Kade-Engine/source/MainMenuState.hx
Sector03 03c150201e magenta menu bg scroll factor fix
idk why this was changed in the first place but the scrollfactor is now the same as the yellow bg so it doesn't jitter up and down a little bit when menu flashes
2021-05-18 16:34:23 -04:00

254 lines
6.0 KiB
Haxe

package;
import Controls.KeyboardScheme;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.effects.FlxFlicker;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import io.newgrounds.NG;
import lime.app.Application;
#if windows
import Discord.DiscordClient;
#end
using StringTools;
class MainMenuState extends MusicBeatState
{
var curSelected:Int = 0;
var menuItems:FlxTypedGroup<FlxSprite>;
#if !switch
var optionShit:Array<String> = ['story mode', 'freeplay', 'donate', 'options'];
#else
var optionShit:Array<String> = ['story mode', 'freeplay'];
#end
var newGaming:FlxText;
var newGaming2:FlxText;
var newInput:Bool = true;
public static var nightly:String = "";
public static var kadeEngineVer:String = "1.4.2" + nightly;
public static var gameVer:String = "0.2.7.1";
var magenta:FlxSprite;
var camFollow:FlxObject;
override function create()
{
#if windows
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
if (!FlxG.sound.music.playing)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
}
persistentUpdate = persistentDraw = true;
var bg:FlxSprite = new FlxSprite(-80).loadGraphic(Paths.image('menuBG'));
bg.scrollFactor.x = 0;
bg.scrollFactor.y = 0.15;
bg.setGraphicSize(Std.int(bg.width * 1.1));
bg.updateHitbox();
bg.screenCenter();
bg.antialiasing = true;
add(bg);
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
magenta = new FlxSprite(-80).loadGraphic(Paths.image('menuDesat'));
magenta.scrollFactor.x = 0;
magenta.scrollFactor.y = 0.15;
magenta.setGraphicSize(Std.int(magenta.width * 1.1));
magenta.updateHitbox();
magenta.screenCenter();
magenta.visible = false;
magenta.antialiasing = true;
magenta.color = 0xFFfd719b;
add(magenta);
// magenta.scrollFactor.set();
menuItems = new FlxTypedGroup<FlxSprite>();
add(menuItems);
var tex = Paths.getSparrowAtlas('FNF_main_menu_assets');
for (i in 0...optionShit.length)
{
var menuItem:FlxSprite = new FlxSprite(0, 60 + (i * 160));
menuItem.frames = tex;
menuItem.animation.addByPrefix('idle', optionShit[i] + " basic", 24);
menuItem.animation.addByPrefix('selected', optionShit[i] + " white", 24);
menuItem.animation.play('idle');
menuItem.ID = i;
menuItem.screenCenter(X);
menuItems.add(menuItem);
menuItem.scrollFactor.set();
menuItem.antialiasing = true;
}
FlxG.camera.follow(camFollow, null, 0.60 * (60 / FlxG.save.data.fpsCap));
var versionShit:FlxText = new FlxText(5, FlxG.height - 18, 0, gameVer + (Main.watermarks ? " FNF - " + kadeEngineVer + " Kade Engine" : ""), 12);
versionShit.scrollFactor.set();
versionShit.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
add(versionShit);
// NG.core.calls.event.logEvent('swag').send();
if (FlxG.save.data.dfjk)
controls.setKeyboardScheme(KeyboardScheme.Solo, true);
else
controls.setKeyboardScheme(KeyboardScheme.Duo(true), true);
changeItem();
super.create();
}
var selectedSomethin:Bool = false;
override function update(elapsed:Float)
{
if (FlxG.sound.music.volume < 0.8)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
if (!selectedSomethin)
{
if (controls.UP_P)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(-1);
}
if (controls.DOWN_P)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
changeItem(1);
}
if (controls.BACK)
{
FlxG.switchState(new TitleState());
}
if (controls.ACCEPT)
{
if (optionShit[curSelected] == 'donate')
{
#if linux
Sys.command('/usr/bin/xdg-open', ["https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game", "&"]);
#else
FlxG.openURL('https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game');
#end
}
else
{
selectedSomethin = true;
FlxG.sound.play(Paths.sound('confirmMenu'));
if (FlxG.save.data.flashing)
FlxFlicker.flicker(magenta, 1.1, 0.15, false);
menuItems.forEach(function(spr:FlxSprite)
{
if (curSelected != spr.ID)
{
FlxTween.tween(spr, {alpha: 0}, 1.3, {
ease: FlxEase.quadOut,
onComplete: function(twn:FlxTween)
{
spr.kill();
}
});
}
else
{
if (FlxG.save.data.flashing)
{
FlxFlicker.flicker(spr, 1, 0.06, false, false, function(flick:FlxFlicker)
{
goToState();
});
}
else
{
new FlxTimer().start(1, function(tmr:FlxTimer)
{
goToState();
});
}
}
});
}
}
}
super.update(elapsed);
menuItems.forEach(function(spr:FlxSprite)
{
spr.screenCenter(X);
});
}
function goToState()
{
var daChoice:String = optionShit[curSelected];
switch (daChoice)
{
case 'story mode':
FlxG.switchState(new StoryMenuState());
trace("Story Menu Selected");
case 'freeplay':
FlxG.switchState(new FreeplayState());
trace("Freeplay Menu Selected");
case 'options':
FlxG.switchState(new OptionsMenu());
}
}
function changeItem(huh:Int = 0)
{
curSelected += huh;
if (curSelected >= menuItems.length)
curSelected = 0;
if (curSelected < 0)
curSelected = menuItems.length - 1;
menuItems.forEach(function(spr:FlxSprite)
{
spr.animation.play('idle');
if (spr.ID == curSelected)
{
spr.animation.play('selected');
camFollow.setPosition(spr.getGraphicMidpoint().x, spr.getGraphicMidpoint().y);
}
spr.updateHitbox();
});
}
}