateSong(dataPath:String):Void { // FlxG.log.add(ChartParser.parse()); var songData = SONG; Conductor.changeBPM(songData.bpm); curSong = songData.song; if (SONG.needsVoices) vocals = new FlxSound().loadEmbedded(Paths.voices(PlayState.SONG.song)); else vocals = new FlxSound(); trace('loaded vocals'); FlxG.sound.list.add(vocals); notes = new FlxTypedGroup(); add(notes); var noteData:Array; // NEW SHIT noteData = songData.notes; var playerCounter:Int = 0; // Per song offset check #if windows // pre lowercasing the song name (generateSong) var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase(); switch (songLowercase) { case 'dad-battle': songLowercase = 'dadbattle'; case 'philly-nice': songLowercase = 'philly'; } var songPath = 'assets/data/' + songLowercase + '/'; for(file in sys.FileSystem.readDirectory(songPath)) { var path = haxe.io.Path.join([songPath, file]); if(!sys.FileSystem.isDirectory(path)) { if(path.endsWith('.offset')) { trace('Found offset file: ' + path); songOffset = Std.parseFloat(file.substring(0, file.indexOf('.off'))); break; }else { trace('Offset file not found. Creating one @: ' + songPath); sys.io.File.saveContent(songPath + songOffset + '.offset', ''); } } } #end var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped for (section in noteData) { var coolSection:Int = Std.int(section.lengthInSteps / 4); for (songNotes in section.sectionNotes) { var daStrumTime:Float = songNotes[0] + FlxG.save.data.offset + songOffset; if (daStrumTime < 0) daStrumTime = 0; var daNoteData:Int = Std.int(songNotes[1] % 4); var gottaHitNote:Bool = section.mustHitSection; if (songNotes[1] > 3) { gottaHitNote = !section.mustHitSection; } var oldNote:Note; if (unspawnNotes.length > 0) oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)]; else oldNote = null; var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote); if (!gottaHitNote && PlayStateChangeables.Optimize) continue; swagNote.sustainLength = songNotes[2]; swagNote.scrollFactor.set(0, 0); var susLength:Float = swagNote.sustainLength; susLength = susLength / Conductor.stepCrochet; unspawnNotes.push(swagNote); for (susNote in 0...Math.floor(susLength)) { oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)]; var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true); sustainNote.scrollFactor.set(); unspawnNotes.push(sustainNote); sustainNote.mustPress = gottaHitNote; if (sustainNote.mustPress) { sustainNote.x += FlxG.width / 2; // general offset } } swagNote.mustPress = gottaHitNote; if (swagNote.mustPress) { swagNote.x += FlxG.width / 2; // general offset } else { } } daBeats += 1; } // trace(unspawnNotes.length); // playerCounter += 1; unspawnNotes.sort(sortByShit); generatedMusic = true; } function sortByShit(Obj1:Note, Obj2:Note):Int { return FlxSort.byValues(FlxSort.ASCENDING, Obj1.strumTime, Obj2.strumTime); } private function generateStaticArrows(player:Int):Void { for (i in 0...4) { // FlxG.log.add(i); var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y); //defaults if no noteStyle was found in chart var noteTypeCheck:String = 'normal'; if (PlayStateChangeables.Optimize && player == 0) continue; if (SONG.noteStyle == null) { switch(storyWeek) {case 6: noteTypeCheck = 'pixel';} } else {noteTypeCheck = SONG.noteStyle;} switch (noteTypeCheck) { case 'pixel': babyArrow.loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17); babyArrow.animation.add('green', [6]); babyArrow.animation.add('red', [7]); babyArrow.animation.add('blue', [5]); babyArrow.animation.add('purplel', [4]); babyArrow.setGraphicSize(Std.int(babyArrow.width * daPixelZoom)); babyArrow.updateHitbox(); babyArrow.antialiasing = false; switch (Math.abs(i)) { case 2: babyArrow.x += Note.swagWidth * 2; babyArrow.animation.add('static', [2]); babyArrow.animation.add('pressed', [6, 10], 12, false); babyArrow.animation.add('confirm', [14, 18], 12, false); case 3: babyArrow.x += Note.swagWidth * 3; babyArrow.animation.add('static', [3]); babyArrow.animation.add('pressed', [7, 11], 12, false); babyArrow.animation.add('confirm', [15, 19], 24, false); case 1: babyArrow.x += Note.swagWidth * 1; babyArrow.animation.add('static', [1]); babyArrow.animation.add('pressed', [5, 9], 12, false); babyArrow.animation.add('confirm', [13, 17], 24, false); case 0: babyArrow.x += Note.swagWidth * 0; babyArrow.animation.add('static', [0]); babyArrow.animation.add('pressed', [4, 8], 12, false); babyArrow.animation.add('confirm', [12, 16], 24, false); } case 'normal': babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets'); babyArrow.animation.addByPrefix('green', 'arrowUP'); babyArrow.animation.addByPrefix('blue', 'arrowDOWN'); babyArrow.animation.addByPrefix('purple', 'arrowLEFT'); babyArrow.animation.addByPrefix('red', 'arrowRIGHT'); babyArrow.antialiasing = true; babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7)); switch (Math.abs(i)) { case 2: babyArrow.x += Note.swagWidth * 2; babyArrow.animation.addByPrefix('static', 'arrowUP'); babyArrow.animation.addByPrefix('pressed', 'up press', 24, false); babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false); case 3: babyArrow.x += Note.swagWidth * 3; babyArrow.animation.addByPrefix('static', 'arrowRIGHT'); babyArrow.animation.addByPrefix('pressed', 'right press', 24, false); babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false); case 1: babyArrow.x += Note.swagWidth * 1; babyArrow.animation.addByPrefix('static', 'arrowDOWN'); babyArrow.animation.addByPrefix('pressed', 'down press', 24, false); babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false); case 0: babyArrow.x += Note.swagWidth * 0; babyArrow.animation.addByPrefix('static', 'arrowLEFT'); babyArrow.animation.addByPrefix('pressed', 'left press', 24, false); babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false); } default: babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets'); babyArrow.animation.addByPrefix('green', 'arrowUP'); babyArrow.animation.addByPrefix('blue', 'arrowDOWN'); babyArrow.animation.addByPrefix('purple', 'arrowLEFT'); babyArrow.animation.addByPrefix('red', 'arrowRIGHT'); babyArrow.antialiasing = true; babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7)); switch (Math.abs(i)) { case 2: babyArrow.x += Note.swagWidth * 2; babyArrow.animation.addByPrefix('static', 'arrowUP'); babyArrow.animation.addByPrefix('pressed', 'up press', 24, false); babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false); case 3: babyArrow.x += Note.swagWidth * 3; babyArrow.animation.addByPrefix('static', 'arrowRIGHT'); babyArrow.animation.addByPrefix('pressed', 'right press', 24, false); babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false); case 1: babyArrow.x += Note.swagWidth * 1; babyArrow.animation.addByPrefix('static', 'arrowDOWN'); babyArrow.animation.addByPrefix('pressed', 'down press', 24, false); babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false); case 0: babyArrow.x += Note.swagWidth * 0; babyArrow.animation.addByPrefix('static', 'arrowLEFT'); babyArrow.animation.addByPrefix('pressed', 'left press', 24, false); babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false); } } babyArrow.updateHitbox(); babyArrow.scrollFactor.set(); if (!isStoryMode) { babyArrow.y -= 10; babyArrow.alpha = 0; FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)}); } babyArrow.ID = i; switch (player) { case 0: cpuStrums.add(babyArrow); case 1: playerStrums.add(babyArrow); } babyArrow.animation.play('static'); babyArrow.x += 50; babyArrow.x += ((FlxG.width / 2) * player); if (PlayStateChangeables.Optimize) babyArrow.x -= 275; cpuStrums.forEach(function(spr:FlxSprite) { spr.centerOffsets(); //CPU arrows start out slightly off-center }); strumLineNotes.add(babyArrow); } } function tweenCamIn():Void { FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut}); } override function openSubState(SubState:FlxSubState) { if (paused) { if (FlxG.sound.music != null) { FlxG.sound.music.pause(); vocals.pause(); } #if windows DiscordClient.changePresence("PAUSED on " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "Acc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); #end if (!startTimer.finished) startTimer.active = false; } super.openSubState(SubState); } override function closeSubState() { if (paused) { if (FlxG.sound.music != null && !startingSong) { resyncVocals(); } if (!startTimer.finished) startTimer.active = true; paused = false; #if windows if (startTimer.finished) { DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses, iconRPC, true, songLength - Conductor.songPosition); } else { DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), iconRPC); } #end } super.closeSubState(); } function resyncVocals():Void { vocals.pause(); FlxG.sound.music.play(); Conductor.songPosition = FlxG.sound.music.time; vocals.time = Conductor.songPosition; vocals.play(); #if windows DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); #end } private var paused:Bool = false; var startedCountdown:Bool = false; var canPause:Bool = true; var nps:Int = 0; var maxNPS:Int = 0; public static var songRate = 1.5; public var stopUpdate = false; public var removedVideo = false; override public function update(elapsed:Float) { #if !debug perfectMode = false; #end if (PlayStateChangeables.botPlay && FlxG.keys.justPressed.ONE) camHUD.visible = !camHUD.visible; if (useVideo && GlobalVideo.get() != null && !stopUpdate) { if (GlobalVideo.get().ended && !removedVideo) { remove(videoSprite); FlxG.stage.window.onFocusOut.remove(focusOut); FlxG.stage.window.onFocusIn.remove(focusIn); removedVideo = true; } } #if windows if (executeModchart && luaModchart != null && songStarted) { luaModchart.setVar('songPos',Conductor.songPosition); luaModchart.setVar('hudZoom', camHUD.zoom); luaModchart.setVar('cameraZoom',FlxG.camera.zoom); luaModchart.executeState('update', [elapsed]); for (i in luaWiggles) { trace('wiggle le gaming'); i.update(elapsed); } /*for (i in 0...strumLineNotes.length) { var member = strumLineNotes.members[i]; member.x = luaModchart.getVar("strum" + i + "X", "float"); member.y = luaModchart.getVar("strum" + i + "Y", "float"); member.angle = luaModchart.getVar("strum" + i + "Angle", "float"); }*/ FlxG.camera.angle = luaModchart.getVar('cameraAngle', 'float'); camHUD.angle = luaModchart.getVar('camHudAngle','float'); if (luaModchart.getVar("showOnlyStrums",'bool')) { healthBarBG.visible = false; kadeEngineWatermark.visible = false; healthBar.visible = false; iconP1.visible = false; iconP2.visible = false; scoreTxt.visible = false; } else { healthBarBG.visible = true; kadeEngineWatermark.visible = true; healthBar.visible = true; iconP1.visible = true; iconP2.visible = true; scoreTxt.visible = true; } var p1 = luaModchart.getVar("strumLine1Visible",'bool'); var p2 = luaModchart.getVar("strumLine2Visible",'bool'); for (i in 0...4) { strumLineNotes.members[i].visible = p1; if (i <= playerStrums.length) playerStrums.members[i].visible = p2; } } #end // reverse iterate to remove oldest notes first and not invalidate the iteration // stop iteration as soon as a note is not removed // all notes should be kept in the correct order and this is optimal, safe to do every frame/update { var balls = notesHitArray.length-1; while (balls >= 0) { var cock:Date = notesHitArray[balls]; if (cock != null && cock.getTime() + 1000 < Date.now().getTime()) notesHitArray.remove(cock); else balls = 0; balls--; } nps = notesHitArray.length; if (nps > maxNPS) maxNPS = nps; } if (FlxG.keys.justPressed.NINE) { if (iconP1.animation.curAnim.name == 'bf-old') iconP1.animation.play(SONG.player1); else iconP1.animation.play('bf-old'); } switch (curStage) { case 'philly': if (trainMoving && !PlayStateChangeables.Optimize) { trainFrameTiming += elapsed; if (trainFrameTiming >= 1 / 24) { updateTrainPos(); trainFrameTiming = 0; } } // phillyCityLights.members[curLight].alpha -= (Conductor.crochet / 1000) * FlxG.elapsed; } super.update(elapsed); scoreTxt.text = Ratings.CalculateRanking(songScore,songScoreDef,nps,maxNPS,accuracy); var lengthInPx = scoreTxt.textField.length * scoreTxt.frameHeight; // bad way but does more or less a better job scoreTxt.x = (originalX - (lengthInPx / 2)) + 335; if (controls.PAUSE && startedCountdown && canPause) { persistentUpdate = false; persistentDraw = true; paused = true; // 1 / 1000 chance for Gitaroo Man easter egg if (FlxG.random.bool(0.1)) { trace('GITAROO MAN EASTER EGG'); FlxG.switchState(new GitarooPause()); } else openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); } if (FlxG.keys.justPressed.SEVEN) { if (useVideo) { GlobalVideo.get().stop(); remove(videoSprite); FlxG.stage.window.onFocusOut.remove(focusOut); FlxG.stage.window.onFocusIn.remove(focusIn); removedVideo = true; } #if windows DiscordClient.changePresence("Chart Editor", null, null, true); #end FlxG.switchState(new ChartingState()); FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN,handleInput); FlxG.stage.removeEventListener(KeyboardEvent.KEY_UP,releaseInput); #if windows if (luaModchart != null) { luaModchart.die(); luaModchart = null; } #end } // FlxG.watch.addQuick('VOL', vocals.amplitudeLeft); // FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight); iconP1.setGraphicSize(Std.int(FlxMath.lerp(150, iconP1.width, 0.50))); iconP2.setGraphicSize(Std.int(FlxMath.lerp(150, iconP2.width, 0.50))); iconP1.updateHitbox(); iconP2.updateHitbox(); var iconOffset:Int = 26; iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01) - iconOffset); iconP2.