2021-04-18 08:56:39 -07:00

29 lines
622 B
Lua

function start(song) -- do nothing
end
function update(elapsed)
if difficulty == 2 and curStep > 400 then
local currentBeat = (songPos / 1000)*(bpm/60)
for i=0,7 do
setActorX(_G['defaultStrum'..i..'X'] + 32 * math.sin((currentBeat + i*0.25) * math.pi), i)
setActorY(_G['defaultStrum'..i..'Y'] + 32 * math.cos((currentBeat + i*0.25) * math.pi), i)
end
end
end
function beatHit(beat) -- do nothing
end
function stepHit(step) -- do nothing
end
function playerTwoTurn()
tweenCameraZoom(1.3,(crochet * 4) / 1000)
end
function playerOneTurn()
tweenCameraZoom(1,(crochet * 4) / 1000)
end