Kade-Engine/source/PlayState.hx
Sector03 fc5f5f6218 result screen loop fix
if result screen was turned off and played under freeplay it would load up the playstate again instead of sending the player directly back to the freeplay menu
2021-06-20 02:08:57 -04:00

3821 lines
104 KiB
Haxe

package;
import webm.WebmPlayer;
import flixel.input.keyboard.FlxKey;
import haxe.Exception;
import openfl.geom.Matrix;
import openfl.display.BitmapData;
import openfl.utils.AssetType;
import lime.graphics.Image;
import flixel.graphics.FlxGraphic;
import openfl.utils.AssetManifest;
import openfl.utils.AssetLibrary;
import flixel.system.FlxAssets;
import lime.app.Application;
import lime.media.AudioContext;
import lime.media.AudioManager;
import openfl.Lib;
import Section.SwagSection;
import Song.SwagSong;
import WiggleEffect.WiggleEffectType;
import flixel.FlxBasic;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxGame;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.FlxSubState;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.effects.FlxTrail;
import flixel.addons.effects.FlxTrailArea;
import flixel.addons.effects.chainable.FlxEffectSprite;
import flixel.addons.effects.chainable.FlxWaveEffect;
import flixel.addons.transition.FlxTransitionableState;
import flixel.graphics.atlas.FlxAtlas;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxCollision;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import flixel.util.FlxStringUtil;
import flixel.util.FlxTimer;
import haxe.Json;
import lime.utils.Assets;
import openfl.display.BlendMode;
import openfl.display.StageQuality;
import openfl.filters.ShaderFilter;
#if windows
import Discord.DiscordClient;
#end
#if windows
import Sys;
import sys.FileSystem;
#end
using StringTools;
class PlayState extends MusicBeatState
{
public static var instance:PlayState = null;
public static var curStage:String = '';
public static var SONG:SwagSong;
public static var isStoryMode:Bool = false;
public static var storyWeek:Int = 0;
public static var storyPlaylist:Array<String> = [];
public static var storyDifficulty:Int = 1;
public static var weekSong:Int = 0;
public static var weekScore:Int = 0;
public static var shits:Int = 0;
public static var bads:Int = 0;
public static var goods:Int = 0;
public static var sicks:Int = 0;
public static var songPosBG:FlxSprite;
public static var songPosBar:FlxBar;
public static var rep:Replay;
public static var loadRep:Bool = false;
public static var noteBools:Array<Bool> = [false, false, false, false];
var halloweenLevel:Bool = false;
var songLength:Float = 0;
var kadeEngineWatermark:FlxText;
#if windows
// Discord RPC variables
var storyDifficultyText:String = "";
var iconRPC:String = "";
var detailsText:String = "";
var detailsPausedText:String = "";
#end
private var vocals:FlxSound;
public var originalX:Float;
public static var dad:Character;
public static var gf:Character;
public static var boyfriend:Boyfriend;
public var notes:FlxTypedGroup<Note>;
private var unspawnNotes:Array<Note> = [];
public var strumLine:FlxSprite;
private var curSection:Int = 0;
private var camFollow:FlxObject;
private static var prevCamFollow:FlxObject;
public static var strumLineNotes:FlxTypedGroup<FlxSprite> = null;
public static var playerStrums:FlxTypedGroup<FlxSprite> = null;
public static var cpuStrums:FlxTypedGroup<FlxSprite> = null;
private var camZooming:Bool = false;
private var curSong:String = "";
private var gfSpeed:Int = 1;
public var health:Float = 1; //making public because sethealth doesnt work without it
private var combo:Int = 0;
public static var misses:Int = 0;
public static var campaignMisses:Int = 0;
public var accuracy:Float = 0.00;
private var accuracyDefault:Float = 0.00;
private var totalNotesHit:Float = 0;
private var totalNotesHitDefault:Float = 0;
private var totalPlayed:Int = 0;
private var ss:Bool = false;
private var healthBarBG:FlxSprite;
private var healthBar:FlxBar;
private var songPositionBar:Float = 0;
private var generatedMusic:Bool = false;
private var startingSong:Bool = false;
public var iconP1:HealthIcon; //making these public again because i may be stupid
public var iconP2:HealthIcon; //what could go wrong?
