Kade-Engine/source/MusicBeatState.hx
2021-05-08 18:26:38 -07:00

115 lines
2.4 KiB
Haxe

package;
#if windows
import Discord.DiscordClient;
#end
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import openfl.Lib;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxUIState;
import flixel.math.FlxRect;
import flixel.util.FlxTimer;
class MusicBeatState extends FlxUIState
{
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function create()
{
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap);
if (transIn != null)
trace('reg ' + transIn.region);
super.create();
}
var array:Array<FlxColor> = [
FlxColor.fromRGB(148, 0, 211),
FlxColor.fromRGB(75, 0, 130),
FlxColor.fromRGB(0, 0, 255),
FlxColor.fromRGB(0, 255, 0),
FlxColor.fromRGB(255, 255, 0),
FlxColor.fromRGB(255, 127, 0),
FlxColor.fromRGB(255, 0 , 0)
];
var skippedFrames = 0;
override function update(elapsed:Float)
{
//everyStep();
var oldStep:Int = curStep;
updateCurStep();
updateBeat();
if (oldStep != curStep && curStep > 0)
stepHit();
if (FlxG.save.data.fpsRain && skippedFrames >= 6)
{
if (currentColor >= array.length)
currentColor = 0;
(cast (Lib.current.getChildAt(0), Main)).changeFPSColor(array[currentColor]);
currentColor++;
skippedFrames = 0;
}
else
skippedFrames++;
if ((cast (Lib.current.getChildAt(0), Main)).getFPSCap != FlxG.save.data.fpsCap && FlxG.save.data.fpsCap <= 290)
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(FlxG.save.data.fpsCap);
super.update(elapsed);
}
private function updateBeat():Void
{
lastBeat = curStep;
curBeat = Math.floor(curStep / 4);
}
public static var currentColor = 0;
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
{
if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
}
public function stepHit():Void
{
if (curStep % 4 == 0)
beatHit();
}
public function beatHit():Void
{
//do literally nothing dumbass
}
}