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (iconP2.width - iconOffset); if (health > 2) health = 2; if (healthBar.percent < 20) iconP1.animation.curAnim.curFrame = 1; else iconP1.animation.curAnim.curFrame = 0; if (healthBar.percent > 80) iconP2.animation.curAnim.curFrame = 1; else iconP2.animation.curAnim.curFrame = 0; /* if (FlxG.keys.justPressed.NINE) FlxG.switchState(new Charting()); */ #if debug if (FlxG.keys.justPressed.SIX) { if (useVideo) { GlobalVideo.get().stop(); remove(videoSprite); FlxG.stage.window.onFocusOut.remove(focusOut); FlxG.stage.window.onFocusIn.remove(focusIn); removedVideo = true; } FlxG.switchState(new AnimationDebug(SONG.player2)); FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN,handleInput); FlxG.stage.removeEventListener(KeyboardEvent.KEY_UP,releaseInput); #if windows if (luaModchart != null) { luaModchart.die(); luaModchart = null; } #end } if (FlxG.keys.justPressed.ZERO) { FlxG.switchState(new AnimationDebug(SONG.player1)); FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN,handleInput); FlxG.stage.removeEventListener(KeyboardEvent.KEY_UP,releaseInput); #if windows if (luaModchart != null) { luaModchart.die(); luaModchart = null; } #end } #end if (startingSong) { if (startedCountdown) { Conductor.songPosition += FlxG.elapsed * 1000; if (Conductor.songPosition >= 0) startSong(); } } else { // Conductor.songPosition = FlxG.sound.music.time; Conductor.songPosition += FlxG.elapsed * 1000; /*@:privateAccess { FlxG.sound.music._channel. }*/ songPositionBar = Conductor.songPosition; if (!paused) { songTime += FlxG.game.ticks - previousFrameTime; previousFrameTime = FlxG.game.ticks; // Interpolation type beat if (Conductor.lastSongPos != Conductor.songPosition) { songTime = (songTime + Conductor.songPosition) / 2; Conductor.lastSongPos = Conductor.songPosition; // Conductor.songPosition += FlxG.elapsed * 1000; // trace('MISSED FRAME'); } } // Conductor.lastSongPos = FlxG.sound.music.time; } if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null) { // Make sure Girlfriend cheers only for certain songs if(allowedToHeadbang) { // Don't animate GF if something else is already animating her (eg. train passing) if(gf.animation.curAnim.name == 'danceLeft' || gf.animation.curAnim.name == 'danceRight' || gf.animation.curAnim.name == 'idle') { // Per song treatment since some songs will only have the 'Hey' at certain times switch(curSong) { case 'Philly Nice': { // General duration of the song if(curBeat < 250) { // Beats to skip or to stop GF from cheering if(curBeat != 184 && curBeat != 216) { if(curBeat % 16 == 8) { // Just a garantee that it'll trigger just once if(!triggeredAlready) { gf.playAnim('cheer'); triggeredAlready = true; } }else triggeredAlready = false; } } } case 'Bopeebo': { // Where it starts || where it ends if(curBeat > 5 && curBeat < 130) { if(curBeat % 8 == 7) { if(!triggeredAlready) { gf.playAnim('cheer'); triggeredAlready = true; } }else triggeredAlready = false; } } case 'Blammed': { if(curBeat > 30 && curBeat < 190) { if(curBeat < 90 || curBeat > 128) { if(curBeat % 4 == 2) { if(!triggeredAlready) { gf.playAnim('cheer'); triggeredAlready = true; } }else triggeredAlready = false; } } } case 'Cocoa': { if(curBeat < 170) { if(curBeat < 65 || curBeat > 130 && curBeat < 145) { if(curBeat % 16 == 15) { if(!triggeredAlready) { gf.playAnim('cheer'); triggeredAlready = true; } }else triggeredAlready = false; } } } case 'Eggnog': { if(curBeat > 10 && curBeat != 111 && curBeat < 220) { if(curBeat % 8 == 7) { if(!triggeredAlready) { gf.playAnim('cheer'); triggeredAlready = true; } }else triggeredAlready = false; } } } } } #if windows if (luaModchart != null) luaModchart.setVar("mustHit",PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection); #end if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection) { var offsetX = 0; var offsetY = 0; #if windows if (luaModchart != null) { offsetX = luaModchart.getVar("followXOffset", "float"); offsetY = luaModchart.getVar("followYOffset", "float"); } #end camFollow.setPosition(dad.getMidpoint().x + 150 + offsetX, dad.getMidpoint().y - 100 + offsetY); #if windows if (luaModchart != null) luaModchart.executeState('playerTwoTurn', []); #end // camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210); switch (dad.curCharacter) { case 'mom' | 'mom-car': camFollow.y = dad.getMidpoint().y; case 'senpai' | 'senpai-angry': camFollow.y = dad.getMidpoint().y - 430; camFollow.x = dad.getMidpoint().x - 100; } } if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100) { var offsetX = 0; var offsetY = 0; #if windows if (luaModchart != null) { offsetX = luaModchart.getVar("followXOffset", "float"); offsetY = luaModchart.getVar("followYOffset", "float"); } #end camFollow.setPosition(boyfriend.getMidpoint().x - 100 + offsetX, boyfriend.getMidpoint().y - 100 + offsetY); #if windows if (luaModchart != null) luaModchart.executeState('playerOneTurn', []); #end switch (curStage) { case 'limo': camFollow.x = boyfriend.getMidpoint().x - 300; case 'mall': camFollow.y = boyfriend.getMidpoint().y - 200; case 'school': camFollow.x = boyfriend.getMidpoint().x - 200; camFollow.y = boyfriend.getMidpoint().y - 200; case 'schoolEvil': camFollow.x = boyfriend.getMidpoint().x - 200; camFollow.y = boyfriend.getMidpoint().y - 200; } } } if (camZooming) { FlxG.camera.zoom = FlxMath.lerp(defaultCamZoom, FlxG.camera.zoom, 0.95); camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, 0.95); } FlxG.watch.addQuick("beatShit", curBeat); FlxG.watch.addQuick("stepShit", curStep); if (curSong == 'Fresh') { switch (curBeat) { case 16: camZooming = true; gfSpeed = 2; case 48: gfSpeed = 1; case 80: gfSpeed = 2; case 112: gfSpeed = 1; case 163: // FlxG.sound.music.stop(); // FlxG.switchState(new TitleState()); } } if (curSong == 'Bopeebo') { switch (curBeat) { case 128, 129, 130: vocals.volume = 0; // FlxG.sound.music.stop(); // FlxG.switchState(new PlayState()); } } if (health <= 0) { boyfriend.stunned = true; persistentUpdate = false; persistentDraw = false; paused = true; vocals.stop(); FlxG.sound.music.stop(); openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); #if windows // Game Over doesn't get his own variable because it's only used here DiscordClient.changePresence("GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy),"\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); #end // FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); } if (FlxG.save.data.resetButton) { if(FlxG.keys.justPressed.R) { boyfriend.stunned = true; persistentUpdate = false; persistentDraw = false; paused = true; vocals.stop(); FlxG.sound.music.stop(); openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); #if windows // Game Over doesn't get his own variable because it's only used here DiscordClient.changePresence("GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy),"\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC); #end // FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); } } if (unspawnNotes[0] != null) { if (unspawnNotes[0].strumTime - Conductor.songPosition < 3500) { var dunceNote:Note = unspawnNotes[0]; notes.add(dunceNote); var index:Int = unspawnNotes.indexOf(dunceNote); unspawnNotes.splice(index, 1); } } if (generatedMusic) { notes.forEachAlive(function(daNote:Note) { // instead of doing stupid y > FlxG.height // we be men and actually calculate the time :) if (daNote.tooLate) { daNote.active = false; daNote.visible = false; } else { daNote.visible = true; daNote.active = true; } if (!daNote.modifiedByLua) { if (PlayStateChangeables.useDownscroll) { if (daNote.mustPress) daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y + 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2)); else daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2)); if(daNote.isSustainNote) { // Remember = minus makes notes go up, plus makes them go down if(daNote.animation.curAnim.name.endsWith('end') && daNote.prevNote != null) daNote.y += daNote.prevNote.height; else daNote.y += daNote.height / 2; // If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime if(!PlayStateChangeables.botPlay) { if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2)) { // Clip to strumline var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2); swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y; swagRect.y = daNote.frameHeight - swagRect.height; daNote.clipRect = swagRect; } }else { var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2); swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y; swagRect.y = daNote.frameHeight - swagRect.height; daNote.clipRect = swagRect; } } }else { if (daNote.mustPress) daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y - 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2)); else daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y - 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2)); if(daNote.isSustainNote) { daNote.y -= daNote.height / 2; if(!PlayStateChangeables.botPlay) { if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2)) { // Clip to strumline var swagRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y); swagRect.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y; swagRect.height -= swagRect.y; daNote.clipRect = swagRect; } }else { var swagRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y); swagRect.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y; swagRect.height -= swagRect.y; daNote.clipRect = swagRect; } } } } if (!daNote.mustPress && daNote.wasGoodHit) { if (SONG.song != 'Tutorial') camZooming = true; var altAnim:String = ""; if (SONG.notes[Math.floor(curStep / 16)] != null) { if (SONG.notes[Math.floor(curStep / 16)].altAnim) altAnim = '-alt'; } switch (Math.abs(daNote.noteData)) { case 2: dad.playAnim('singUP' + altAnim, true); case 3: dad.playAnim('singRIGHT' + altAnim, true); case 1: dad.playAnim('singDOWN' + altAnim, true); case 0: dad.playAnim('singLEFT' + altAnim, true); } if (FlxG.save.data.cpuStrums) { cpuStrums.forEach(function(spr:FlxSprite) { if (Math.abs(daNote.noteData) == spr.ID) { spr.animation.play('confirm', true); } if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school')) { spr.centerOffsets(); spr.offset.x -= 13; spr.offset.y -= 13; } else spr.centerOffsets(); }); } #if windows if (luaModchart != null) luaModchart.executeState('playerTwoSing', [Math.abs(daNote.noteData), Conductor.songPosition]); #end dad.holdTimer = 0; if (SONG.needsVoices) vocals.volume = 1; daNote.active = false; daNote.kill(); notes.remove(daNote, true); daNote.destroy(); } if (daNote.mustPress && !daNote.modifiedByLua) { daNote.visible = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].visible; daNote.x = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].x; if (!daNote.isSustainNote) daNote.angle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle; daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha; } else if (!daNote.wasGoodHit && !daNote.modifiedByLua) { daNote.visible = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].visible; daNote.x = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].x; if (!daNote.isSustainNote) daNote.angle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle; daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha; } if (daNote.isSustainNote) daNote.x += daNote.width / 2 + 17; //trace(daNote.y); // WIP interpolation shit? Need to fix the pause issue // daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed)); if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate && PlayStateChangeables.useDownscroll) && daNote.mustPress) { if (daNote.isSustainNote && daNote.wasGoodHit) { daNote.kill(); notes.remove(daNote, true); } else { if (loadRep && daNote.isSustainNote) { // im tired and lazy this sucks I know i'm dumb if (findByTime(daNote.strumTime) != null) totalNotesHit += 1; else { health -= 0.075; vocals.volume = 0; if (theFunne) noteMiss(daNote.noteData, daNote); } } else { health -= 0.075; vocals.volume = 0; if (theFunne) noteMiss(daNote.noteData, daNote); } } daNote.visible = false; daNote.kill(); notes.remove(daNote, true); } }); } if (FlxG.save.data.cpuStrums) { cpuStrums.forEach(function(spr:FlxSprite) { if (spr.animation.finished) { spr.animation.play('static'); spr.centerOffsets(); } }); } if (!inCutscene && songStarted) keyShit(); #if debug if (FlxG.keys.justPressed.ONE) endSong(); #end } function endSong():Void { FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN,handleInput); FlxG.stage.removeEventListener(KeyboardEvent.KEY_UP,releaseInput); if (useVideo) { GlobalVideo.get().stop(); FlxG.stage.window.onFocusOut.remove(focusOut); FlxG.stage.window.onFocusIn.remove(focusIn); PlayState.instance.remove(PlayState.instance.videoSprite); } if (isStoryMode) campaignMisses = misses; if (!loadRep) rep.SaveReplay(saveNotes, saveJudge, replayAna); else { PlayStateChangeables.botPlay = false; PlayStateChangeables.scrollSpeed = 1; PlayStateChangeables.useDownscroll = false; } if (FlxG.save.data.fpsCap > 290) (cast (Lib.current.getChildAt(0), Main)).setFPSCap(290); #if windows if (luaModchart != null) { luaModchart.die(); luaModchart = null; } #end canPause = false; FlxG.sound.music.volume = 0; vocals.volume = 0; FlxG.sound.music.pause(); vocals.pause(); if (SONG.validScore) { // adjusting the highscore song name to be