public var camHUD:FlxCamera;
private var camGame:FlxCamera;
public static var offsetTesting:Bool = false;
var notesHitArray:Array<Date> = [];
var currentFrames:Int = 0;
public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
var halloweenBG:FlxSprite;
var isHalloween:Bool = false;
var phillyCityLights:FlxTypedGroup<FlxSprite>;
var phillyTrain:FlxSprite;
var trainSound:FlxSound;
var limo:FlxSprite;
var grpLimoDancers:FlxTypedGroup<BackgroundDancer>;
var fastCar:FlxSprite;
var songName:FlxText;
var upperBoppers:FlxSprite;
var bottomBoppers:FlxSprite;
var santa:FlxSprite;
var fc:Bool = true;
var bgGirls:BackgroundGirls;
var wiggleShit:WiggleEffect = new WiggleEffect();
var talking:Bool = true;
public var songScore:Int = 0;
var songScoreDef:Int = 0;
var scoreTxt:FlxText;
var replayTxt:FlxText;
public static var campaignScore:Int = 0;
var defaultCamZoom:Float = 1.05;
public static var daPixelZoom:Float = 6;
public static var theFunne:Bool = true;
var funneEffect:FlxSprite;
var inCutscene:Bool = false;
public static var repPresses:Int = 0;
public static var repReleases:Int = 0;
public static var timeCurrently:Float = 0;
public static var timeCurrentlyR:Float = 0;
// Will fire once to prevent debug spam messages and broken animations
private var triggeredAlready:Bool = false;
// Will decide if she's even allowed to headbang at all depending on the song
private var allowedToHeadbang:Bool = false;
// Per song additive offset
public static var songOffset:Float = 0;
// BotPlay text
private var botPlayState:FlxText;
// Replay shit
private var saveNotes:Array<Dynamic> = [];
public static var highestCombo:Int = 0;
private var executeModchart = false;
// API stuff
public function addObject(object:FlxBasic) { add(object); }
public function removeObject(object:FlxBasic) { remove(object); }
override public function create()
{
instance = this;
if (FlxG.save.data.fpsCap > 290)
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(800);
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
if (!isStoryMode)
{
sicks = 0;
bads = 0;
shits = 0;
goods = 0;
}
misses = 0;
repPresses = 0;
repReleases = 0;
PlayStateChangeables.useDownscroll = FlxG.save.data.downscroll;
PlayStateChangeables.safeFrames = FlxG.save.data.frames;
PlayStateChangeables.scrollSpeed = FlxG.save.data.scrollSpeed;
PlayStateChangeables.botPlay = FlxG.save.data.botplay;
// pre lowercasing the song name (create)
var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase();
switch (songLowercase) {
case 'dad-battle': songLowercase = 'dadbattle';
case 'philly-nice': songLowercase = 'philly';
}
removedVideo = false;
#if windows
executeModchart = FileSystem.exists(Paths.lua(songLowercase + "/modchart"));
#end
#if !cpp
executeModchart = false; // FORCE disable for non cpp targets
#end
trace('Mod chart: ' + executeModchart + " - " + Paths.lua(songLowercase + "/modchart"));
#if windows
// Making difficulty text for Discord Rich Presence.
storyDifficultyText = CoolUtil.difficultyFromInt(storyDifficulty);
iconRPC = SONG.player2;
// To avoid having duplicate images in Discord assets
switch (iconRPC)
{
case 'senpai-angry':
iconRPC = 'senpai';
case 'monster-christmas':
iconRPC = 'monster';
case 'mom-car':
iconRPC = 'mom';
}
// String that contains the mode defined here so it isn't necessary to call changePresence for each mode
if (isStoryMode)
{
detailsText = "Story Mode: Week " + storyWeek;
}
else
{
detailsText = "Freeplay";
}
// String for when the game is paused
detailsPausedText = "Paused - " + detailsText;
// Updating Discord Rich Presence.
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
// var gameCam:FlxCamera = FlxG.camera;
camGame = new FlxCamera();
camHUD = new FlxCamera();
camHUD.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camHUD);
FlxCamera.defaultCameras = [camGame];
persistentUpdate = true;
persistentDraw = true;
if (SONG == null)
SONG = Song.loadFromJson('tutorial', 'tutorial');
Conductor.mapBPMChanges(SONG);
Conductor.changeBPM(SONG.bpm);
trace('INFORMATION ABOUT WHAT U PLAYIN WIT:\nFRAMES: ' + PlayStateChangeables.safeFrames + '\nZONE: ' + Conductor.safeZoneOffset + '\nTS: ' + Conductor.timeScale + '\nBotPlay : ' + PlayStateChangeables.botPlay);
//dialogue shit
switch (songLowercase)
{
case 'tutorial':
dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.'];
case 'bopeebo':
dialogue = [
'HEY!',
"You think you can just sing\nwith my daughter like that?",
"If you want to date her...",
"You're going to have to go \nthrough ME first!"
];
case 'fresh':
dialogue = ["Not too shabby boy.", ""];
case 'dadbattle':
dialogue = [
"gah you think you're hot stuff?",
"If you can beat me here...",
"Only then I will even CONSIDER letting you\ndate my daughter!"
