Kade-Engine/source/KeyBinds.hx
2021-06-25 19:42:27 +02:00

84 lines
2.7 KiB
Haxe

import flixel.FlxG;
import flixel.input.FlxInput;
import flixel.input.actions.FlxAction;
import flixel.input.actions.FlxActionInput;
import flixel.input.actions.FlxActionInputDigital;
import flixel.input.actions.FlxActionManager;
import flixel.input.actions.FlxActionSet;
import flixel.input.gamepad.FlxGamepadButton;
import flixel.input.gamepad.FlxGamepadInputID;
import flixel.input.keyboard.FlxKey;
class KeyBinds
{
public static var gamepad:Bool = false;
public static function resetBinds():Void{
FlxG.save.data.upBind = "W";
FlxG.save.data.downBind = "S";
FlxG.save.data.leftBind = "A";
FlxG.save.data.rightBind = "D";
FlxG.save.data.killBind = "R";
FlxG.save.data.gpupBind = "DPAD_UP";
FlxG.save.data.gpdownBind = "DPAD_DOWN";
FlxG.save.data.gpleftBind = "DPAD_LEFT";
FlxG.save.data.gprightBind = "DPAD_RIGHT";
PlayerSettings.player1.controls.loadKeyBinds();
}
public static function keyCheck():Void
{
if(FlxG.save.data.upBind == null){
FlxG.save.data.upBind = "W";
trace("No UP");
}
if (StringTools.contains(FlxG.save.data.upBind,"NUMPAD"))
FlxG.save.data.upBind = "W";
if(FlxG.save.data.downBind == null){
FlxG.save.data.downBind = "S";
trace("No DOWN");
}
if (StringTools.contains(FlxG.save.data.downBind,"NUMPAD"))
FlxG.save.data.downBind = "S";
if(FlxG.save.data.leftBind == null){
FlxG.save.data.leftBind = "A";
trace("No LEFT");
}
if (StringTools.contains(FlxG.save.data.leftBind,"NUMPAD"))
FlxG.save.data.leftBind = "A";
if(FlxG.save.data.rightBind == null){
FlxG.save.data.rightBind = "D";
trace("No RIGHT");
}
if (StringTools.contains(FlxG.save.data.rightBind,"NUMPAD"))
FlxG.save.data.rightBind = "D";
if(FlxG.save.data.gpupBind == null){
FlxG.save.data.gpupBind = "DPAD_UP";
trace("No GUP");
}
if(FlxG.save.data.gpdownBind == null){
FlxG.save.data.gpdownBind = "DPAD_DOWN";
trace("No GDOWN");
}
if(FlxG.save.data.gpleftBind == null){
FlxG.save.data.gpleftBind = "DPAD_LEFT";
trace("No GLEFT");
}
if(FlxG.save.data.gprightBind == null){
FlxG.save.data.gprightBind = "DPAD_RIGHT";
trace("No GRIGHT");
}
if(FlxG.save.data.killBind == null){
FlxG.save.data.killBind = "R";
trace("No KILL");
}
trace('${FlxG.save.data.leftBind}-${FlxG.save.data.downBind}-${FlxG.save.data.upBind}-${FlxG.save.data.rightBind}');
}
}