compatible // would read original scores if we didn't change packages var songHighscore = StringTools.replace(PlayState.SONG.song, " ", "-"); switch (songHighscore) { case 'Dad-Battle': songHighscore = 'Dadbattle'; case 'Philly-Nice': songHighscore = 'Philly'; } #if !switch Highscore.saveScore(songHighscore, Math.round(songScore), storyDifficulty); Highscore.saveCombo(songHighscore, Ratings.GenerateLetterRank(accuracy), storyDifficulty); #end } if (offsetTesting) { FlxG.sound.playMusic(Paths.music('freakyMenu')); offsetTesting = false; LoadingState.loadAndSwitchState(new OptionsMenu()); FlxG.save.data.offset = offsetTest; } else { if (isStoryMode) { campaignScore += Math.round(songScore); storyPlaylist.remove(storyPlaylist[0]); if (storyPlaylist.length <= 0) { transIn = FlxTransitionableState.defaultTransIn; transOut = FlxTransitionableState.defaultTransOut; paused = true; FlxG.sound.music.stop(); vocals.stop(); if (FlxG.save.data.scoreScreen) openSubState(new ResultsScreen()); else { FlxG.sound.playMusic(Paths.music('freakyMenu')); FlxG.switchState(new MainMenuState()); } #if windows if (luaModchart != null) { luaModchart.die(); luaModchart = null; } #end if (SONG.validScore) { NGio.unlockMedal(60961); Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty); } StoryMenuState.unlockNextWeek(storyWeek); } else { // adjusting the song name to be compatible var songFormat = StringTools.replace(PlayState.storyPlaylist[0], " ", "-"); switch (songFormat) { case 'Dad-Battle': songFormat = 'Dadbattle'; case 'Philly-Nice': songFormat = 'Philly'; } var poop:String = Highscore.formatSong(songFormat, storyDifficulty); trace('LOADING NEXT SONG'); trace(poop); if (StringTools.replace(PlayState.storyPlaylist[0], " ", "-").toLowerCase() == 'eggnog') { var blackShit:FlxSprite = new FlxSprite(-FlxG.width * FlxG.camera.zoom, -FlxG.height * FlxG.camera.zoom).makeGraphic(FlxG.width * 3, FlxG.height * 3, FlxColor.BLACK); blackShit.scrollFactor.set(); add(blackShit); camHUD.visible = false; FlxG.sound.play(Paths.sound('Lights_Shut_off')); } FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; prevCamFollow = camFollow; PlayState.SONG = Song.loadFromJson(poop, PlayState.storyPlaylist[0]); FlxG.sound.music.stop(); LoadingState.loadAndSwitchState(new PlayState()); } } else { trace('WENT BACK TO FREEPLAY??'); paused = true; FlxG.sound.music.stop(); vocals.stop(); if (FlxG.save.data.scoreScreen) openSubState(new ResultsScreen()); else FlxG.switchState(new FreeplayState()); } } } var endingSong:Bool = false; var hits:Array = []; var offsetTest:Float = 0; var timeShown = 0; var currentTimingShown:FlxText = null; private function popUpScore(daNote:Note):Void { var noteDiff:Float = -(daNote.strumTime - Conductor.songPosition); var wife:Float = EtternaFunctions.wife3(-noteDiff, Conductor.timeScale); // boyfriend.playAnim('hey'); vocals.volume = 1; var placement:String = Std.string(combo); var coolText:FlxText = new FlxText(0, 0, 0, placement, 32); coolText.screenCenter(); coolText.x = FlxG.width * 0.55; coolText.y -= 350; coolText.cameras = [camHUD]; // var rating:FlxSprite = new FlxSprite(); var score:Float = 350; if (FlxG.save.data.accuracyMod == 1) totalNotesHit += wife; var daRating = daNote.rating; switch(daRating) { case 'shit': score = -300; combo = 0; misses++; health -= 0.2; ss = false; shits++; if (FlxG.save.data.accuracyMod == 0) totalNotesHit -= 1; case 'bad': daRating = 'bad'; score = 0; health -= 0.06; ss = false; bads++; if (FlxG.save.data.accuracyMod == 0) totalNotesHit += 0.50; case 'good': daRating = 'good'; score = 200; ss = false; goods++; if (health < 2) health += 0.04; if (FlxG.save.data.accuracyMod == 0) totalNotesHit += 0.75; case 'sick': if (health < 2) health += 0.1; if (FlxG.save.data.accuracyMod == 0) totalNotesHit += 1; sicks++; } // trace('Wife accuracy loss: ' + wife + ' | Rating: ' + daRating + ' | Score: ' + score + ' | Weight: ' + (1 - wife)); if (daRating != 'shit' || daRating != 'bad') { songScore += Math.round(score); songScoreDef += Math.round(ConvertScore.convertScore(noteDiff)); /* if (combo > 60) daRating = 'sick'; else if (combo > 12) daRating = 'good' else if (combo > 4) daRating = 'bad'; */ var pixelShitPart1:String = ""; var pixelShitPart2:String = ''; if (curStage.startsWith('school')) { pixelShitPart1 = 'weeb/pixelUI/'; pixelShitPart2 = '-pixel'; } rating.loadGraphic(Paths.image(pixelShitPart1 + daRating + pixelShitPart2)); rating.screenCenter(); rating.y -= 50; rating.x = coolText.x - 125; if (FlxG.save.data.changedHit) { rating.x = FlxG.save.data.changedHitX; rating.y = FlxG.save.data.changedHitY; } rating.acceleration.y = 550; rating.velocity.y -= FlxG.random.int(140, 175); rating.velocity.x -= FlxG.random.int(0, 10); var msTiming = HelperFunctions.truncateFloat(noteDiff, 3); if(PlayStateChangeables.botPlay && !loadRep) msTiming = 0; if (loadRep) msTiming = HelperFunctions.truncateFloat(findByTime(daNote.strumTime)[3], 3); if (currentTimingShown != null) remove(currentTimingShown); currentTimingShown = new FlxText(0,0,0,"0ms"); timeShown = 0; switch(daRating) { case 'shit' | 'bad': currentTimingShown.color = FlxColor.RED; case 'good': currentTimingShown.color = FlxColor.GREEN; case 'sick': currentTimingShown.color = FlxColor.CYAN; } currentTimingShown.borderStyle = OUTLINE; currentTimingShown.borderSize = 1; currentTimingShown.borderColor = FlxColor.BLACK; currentTimingShown.text = msTiming + "ms"; currentTimingShown.size = 20; if (msTiming >= 0.03 && offsetTesting) { //Remove Outliers hits.shift(); hits.shift(); hits.shift(); hits.pop(); hits.pop(); hits.pop(); hits.push(msTiming); var total = 0.0; for(i in hits) total += i; offsetTest = HelperFunctions.truncateFloat(total / hits.length,2); } if (currentTimingShown.alpha != 1) currentTimingShown.alpha = 1; if(!PlayStateChangeables.botPlay || loadRep) add(currentTimingShown); var comboSpr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2)); comboSpr.screenCenter(); comboSpr.x = rating.x; comboSpr.y = rating.y + 100; comboSpr.acceleration.y = 600; comboSpr.velocity.y -= 150; currentTimingShown.screenCenter(); currentTimingShown.x = comboSpr.x + 100; currentTimingShown.y = rating.y + 100; currentTimingShown.acceleration.y = 600; currentTimingShown.velocity.y -= 150; comboSpr.velocity.x += FlxG.random.int(1, 10); currentTimingShown.velocity.x += comboSpr.velocity.x; if(!PlayStateChangeables.botPlay || loadRep) add(rating); if (!curStage.startsWith('school')) { rating.setGraphicSize(Std.int(rating.width * 0.7)); rating.antialiasing = true; comboSpr.setGraphicSize(Std.int(comboSpr.width * 0.7)); comboSpr.antialiasing = true; } else { rating.setGraphicSize(Std.int(rating.width * daPixelZoom * 