];
case 'senpai':
dialogue = CoolUtil.coolTextFile(Paths.txt('senpai/senpaiDialogue'));
case 'roses':
dialogue = CoolUtil.coolTextFile(Paths.txt('roses/rosesDialogue'));
case 'thorns':
dialogue = CoolUtil.coolTextFile(Paths.txt('thorns/thornsDialogue'));
}
//defaults if no stage was found in chart
var stageCheck:String = 'stage';
if (SONG.stage == null) {
switch(storyWeek)
{
case 2: stageCheck = 'halloween';
case 3: stageCheck = 'philly';
case 4: stageCheck = 'limo';
case 5: if (songLowercase == 'winter-horrorland') {stageCheck = 'mallEvil';} else {stageCheck = 'mall';}
case 6: if (songLowercase == 'thorns') {stageCheck = 'schoolEvil';} else {stageCheck = 'school';}
//i should check if its stage (but this is when none is found in chart anyway)
}
} else {stageCheck = SONG.stage;}
switch(stageCheck)
{
case 'halloween':
{
curStage = 'spooky';
halloweenLevel = true;
var hallowTex = Paths.getSparrowAtlas('halloween_bg','week2');
halloweenBG = new FlxSprite(-200, -100);
halloweenBG.frames = hallowTex;
halloweenBG.animation.addByPrefix('idle', 'halloweem bg0');
halloweenBG.animation.addByPrefix('lightning', 'halloweem bg lightning strike', 24, false);
halloweenBG.animation.play('idle');
halloweenBG.antialiasing = true;
add(halloweenBG);
isHalloween = true;
}
case 'philly':
{
curStage = 'philly';
var bg:FlxSprite = new FlxSprite(-100).loadGraphic(Paths.image('philly/sky', 'week3'));
bg.scrollFactor.set(0.1, 0.1);
add(bg);
var city:FlxSprite = new FlxSprite(-10).loadGraphic(Paths.image('philly/city', 'week3'));
city.scrollFactor.set(0.3, 0.3);
city.setGraphicSize(Std.int(city.width * 0.85));
city.updateHitbox();
add(city);
phillyCityLights = new FlxTypedGroup<FlxSprite>();
if(FlxG.save.data.distractions){
add(phillyCityLights);
}
for (i in 0...5)
{
var light:FlxSprite = new FlxSprite(city.x).loadGraphic(Paths.image('philly/win' + i, 'week3'));
light.scrollFactor.set(0.3, 0.3);
light.visible = false;
light.setGraphicSize(Std.int(light.width * 0.85));
light.updateHitbox();
light.antialiasing = true;
phillyCityLights.add(light);
}
var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(Paths.image('philly/behindTrain','week3'));
add(streetBehind);
phillyTrain = new FlxSprite(2000, 360).loadGraphic(Paths.image('philly/train','week3'));
if(FlxG.save.data.distractions){
add(phillyTrain);
}
trainSound = new FlxSound().loadEmbedded(Paths.sound('train_passes','week3'));
FlxG.sound.list.add(trainSound);
// var cityLights:FlxSprite = new FlxSprite().loadGraphic(AssetPaths.win0.png);
var street:FlxSprite = new FlxSprite(-40, streetBehind.y).loadGraphic(Paths.image('philly/street','week3'));
add(street);
}
case 'limo':
{
curStage = 'limo';
defaultCamZoom = 0.90;
var skyBG:FlxSprite = new FlxSprite(-120, -50).loadGraphic(Paths.image('limo/limoSunset','week4'));
skyBG.scrollFactor.set(0.1, 0.1);
add(skyBG);
var bgLimo:FlxSprite = new FlxSprite(-200, 480);
bgLimo.frames = Paths.getSparrowAtlas('limo/bgLimo','week4');
bgLimo.animation.addByPrefix('drive', "background limo pink", 24);
bgLimo.animation.play('drive');
bgLimo.scrollFactor.set(0.4, 0.4);
add(bgLimo);
if(FlxG.save.data.distractions){
grpLimoDancers = new FlxTypedGroup<BackgroundDancer>();
add(grpLimoDancers);
for (i in 0...5)
{
var dancer:BackgroundDancer = new BackgroundDancer((370 * i) + 130, bgLimo.y - 400);
dancer.scrollFactor.set(0.4, 0.4);
grpLimoDancers.add(dancer);
}
}
var overlayShit:FlxSprite = new FlxSprite(-500, -600).loadGraphic(Paths.image('limo/limoOverlay','week4'));
overlayShit.alpha = 0.5;
// add(overlayShit);
// var shaderBullshit = new BlendModeEffect(new OverlayShader(), FlxColor.RED);
// FlxG.camera.setFilters([new ShaderFilter(cast shaderBullshit.shader)]);
// overlayShit.shader = shaderBullshit;
var limoTex = Paths.getSparrowAtlas('limo/limoDrive','week4');
limo = new FlxSprite(-120, 550);
limo.frames = limoTex;
limo.animation.addByPrefix('drive', "Limo stage", 24);
limo.animation.play('drive');
limo.antialiasing = true;
fastCar = new FlxSprite(-300, 160).loadGraphic(Paths.image('limo/fastCarLol','week4'));
// add(limo);
}
case 'mall':
{
