Kade-Engine/source/MenuCharacter.hx
CyndaquilDAC bf96409d8a improve antialiasing option
i was tired when i made the original so i improved it.
2021-08-03 16:17:40 -05:00

111 lines
3.2 KiB
Haxe

package;
import flixel.FlxSprite;
import flixel.FlxG;
import flixel.graphics.frames.FlxAtlasFrames;
class CharacterSetting
{
public var x(default, null):Int;
public var y(default, null):Int;
public var scale(default, null):Float;
public var flipped(default, null):Bool;
public function new(x:Int = 0, y:Int = 0, scale:Float = 1.0, flipped:Bool = false)
{
this.x = x;
this.y = y;
this.scale = scale;
this.flipped = flipped;
}
}
class MenuCharacter extends FlxSprite
{
private static var settings:Map<String, CharacterSetting> = [
'bf' => new CharacterSetting(0, -20, 1.0, true),
'gf' => new CharacterSetting(50, 80, 1.5, true),
'dad' => new CharacterSetting(-15, 130),
'spooky' => new CharacterSetting(20, 30),
'pico' => new CharacterSetting(0, 0, 1.0, true),
'mom' => new CharacterSetting(-30, 140, 0.85),
'parents-christmas' => new CharacterSetting(100, 130, 1.8),
'senpai' => new CharacterSetting(-40, -45, 1.4)
];
private var flipped:Bool = false;
//questionable variable name lmfao
private var goesLeftNRight:Bool = false;
private var danceLeft:Bool = false;
private var character:String = '';
public function new(x:Int, y:Int, scale:Float, flipped:Bool)
{
super(x, y);
this.flipped = flipped;
antialiasing = FlxG.save.data.antialiasing;
frames = Paths.getSparrowAtlas('campaign_menu_UI_characters');
animation.addByPrefix('bf', "BF idle dance white", 24, false);
animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false);
animation.addByIndices('gf-left', 'GF Dancing Beat WHITE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
animation.addByIndices('gf-right', 'GF Dancing Beat WHITE', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24, false);
animation.addByIndices('spooky-left', 'spooky dance idle BLACK LINES', [0, 2, 6], "", 12, false);
animation.addByIndices('spooky-right', 'spooky dance idle BLACK LINES', [8, 10, 12, 14], "", 12, false);
animation.addByPrefix('pico', "Pico Idle Dance", 24, false);
animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24, false);
animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24, false);
animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24, false);
setGraphicSize(Std.int(width * scale));
updateHitbox();
}
public function setCharacter(character:String):Void
{
var sameCharacter:Bool = character == this.character;
this.character = character;
if (character == '')
{
visible = false;
return;
}
else
{
visible = true;
}
if (!sameCharacter) {
bopHead(true);
}
var setting:CharacterSetting = settings[character];
offset.set(setting.x, setting.y);
setGraphicSize(Std.int(width * setting.scale));
flipX = setting.flipped != flipped;
}
public function bopHead(LastFrame:Bool = false):Void
{
if (character == 'gf' || character == 'spooky') {
danceLeft = !danceLeft;
if (danceLeft)
animation.play(character + "-left", true);
else
animation.play(character + "-right", true);
} else {
//no spooky nor girlfriend so we do da normal animation
if (animation.name == "bfConfirm")
return;
animation.play(character, true);
}
if (LastFrame) {
animation.finish();
}
}
}