0.7)); comboSpr.setGraphicSize(Std.int(comboSpr.width * daPixelZoom * 0.7)); } currentTimingShown.updateHitbox(); comboSpr.updateHitbox(); rating.updateHitbox(); currentTimingShown.cameras = [camHUD]; comboSpr.cameras = [camHUD]; rating.cameras = [camHUD]; var seperatedScore:Array = []; var comboSplit:Array = (combo + "").split(''); if (combo > highestCombo) highestCombo = combo; // make sure we have 3 digits to display (looks weird otherwise lol) if (comboSplit.length == 1) { seperatedScore.push(0); seperatedScore.push(0); } else if (comboSplit.length == 2) seperatedScore.push(0); for(i in 0...comboSplit.length) { var str:String = comboSplit[i]; seperatedScore.push(Std.parseInt(str)); } var daLoop:Int = 0; for (i in seperatedScore) { var numScore:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2)); numScore.screenCenter(); numScore.x = rating.x + (43 * daLoop) - 50; numScore.y = rating.y + 100; numScore.cameras = [camHUD]; if (!curStage.startsWith('school')) { numScore.antialiasing = true; numScore.setGraphicSize(Std.int(numScore.width * 0.5)); } else { numScore.setGraphicSize(Std.int(numScore.width * daPixelZoom)); } numScore.updateHitbox(); numScore.acceleration.y = FlxG.random.int(200, 300); numScore.velocity.y -= FlxG.random.int(140, 160); numScore.velocity.x = FlxG.random.float(-5, 5); add(numScore); FlxTween.tween(numScore, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { numScore.destroy(); }, startDelay: Conductor.crochet * 0.002 }); daLoop++; } /* trace(combo); trace(seperatedScore); */ coolText.text = Std.string(seperatedScore); // add(coolText); FlxTween.tween(rating, {alpha: 0}, 0.2, { startDelay: Conductor.crochet * 0.001, onUpdate: function(tween:FlxTween) { if (currentTimingShown != null) currentTimingShown.alpha -= 0.02; timeShown++; } }); FlxTween.tween(comboSpr, {alpha: 0}, 0.2, { onComplete: function(tween:FlxTween) { coolText.destroy(); comboSpr.destroy(); if (currentTimingShown != null && timeShown >= 20) { remove(currentTimingShown); currentTimingShown = null; } rating.destroy(); }, startDelay: Conductor.crochet * 0.001 }); curSection += 1; } } public function NearlyEquals(value1:Float, value2:Float, unimportantDifference:Float = 10):Bool { return Math.abs(FlxMath.roundDecimal(value1, 1) - FlxMath.roundDecimal(value2, 1)) < unimportantDifference; } var upHold:Bool = false; var downHold:Bool = false; var rightHold:Bool = false; var leftHold:Bool = false; // THIS FUNCTION JUST FUCKS WIT HELD NOTES AND BOTPLAY/REPLAY (also gamepad shit) private function keyShit():Void // I've invested in emma stocks { // control arrays, order L D R U var holdArray:Array = [controls.LEFT, controls.DOWN, controls.UP, controls.RIGHT]; var pressArray:Array = [ controls.LEFT_P, controls.DOWN_P, controls.UP_P, controls.RIGHT_P ]; var releaseArray:Array = [ controls.LEFT_R, controls.DOWN_R, controls.UP_R, controls.RIGHT_R ]; #if windows if (luaModchart != null){ if (controls.LEFT_P){luaModchart.executeState('keyPressed',["left"]);}; if (controls.DOWN_P){luaModchart.executeState('keyPressed',["down"]);}; if (controls.UP_P){luaModchart.executeState('keyPressed',["up"]);}; if (controls.RIGHT_P){luaModchart.executeState('keyPressed',["right"]);}; }; #end var nonCpp = false; // Prevent player input if botplay is on if(PlayStateChangeables.botPlay) { holdArray = [false, false, false, false]; pressArray = [false, false, false, false]; releaseArray = [false, false, false, false]; } #if !cpp nonCpp = true; #end var anas:Array = [null,null,null,null]; for (i in 0...pressArray.length) if (pressArray[i]) anas[i] = new Ana(Conductor.songPosition, null, false, "miss", i); // HOLDS, check for sustain notes if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic) { notes.forEachAlive(function(daNote:Note) { if (daNote.isSustainNote && daNote.canBeHit && daNote.mustPress && holdArray[daNote.noteData]) goodNoteHit(daNote); }); } if ((KeyBinds.gamepad && !FlxG.keys.justPressed.ANY) || nonCpp) { // PRESSES, check for note hits if (pressArray.contains(true) && generatedMusic) { boyfriend.holdTimer = 0; var possibleNotes:Array = []; // notes that can be hit var directionList:Array = []; // directions that can be hit var dumbNotes:Array = []; // notes to kill later var directionsAccounted:Array = [false,false,false,false]; // we don't want to do judgments for more than one presses notes.forEachAlive(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit && !directionsAccounted[daNote.noteData]) { if (directionList.contains(daNote.noteData)) { directionsAccounted[daNote.noteData] = true; for (coolNote in possibleNotes) { if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10) { // if it's the same note twice at < 10ms distance, just delete it // EXCEPT u cant delete it in this loop cuz it fucks with the collection lol dumbNotes.push(daNote); break; } else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime) { // if daNote is earlier than existing note (coolNote), replace possibleNotes.remove(coolNote); possibleNotes.push(daNote); break; } } } else { possibleNotes.push(daNote); directionList.push(daNote.noteData); } } }); for (note in dumbNotes) { FlxG.log.add("killing dumb ass note at " + note.strumTime); note.kill(); notes.remove(note, true); note.destroy(); } possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime)); if (perfectMode) goodNoteHit(possibleNotes[0]); else if (possibleNotes.length > 0) { if (!FlxG.save.data.ghost) { for (shit in 0...pressArray.length) { // if a direction is hit that shouldn't be if (pressArray[shit] && !directionList.contains(shit)) noteMiss(shit, null); } } for (coolNote in possibleNotes) { if (pressArray[coolNote.noteData]) { if (mashViolations != 0) mashViolations--; scoreTxt.color = FlxColor.WHITE; var noteDiff:Float = -(coolNote.strumTime - Conductor.songPosition); anas[coolNote.noteData].hit = true; anas[coolNote.noteData].hitJudge = Ratings.CalculateRating(noteDiff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000)); anas[coolNote.noteData].nearestNote = [coolNote.strumTime,coolNote.noteData,coolNote.sustainLength]; goodNoteHit(coolNote); } } } else if (!FlxG.save.data.ghost) { for (shit in 0...pressArray.length) if (pressArray[shit]) noteMiss(shit, null); } } if (!loadRep) for (i in anas) if (i != null) replayAna.anaArray.push(i); // put em all there } notes.forEachAlive(function(daNote:Note) { if(PlayStateChangeables.useDownscroll && daNote.y > strumLine.y || !PlayStateChangeables.useDownscroll && daNote.y < strumLine.y) { // Force good note hit regardless if it's too late to hit it or not as a fail safe if(PlayStateChangeables.botPlay && daNote.canBeHit && daNote.mustPress || PlayStateChangeables.botPlay && daNote.tooLate && daNote.mustPress) { if(loadRep) { //trace('ReplayNote ' + tmpRepNote.strumtime + ' | ' + tmpRepNote.direction); var n = findByTime(daNote.strumTime); trace(n); if(n != null) { goodNoteHit(daNote); boyfriend.holdTimer = daNote.sustainLength; } }else { goodNoteHit(daNote); boyfriend.holdTimer = daNote.sustainLength; } } } }); if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && (!holdArray.contains(true) || PlayStateChangeables.botPlay)) { if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss')) boyfriend.playAnim('idle'); } playerStrums.forEach(function(spr:FlxSprite) { if (pressArray[spr.ID] && spr.animation.curAnim.name != 'confirm') spr.animation.play('pressed'); if (!holdArray[spr.ID]) spr.animation.play('static'); if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school')) { spr.centerOffsets(); spr.offset.x -= 13; spr.offset.y -= 13; } else spr.centerOffsets(); }); } public function findByTime(time:Float):Array { for (i in rep.replay.songNotes) { //trace('checking ' + Math.round(i[0]) + ' against ' + Math.round(time)); if (i[0] == time) return i; } return null; } public function findByTimeIndex(time:Float):Int { for (i in 0...rep.replay.songNotes.length) { //trace('checking ' + Math.round(i[0]) + ' against ' + Math.round(time)); if (rep.replay.songNotes[i][0] == time) return i; } return -1; } public var fuckingVolume:Float = 1; public var useVideo = false; public static var webmHandler:WebmHandler; public var playingDathing = false; public var videoSprite:FlxSprite; public function focusOut() { if (paused) return; persistentUpdate = false; persistentDraw = true; paused = true; if (FlxG.sound.music != null) { FlxG.sound.music.pause(); vocals.pause(); } openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y)); } public function focusIn() { // nada } public function backgroundVideo(source:String) // for background videos { #if cpp useVideo = true; FlxG.stage.window.onFocusOut.add(focusOut); FlxG.stage.window.onFocusIn.add(focusIn); var ourSource:String = "assets/videos/daWeirdVid/dontDelete.webm"; WebmPlayer.SKIP_STEP_LIMIT = 90; var str1:String = "WEBM SHIT"; webmHandler = new WebmHandler(); webmHandler.source(ourSource); webmHandler.makePlayer(); webmHandler.webm.name = str1; GlobalVideo.setWebm(webmHandler); GlobalVideo.get().source(source); GlobalVideo.get().clearPause(); if (GlobalVideo.isWebm) { GlobalVideo.get().updatePlayer(); } GlobalVideo.get().show(); if (GlobalVideo.isWebm) { GlobalVideo.get().restart(); } else { GlobalVideo.get().play(); } var data = webmHandler.webm.bitmapData; videoSprite = new FlxSprite(-470,-30).loadGraphic(data); videoSprite.setGraphicSize(Std.int(videoSprite.width * 1.2)); remove(gf); remove(boyfriend); remove(dad); add(videoSprite); add(gf); add(boyfriend); add(dad); trace('poggers'); if (!songStarted) webmHandler.pause(); else webmHandler.resume(); #end } function noteMiss(direction:Int = 1, daNote:Note):Void { if (!boyfriend.stunned) { health -= 0.04; if (combo > 5 && gf.animOffsets.exists('sad')) { gf.playAnim('sad'); } combo = 0; misses++; if (daNote != null) { if (!loadRep) { saveNotes.push([daNote.strumTime,0,direction,166 * Math.floor((PlayState.rep.replay.sf / 60) * 1000) / 166]); saveJudge.push("miss"); } } else if (!loadRep) { saveNotes.push([Conductor.songPosition,0,direction,166 * Math.floor((PlayState.rep.replay.sf / 60) * 1000) / 166]); saveJudge.push("miss"); } //var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition); //var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7); if (FlxG.save.data.accuracyMod == 1) totalNotesHit -= 1; songScore -= 10; FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2)); // FlxG.sound.play(Paths.sound('missnote1'), 1, false); // FlxG.log.add('played imss note'); switch (direction) { case 0: boyfriend.playAnim('singLEFTmiss', true); case 1: boyfriend.playAnim('singDOWNmiss', true); case 2: boyfriend.playAnim('singUPmiss', true); case 3: boyfriend.playAnim('singRIGHTmiss', true); } #if windows if (luaModchart != null) luaModchart.executeState('playerOneMiss', [direction, Conductor.songPosition]); #end updateAccuracy(); } } /*function badNoteCheck() { // just double pasting this shit cuz fuk u // REDO THIS SYSTEM! var upP = controls.UP_P; var rightP = controls.RIGHT_P; var downP = controls.DOWN_P; var leftP = controls.LEFT_P; if (leftP) noteMiss(0); if (upP) noteMiss(2); if (rightP) noteMiss(3); if (downP) noteMiss(1); updateAccuracy(); } */ function updateAccuracy() { totalPlayed += 1; accuracy = Math.max(0,totalNotesHit / totalPlayed * 100); accuracyDefault = Math.max(0, totalNotesHitDefault / totalPlayed * 100); } function getKeyPresses(note:Note):Int { var possibleNotes:Array = []; // copypasted but you already know that notes.forEachAlive(function(daNote:Note) { if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate) { possibleNotes.push(daNote); possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime)); } }); if (possibleNotes.length == 1) return possibleNotes.length + 1; return possibleNotes.length; } var mashing:Int = 0; var mashViolations:Int = 0; var etternaModeScore:Int = 0; function noteCheck(controlArray:Array, note:Note):Void // sorry lol { var noteDiff:Float = -(note.strumTime - Conductor.songPosition); note.rating = Ratings.CalculateRating(noteDiff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000)); /* if (loadRep) { if (controlArray[note.noteData]) goodNoteHit(note, false); else if (rep.replay.keyPresses.length > repPresses && !controlArray[note.noteData]) { if (NearlyEquals(note.strumTime,rep.replay.keyPresses[repPresses].time, 4)) { goodNoteHit(note, false); } } } */ if (controlArray[note.noteData]) { goodNoteHit(note, (mashing > getKeyPresses(note))); /*if (mashing > getKeyPresses(note) && mashViolations <= 2) { mashViolations++; goodNoteHit(note, (mashing > getKeyPresses(note))); } else if (mashViolations > 2) { // this is bad but fuck you playerStrums.members[0].animation.play('static'); playerStrums.members[1].animation.play('static'); playerStrums.members[2].animation.play('static'); playerStrums.members[3].animation.play('static'); health -= 0.4; trace('mash ' + mashing); if (mashing != 0) mashing = 0; } else goodNoteHit(note, false);*/ } } function goodNoteHit(note:Note, resetMashViolation = true):Void { if (mashing != 0) mashing = 0; var noteDiff:Float = -(note.strumTime - Conductor.songPosition); if(loadRep) { noteDiff = findByTime(note.strumTime)[3]; note.rating = rep.replay.songJudgements[findByTimeIndex(note.strumTime)]; } else note.rating = Ratings.CalculateRating(noteDiff); if (note.rating == "miss") return; // add newest note to front of notesHitArray // the oldest notes are at the end and are removed first if (!note.isSustainNote) notesHitArray.unshift(Date.now()); if (!resetMashViolation && mashViolations >= 1) mashViolations--; if (mashViolations < 0) mashViolations = 0; if (!note.wasGoodHit) { if (!note.isSustainNote) { popUpScore(note); combo += 1; } else totalNotesHit += 1; switch (note.noteData) { case 2: boyfriend.playAnim('singUP', true); case 3: boyfriend.playAnim('singRIGHT', true); case 1: boyfriend.playAnim('singDOWN', true); case 0: boyfriend.playAnim('singLEFT', true); } #if windows if (luaModchart != null) luaModchart.executeState('playerOneSing', [note.noteData, Conductor.songPosition]); #end if(!loadRep && note.mustPress) { var array = [note.strumTime,note.sustainLength,note.noteData,noteDiff]; if (note.isSustainNote) array[1] = -1; saveNotes.push(array); saveJudge.push(note.rating); } playerStrums.forEach(function(spr:FlxSprite) { if (Math.abs(note.noteData) == spr.ID) { spr.animation.play('confirm', true); } }); note.wasGoodHit = true; vocals.volume = 1; note.kill(); notes.remove(note, true); note.destroy(); updateAccuracy(); } } var fastCarCanDrive:Bool = true; function resetFastCar():Void { if(FlxG.save.data.distractions){ fastCar.x = -12600; fastCar.y = FlxG.random.int(140, 250); fastCar.velocity.x = 0; fastCarCanDrive = true; } } function fastCarDrive() { if(FlxG.save.data.distractions){ FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7); fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3; fastCarCanDrive = false; new FlxTimer().start(2, function(tmr:FlxTimer) { resetFastCar(); }); } } var trainMoving:Bool = false; var trainFrameTiming:Float = 0; var trainCars:Int = 8; var trainFinishing:Bool = false; var trainCooldown:Int = 0; function trainStart():Void { if(FlxG.save.data.distractions){ trainMoving = true; if (!trainSound.playing) trainSound.play(true); } } var startedMoving:Bool = false; function updateTrainPos():Void { if(FlxG.save.data.distractions){ if (trainSound.time >= 4700) { startedMoving = true; gf.playAnim('hairBlow'); } if (startedMoving) { phillyTrain.x -= 400; if (phillyTrain.x < -2000 && !trainFinishing) { phillyTrain.x = -1150; trainCars -= 1; if (trainCars <= 0) trainFinishing = true; } if (phillyTrain.x < -4000 && trainFinishing) trainReset(); } } } function trainReset():Void { if(FlxG.save.data.distractions){ gf.playAnim('hairFall'); phillyTrain.x = FlxG.width + 200; trainMoving = false; // trainSound.stop(); // trainSound.time = 0; trainCars = 8; trainFinishing = false; startedMoving = false; } } function lightningStrikeShit():Void { FlxG.sound.play(Paths.soundRandom('thunder_', 1, 2)); halloweenBG.animation.play('lightning'); lightningStrikeBeat = curBeat; lightningOffset = FlxG.random.int(8, 24); boyfriend.playAnim('scared', true); gf.playAnim('scared', true); } var danced:Bool = false; override function stepHit() { super.stepHit(); if (FlxG.sound.music.time > Conductor.songPosition + 20 || FlxG.sound.music.time < Conductor.songPosition - 20) { resyncVocals(); } #if windows if (executeModchart && luaModchart != null) { luaModchart.setVar('curStep',curStep); luaModchart.executeState('stepHit',[curStep]); } #end // yes this updates every step. // yes this is bad // but i'm doing it to update misses and accuracy #if windows // Song duration in a float, useful for the time left feature songLength = FlxG.sound.music.length; // Updating Discord Rich Presence (with Time Left) DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "Acc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC,true, songLength - Conductor.songPosition); #end } var lightningStrikeBeat:Int = 0; var lightningOffset:Int = 8; override function beatHit() { super.beatHit(); if (generatedMusic) { notes.sort(FlxSort.byY, (PlayStateChangeables.useDownscroll ? FlxSort.ASCENDING : FlxSort.DESCENDING)); } #if windows if (executeModchart && luaModchart != null) { luaModchart.setVar('curBeat',curBeat); luaModchart.executeState('beatHit',[curBeat]); } #end if (curSong == 'Tutorial' && dad.curCharacter == 'gf') { if (curBeat % 2 == 1 && dad.animOffsets.exists('danceLeft')) dad.playAnim('danceLeft'); if (curBeat % 2 == 0 && dad.animOffsets.exists('danceRight')) dad.playAnim('danceRight'); } if (SONG.notes[Math.floor(curStep / 16)] != null) { if (SONG.notes[Math.floor(curStep / 16)].changeBPM) { Conductor.changeBPM(SONG.notes[Math.floor(curStep / 16)].bpm); FlxG.log.add('CHANGED BPM!'); } // else // Conductor.changeBPM(SONG.bpm); // Dad doesnt interupt his own notes if (SONG.notes[Math.floor(curStep / 16)].mustHitSection && dad.curCharacter != 'gf') dad.dance(); } // FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM); wiggleShit.update(Conductor.crochet); if (FlxG.save.data.camzoom) { // HARDCODING FOR MILF ZOOMS! if (curSong.toLowerCase() == 'milf' && curBeat >= 168 && curBeat < 200 && camZooming && FlxG.camera.zoom < 1.35) { FlxG.camera.zoom += 0.015; camHUD.zoom += 0.03; } if (camZooming && FlxG.camera.zoom < 1.35 && curBeat % 4 == 0) { FlxG.camera.zoom += 0.015; camHUD.zoom += 0.03; } } iconP1.setGraphicSize(Std.int(iconP1.width + 30)); iconP2.setGraphicSize(Std.int(iconP2.width + 30)); iconP1.updateHitbox(); iconP2.updateHitbox(); if (curBeat % gfSpeed == 0) { gf.dance(); } if (!boyfriend.animation.curAnim.name.startsWith("sing")) { boyfriend.playAnim('idle'); } if (!dad.animation.curAnim.name.startsWith("sing")) { dad.dance(); } if (curBeat % 8 == 7 && curSong == 'Bopeebo') { boyfriend.playAnim('hey', true); } if (curBeat % 16 == 15 && SONG.song == 'Tutorial' && dad.curCharacter == 'gf' && curBeat > 16 && curBeat < 48) { boyfriend.playAnim('hey', true); dad.playAnim('cheer', true); } switch (curStage) { case 'school': if(FlxG.save.data.distractions){ bgGirls.dance(); } case 'mall': if(FlxG.save.data.distractions){ upperBoppers.animation.play('bop', true); bottomBoppers.animation.play('bop', true); santa.animation.play('idle', true); } case 'limo': if(FlxG.save.data.distractions){ grpLimoDancers.forEach(function(dancer:BackgroundDancer) { dancer.dance(); }); if (FlxG.random.bool(10) && fastCarCanDrive) fastCarDrive(); } case "philly": if(FlxG.save.data.distractions){ if (!trainMoving) trainCooldown += 1; if (curBeat % 4 == 0) { phillyCityLights.forEach(function(light:FlxSprite) { light.visible = false; }); curLight = FlxG.random.int(0, phillyCityLights.length - 1); phillyCityLights.members[curLight].visible = true; // phillyCityLights.members[curLight].alpha = 1; } } if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8) { if(FlxG.save.data.distractions){ trainCooldown = FlxG.random.int(-4, 0); trainStart(); } } } if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset) { if(FlxG.save.data.distractions){ lightningStrikeShit(); } } } var curLight:Int = 0; }