curStage = 'mall';
defaultCamZoom = 0.80;
var bg:FlxSprite = new FlxSprite(-1000, -500).loadGraphic(Paths.image('christmas/bgWalls','week5'));
bg.antialiasing = true;
bg.scrollFactor.set(0.2, 0.2);
bg.active = false;
bg.setGraphicSize(Std.int(bg.width * 0.8));
bg.updateHitbox();
add(bg);
upperBoppers = new FlxSprite(-240, -90);
upperBoppers.frames = Paths.getSparrowAtlas('christmas/upperBop','week5');
upperBoppers.animation.addByPrefix('bop', "Upper Crowd Bob", 24, false);
upperBoppers.antialiasing = true;
upperBoppers.scrollFactor.set(0.33, 0.33);
upperBoppers.setGraphicSize(Std.int(upperBoppers.width * 0.85));
upperBoppers.updateHitbox();
if(FlxG.save.data.distractions){
add(upperBoppers);
}
var bgEscalator:FlxSprite = new FlxSprite(-1100, -600).loadGraphic(Paths.image('christmas/bgEscalator','week5'));
bgEscalator.antialiasing = true;
bgEscalator.scrollFactor.set(0.3, 0.3);
bgEscalator.active = false;
bgEscalator.setGraphicSize(Std.int(bgEscalator.width * 0.9));
bgEscalator.updateHitbox();
add(bgEscalator);
var tree:FlxSprite = new FlxSprite(370, -250).loadGraphic(Paths.image('christmas/christmasTree','week5'));
tree.antialiasing = true;
tree.scrollFactor.set(0.40, 0.40);
add(tree);
bottomBoppers = new FlxSprite(-300, 140);
bottomBoppers.frames = Paths.getSparrowAtlas('christmas/bottomBop','week5');
bottomBoppers.animation.addByPrefix('bop', 'Bottom Level Boppers', 24, false);
bottomBoppers.antialiasing = true;
bottomBoppers.scrollFactor.set(0.9, 0.9);
bottomBoppers.setGraphicSize(Std.int(bottomBoppers.width * 1));
bottomBoppers.updateHitbox();
if(FlxG.save.data.distractions){
add(bottomBoppers);
}
var fgSnow:FlxSprite = new FlxSprite(-600, 700).loadGraphic(Paths.image('christmas/fgSnow','week5'));
fgSnow.active = false;
fgSnow.antialiasing = true;
add(fgSnow);
santa = new FlxSprite(-840, 150);
santa.frames = Paths.getSparrowAtlas('christmas/santa','week5');
santa.animation.addByPrefix('idle', 'santa idle in fear', 24, false);
santa.antialiasing = true;
if(FlxG.save.data.distractions){
add(santa);
}
}
case 'mallEvil':
{
curStage = 'mallEvil';
var bg:FlxSprite = new FlxSprite(-400, -500).loadGraphic(Paths.image('christmas/evilBG','week5'));
bg.antialiasing = true;
bg.scrollFactor.set(0.2, 0.2);
bg.active = false;
bg.setGraphicSize(Std.int(bg.width * 0.8));
bg.updateHitbox();
add(bg);
var evilTree:FlxSprite = new FlxSprite(300, -300).loadGraphic(Paths.image('christmas/evilTree','week5'));
evilTree.antialiasing = true;
evilTree.scrollFactor.set(0.2, 0.2);
add(evilTree);
var evilSnow:FlxSprite = new FlxSprite(-200, 700).loadGraphic(Paths.image("christmas/evilSnow",'week5'));
evilSnow.antialiasing = true;
add(evilSnow);
}
case 'school':
{
curStage = 'school';
// defaultCamZoom = 0.9;
var bgSky = new FlxSprite().loadGraphic(Paths.image('weeb/weebSky','week6'));
bgSky.scrollFactor.set(0.1, 0.1);
add(bgSky);
var repositionShit = -200;
var bgSchool:FlxSprite = new FlxSprite(repositionShit, 0).loadGraphic(Paths.image('weeb/weebSchool','week6'));
bgSchool.scrollFactor.set(0.6, 0.90);
add(bgSchool);
var bgStreet:FlxSprite = new FlxSprite(repositionShit).loadGraphic(Paths.image('weeb/weebStreet','week6'));
bgStreet.scrollFactor.set(0.95, 0.95);
add(bgStreet);
var fgTrees:FlxSprite = new FlxSprite(repositionShit + 170, 130).loadGraphic(Paths.image('weeb/weebTreesBack','week6'));
fgTrees.scrollFactor.set(0.9, 0.9);
add(fgTrees);
var bgTrees:FlxSprite = new FlxSprite(repositionShit - 380, -800);
var treetex = Paths.getPackerAtlas('weeb/weebTrees','week6');
bgTrees.frames = treetex;
bgTrees.animation.add('treeLoop', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18], 12);
bgTrees.animation.play('treeLoop');
bgTrees.scrollFactor.set(0.85, 0.85);
add(bgTrees);
var treeLeaves:FlxSprite = new FlxSprite(repositionShit, -40);
treeLeaves.frames = Paths.getSparrowAtlas('weeb/petals','week6');
treeLeaves.animation.addByPrefix('leaves', 'PETALS ALL', 24, true);
treeLeaves.animation.play('leaves');
treeLeaves.scrollFactor.set(0.85, 0.85);
add(treeLeaves);
var widShit = Std.int(bgSky.width * 6);
bgSky.setGraphicSize(widShit);
bgSchool.setGraphicSize(widShit);
bgStreet.setGraphicSize(widShit);
bgTrees.setGraphicSize(Std.int(widShit * 1.4));
fgTrees.setGraphicSize(Std.int(widShit * 0.8));
treeLeaves.setGraphicSize(widShit);
fgTrees.updateHitbox();
bgSky.updateHitbox();
bgSchool.updateHitbox();
bgStreet.updateHitbox();
bgTrees.updateHitbox();
treeLeaves.updateHitbox();
bgGirls = new BackgroundGirls(-100, 190);
bgGirls.scrollFactor.set(0.9, 0.9);
if (songLowercase == 'roses')
{
if(FlxG.save.data.distractions){
bgGirls.getScared();
}
}
bgGirls.setGraphicSize(Std.int(bgGirls.width * daPixelZoom));
bgGirls.updateHitbox();
if(FlxG.save.data.distractions){
add(bgGirls);
}
}
case 'schoolEvil':
{
curStage = 'schoolEvil';
var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
var posX = 400;
var posY = 200;
var bg:FlxSprite = new FlxSprite(posX, posY);
bg.frames = Paths.getSparrowAtlas('weeb/animatedEvilSchool','week6');
bg.animation.addByPrefix('idle', 'background 2', 24);
bg.animation.play('idle');
bg.scrollFactor.set(0.8, 0.9);
bg.scale.set(6, 6);
add(bg);
/*
var bg:FlxSprite = new FlxSprite(posX, posY).loadGraphic(Paths.image('weeb/evilSchoolBG'));
bg.scale.set(6, 6);
// bg.setGraphicSize(Std.int(bg.width * 6));
// bg.updateHitbox();
add(bg);
var fg:FlxSprite = new FlxSprite(posX, posY).loadGraphic(Paths.image('weeb/evilSchoolFG'));
fg.scale.set(6, 6);
// fg.setGraphicSize(Std.int(fg.width * 6));
// fg.updateHitbox();
add(fg);
wiggleShit.effectType = WiggleEffectType.DREAMY;
wiggleShit.waveAmplitude = 0.01;
wiggleShit.waveFrequency = 60;
wiggleShit.waveSpeed = 0.8;
*/
// bg.shader = wiggleShit.shader;
// fg.shader = wiggleShit.shader;
/*
var waveSprite = new FlxEffectSprite(bg, [waveEffectBG]);
var waveSpriteFG = new FlxEffectSprite(fg, [waveEffectFG]);
// Using scale since setGraphicSize() doesnt work???
waveSprite.scale.set(6, 6);
waveSpriteFG.scale.set(6, 6);
waveSprite.setPosition(posX, posY);
waveSpriteFG.setPosition(posX, posY);
waveSprite.scrollFactor.set(0.7, 0.8);
waveSpriteFG.scrollFactor.set(0.9, 0.8);
// waveSprite.setGraphicSize(Std.int(waveSprite.width * 6));
// waveSprite.updateHitbox();
// waveSpriteFG.setGraphicSize(Std.int(fg.width * 6));
// waveSpriteFG.updateHitbox();
add(waveSprite);
add(waveSpriteFG);
*/
}
case 'stage':
{
defaultCamZoom = 0.9;
curStage = 'stage';
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback'));
bg.antialiasing = true;
bg.scrollFactor.set(0.9, 0.9);
bg.active = false;
add(bg);
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront'));
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
stageFront.updateHitbox();
stageFront.antialiasing = true;
stageFront.scrollFactor.set(0.9, 0.9);
stageFront.active = false;
add(stageFront);
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains'));
stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9));
stageCurtains.updateHitbox();
stageCurtains.antialiasing = true;
stageCurtains.scrollFactor.set(1.3, 1.3);
stageCurtains.active = false;
add(stageCurtains);
}
default:
{
defaultCamZoom = 0.9;
curStage = 'stage';
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(Paths.image('stageback'));
bg.antialiasing = true;
bg.scrollFactor.set(0.9, 0.9);
bg.active = false;
add(bg);
var stageFront:FlxSprite = new FlxSprite(-650, 600).loadGraphic(Paths.image('stagefront'));
stageFront.setGraphicSize(Std.int(stageFront.width * 1.1));
stageFront.updateHitbox();
stageFront.antialiasing = true;
stageFront.scrollFactor.set(0.9, 0.9);
stageFront.active = false;
add(stageFront);
var stageCurtains:FlxSprite = new FlxSprite(-500, -300).loadGraphic(Paths.image('stagecurtains'));
stageCurtains.setGraphicSize(Std.int(stageCurtains.width * 0.9));
stageCurtains.updateHitbox();
stageCurtains.antialiasing = true;
stageCurtains.scrollFactor.set(1.3, 1.3);
stageCurtains.active = false;
add(stageCurtains);
}
}
//defaults if no gf was found in chart
var gfCheck:String = 'gf';
if (SONG.gfVersion == null) {
switch(storyWeek)
{
case 4: gfCheck = 'gf-car';
case 5: gfCheck = 'gf-christmas';
case 6: gfCheck = 'gf-pixel';
}
} else {gfCheck = SONG.gfVersion;}
var curGf:String = '';
switch (gfCheck)
{
case 'gf-car':
curGf = 'gf-car';
case 'gf-christmas':
curGf = 'gf-christmas';
case 'gf-pixel':
curGf = 'gf-pixel';
default:
curGf = 'gf';
}
gf = new Character(400, 130, curGf);
gf.scrollFactor.set(0.95, 0.95);
dad = new Character(100, 100, SONG.player2);
var camPos:FlxPoint = new FlxPoint(dad.getGraphicMidpoint().x, dad.getGraphicMidpoint().y);
switch (SONG.player2)
{
case 'gf':
dad.setPosition(gf.x, gf.y);
gf.visible = false;
if (isStoryMode)
{
camPos.x += 600;
tweenCamIn();
}
case "spooky":
dad.y += 200;
case "monster":
dad.y += 100;
case 'monster-christmas':
dad.y += 130;
case 'dad':
camPos.x += 400;
case 'pico':
camPos.x += 600;
dad.y += 300;
case 'parents-christmas':
dad.x -= 500;
case 'senpai':
dad.x += 150;
dad.y += 360;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'senpai-angry':
dad.x += 150;
dad.y += 360;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
case 'spirit':
dad.x -= 150;
dad.y += 100;
camPos.set(dad.getGraphicMidpoint().x + 300, dad.getGraphicMidpoint().y);
}
boyfriend = new Boyfriend(770, 450, SONG.player1);
// REPOSITIONING PER STAGE
switch (curStage)
{
case 'limo':
boyfriend.y -= 220;
boyfriend.x += 260;
if(FlxG.save.data.distractions){
resetFastCar();
add(fastCar);
}
case 'mall':
boyfriend.x += 200;
case 'mallEvil':
boyfriend.x += 320;
dad.y -= 80;
case 'school':
boyfriend.x += 200;
boyfriend.y += 220;
gf.x += 180;
gf.y += 300;
case 'schoolEvil':
if(FlxG.save.data.distractions){
// trailArea.scrollFactor.set();
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// evilTrail.changeValuesEnabled(false, false, false, false);
// evilTrail.changeGraphic()
add(evilTrail);
// evilTrail.scrollFactor.set(1.1, 1.1);
}
boyfriend.x += 200;
boyfriend.y += 220;
gf.x += 180;
gf.y += 300;
}
add(gf);
// Shitty layering but whatev it works LOL
if (curStage == 'limo')
add(limo);
add(dad);
add(boyfriend);
if (loadRep)
{
FlxG.watch.addQuick('rep rpesses',repPresses);
FlxG.watch.addQuick('rep releases',repReleases);
// FlxG.watch.addQuick('Queued',inputsQueued);
PlayStateChangeables.useDownscroll = rep.replay.isDownscroll;
PlayStateChangeables.safeFrames = rep.replay.sf;
PlayStateChangeables.botPlay = true;
}
trace('uh ' + PlayStateChangeables.safeFrames);
trace("SF CALC: " + Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
var doof:DialogueBox = new DialogueBox(false, dialogue);
// doof.x += 70;
// doof.y = FlxG.height * 0.5;
doof.scrollFactor.set();
doof.finishThing = startCountdown;
Conductor.songPosition = -5000;
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
strumLine.scrollFactor.set();
if (PlayStateChangeables.useDownscroll)
strumLine.y = FlxG.height - 165;
strumLineNotes = new FlxTypedGroup<FlxSprite>();
add(strumLineNotes);
playerStrums = new FlxTypedGroup<FlxSprite>();
cpuStrums = new FlxTypedGroup<FlxSprite>();
// startCountdown();
if (SONG.song == null)
trace('song is null???');
else
trace('song looks gucci');
generateSong(SONG.song);
trace('generated');
// add(strumLine);
camFollow = new FlxObject(0, 0, 1, 1);
camFollow.setPosition(camPos.x, camPos.y);
if (prevCamFollow != null)
{
camFollow = prevCamFollow;
prevCamFollow = null;
}
add(camFollow);
FlxG.camera.follow(camFollow, LOCKON, 0.04 * (30 / (cast (Lib.current.getChildAt(0), Main)).getFPS()));
// FlxG.camera.setScrollBounds(0, FlxG.width, 0, FlxG.height);
FlxG.camera.zoom = defaultCamZoom;
FlxG.camera.focusOn(camFollow.getPosition());
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
FlxG.fixedTimestep = false;
if (FlxG.save.data.songPosition) // I dont wanna talk about this code :(
{
songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar'));
if (PlayStateChangeables.useDownscroll)
songPosBG.y = FlxG.height * 0.9 + 45;
songPosBG.screenCenter(X);
songPosBG.scrollFactor.set();
add(songPosBG);
songPosBar = new FlxBar(songPosBG.x + 4, songPosBG.y + 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this,
'songPositionBar', 0, 90000);
songPosBar.scrollFactor.set();
songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME);
add(songPosBar);
var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5),songPosBG.y,0,SONG.song, 16);
if (PlayStateChangeables.useDownscroll)
songName.y -= 3;
songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
songName.scrollFactor.set();
add(songName);
songName.cameras = [camHUD];
}
healthBarBG = new FlxSprite(0, FlxG.height * 0.9).loadGraphic(Paths.image('healthBar'));
if (PlayStateChangeables.useDownscroll)
healthBarBG.y = 50;
healthBarBG.screenCenter(X);
healthBarBG.scrollFactor.set();
add(healthBarBG);
healthBar = new FlxBar(healthBarBG.x + 4, healthBarBG.y + 4, RIGHT_TO_LEFT, Std.int(healthBarBG.width - 8), Std.int(healthBarBG.height - 8), this,
'health', 0, 2);
healthBar.scrollFactor.set();
healthBar.createFilledBar(0xFFFF0000, 0xFF66FF33);
// healthBar
add(healthBar);
// Add Kade Engine watermark
kadeEngineWatermark = new FlxText(4,healthBarBG.y + 50,0,SONG.song + " " + CoolUtil.difficultyFromInt(storyDifficulty) + (Main.watermarks ? " - KE " + MainMenuState.kadeEngineVer : ""), 16);
kadeEngineWatermark.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
kadeEngineWatermark.scrollFactor.set();
add(kadeEngineWatermark);
if (PlayStateChangeables.useDownscroll)
kadeEngineWatermark.y = FlxG.height * 0.9 + 45;
scoreTxt = new FlxText(FlxG.width / 2 - 235, healthBarBG.y + 50, 0, "", 20);
scoreTxt.screenCenter(X);
originalX = scoreTxt.x;
scoreTxt.scrollFactor.set();
scoreTxt.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
add(scoreTxt);
replayTxt = new FlxText(healthBarBG.x + healthBarBG.width / 2 - 75, healthBarBG.y + (PlayStateChangeables.useDownscroll ? 100 : -100), 0, "REPLAY", 20);
replayTxt.setFormat(Paths.font("vcr.ttf"), 42, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
replayTxt.borderSize = 4;
replayTxt.borderQuality = 2;
replayTxt.scrollFactor.set();
if (loadRep)
{
add(replayTxt);
}
// Literally copy-paste of the above, fu
botPlayState = new FlxText(healthBarBG.x + healthBarBG.width / 2 - 75, healthBarBG.y + (PlayStateChangeables.useDownscroll ? 100 : -100), 0, "BOTPLAY", 20);
botPlayState.setFormat(Paths.font("vcr.ttf"), 42, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
botPlayState.scrollFactor.set();
botPlayState.borderSize = 4;
botPlayState.borderQuality = 2;
if(PlayStateChangeables.botPlay && !loadRep) add(botPlayState);
iconP1 = new HealthIcon(SONG.player1, true);
iconP1.y = healthBar.y - (iconP1.height / 2);
add(iconP1);
iconP2 = new HealthIcon(SONG.player2, false);
iconP2.y = healthBar.y - (iconP2.height / 2);
add(iconP2);
strumLineNotes.cameras = [camHUD];
notes.cameras = [camHUD];
healthBar.cameras = [camHUD];
healthBarBG.cameras = [camHUD];
iconP1.cameras = [camHUD];
iconP2.cameras = [camHUD];
scoreTxt.cameras = [camHUD];
doof.cameras = [camHUD];
if (FlxG.save.data.songPosition)
{
songPosBG.cameras = [camHUD];
songPosBar.cameras = [camHUD];
}
kadeEngineWatermark.cameras = [camHUD];
if (loadRep)
replayTxt.cameras = [camHUD];
// if (SONG.song == 'South')
// FlxG.camera.alpha = 0.7;
// UI_camera.zoom = 1;
// cameras = [FlxG.cameras.list[1]];
startingSong = true;
trace('starting');
if (isStoryMode)
{
switch (StringTools.replace(curSong," ", "-").toLowerCase())
{
case "winter-horrorland":
var blackScreen:FlxSprite = new FlxSprite(0, 0).makeGraphic(Std.int(FlxG.width * 2), Std.int(FlxG.height * 2), FlxColor.BLACK);
add(blackScreen);
blackScreen.scrollFactor.set();
camHUD.visible = false;
new FlxTimer().start(0.1, function(tmr:FlxTimer)
{
remove(blackScreen);
FlxG.sound.play(Paths.sound('Lights_Turn_On'));
camFollow.y = -2050;
camFollow.x += 200;
FlxG.camera.focusOn(camFollow.getPosition());
FlxG.camera.zoom = 1.5;
new FlxTimer().start(0.8, function(tmr:FlxTimer)
{
camHUD.visible = true;
remove(blackScreen);
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom}, 2.5, {
ease: FlxEase.quadInOut,
onComplete: function(twn:FlxTween)
{
startCountdown();
}
});
});
});
case 'senpai':
schoolIntro(doof);
case 'roses':
FlxG.sound.play(Paths.sound('ANGRY'));
schoolIntro(doof);
case 'thorns':
schoolIntro(doof);
default:
startCountdown();
}
}
else
{
switch (curSong.toLowerCase())
{
default:
startCountdown();
}
}
if (!loadRep)
rep = new Replay("na");
super.create();
}
function schoolIntro(?dialogueBox:DialogueBox):Void
{
var black:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
black.scrollFactor.set();
add(black);
var red:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, 0xFFff1b31);
red.scrollFactor.set();
var senpaiEvil:FlxSprite = new FlxSprite();
senpaiEvil.frames = Paths.getSparrowAtlas('weeb/senpaiCrazy');
senpaiEvil.animation.addByPrefix('idle', 'Senpai Pre Explosion', 24, false);
senpaiEvil.setGraphicSize(Std.int(senpaiEvil.width * 6));
senpaiEvil.scrollFactor.set();
senpaiEvil.updateHitbox();
senpaiEvil.screenCenter();
if (StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'roses' || StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'thorns')
{
remove(black);
if (StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'thorns')
{
add(red);
}
}
new FlxTimer().start(0.3, function(tmr:FlxTimer)
{
black.alpha -= 0.15;
if (black.alpha > 0)
{
tmr.reset(0.3);
}
else
{
if (dialogueBox != null)
{
inCutscene = true;
if (StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase() == 'thorns')
{
add(senpaiEvil);
senpaiEvil.alpha = 0;
new FlxTimer().start(0.3, function(swagTimer:FlxTimer)
{
senpaiEvil.alpha += 0.15;
if (senpaiEvil.alpha < 1)
{
swagTimer.reset();
}
else
{
senpaiEvil.animation.play('idle');
FlxG.sound.play(Paths.sound('Senpai_Dies'), 1, false, null, true, function()
{
remove(senpaiEvil);
remove(red);
FlxG.camera.fade(FlxColor.WHITE, 0.01, true, function()
{
add(dialogueBox);
}, true);
});
new FlxTimer().start(3.2, function(deadTime:FlxTimer)
{
FlxG.camera.fade(FlxColor.WHITE, 1.6, false);
});
}
});
}
else
{
add(dialogueBox);
}
}
else
startCountdown();
remove(black);
}
});
}
var startTimer:FlxTimer;
var perfectMode:Bool = false;
var luaWiggles:Array<WiggleEffect> = [];
#if windows
public static var luaModchart:ModchartState = null;
#end
function startCountdown():Void
{
inCutscene = false;
generateStaticArrows(0);
generateStaticArrows(1);
#if windows
// pre lowercasing the song name (startCountdown)
var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase();
switch (songLowercase) {
case 'dad-battle': songLowercase = 'dadbattle';
case 'philly-nice': songLowercase = 'philly';
}
if (executeModchart)
{
luaModchart = ModchartState.createModchartState();
luaModchart.executeState('start',[songLowercase]);
}
#end
talking = false;
startedCountdown = true;
Conductor.songPosition = 0;
Conductor.songPosition -= Conductor.crochet * 5;
var swagCounter:Int = 0;
startTimer = new FlxTimer().start(Conductor.crochet / 1000, function(tmr:FlxTimer)
{
dad.dance();
gf.dance();
boyfriend.playAnim('idle');
var introAssets:Map<String, Array<String>> = new Map<String, Array<String>>();
introAssets.set('default', ['ready', "set", "go"]);
introAssets.set('school', [
'weeb/pixelUI/ready-pixel',
'weeb/pixelUI/set-pixel',
'weeb/pixelUI/date-pixel'
]);
introAssets.set('schoolEvil', [
'weeb/pixelUI/ready-pixel',
'weeb/pixelUI/set-pixel',
'weeb/pixelUI/date-pixel'
]);
var introAlts:Array<String> = introAssets.get('default');
var altSuffix:String = "";
for (value in introAssets.keys())
{
if (value == curStage)
{
introAlts = introAssets.get(value);
altSuffix = '-pixel';
}
}
switch (swagCounter)
{
case 0:
FlxG.sound.play(Paths.sound('intro3' + altSuffix), 0.6);
case 1:
var ready:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[0]));
ready.scrollFactor.set();
ready.updateHitbox();
if (curStage.startsWith('school'))
ready.setGraphicSize(Std.int(ready.width * daPixelZoom));
ready.screenCenter();
add(ready);
FlxTween.tween(ready, {y: ready.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
ready.destroy();
}
});
FlxG.sound.play(Paths.sound('intro2' + altSuffix), 0.6);
case 2:
var set:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[1]));
set.scrollFactor.set();
if (curStage.startsWith('school'))
set.setGraphicSize(Std.int(set.width * daPixelZoom));
set.screenCenter();
add(set);
FlxTween.tween(set, {y: set.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
set.destroy();
}
});
FlxG.sound.play(Paths.sound('intro1' + altSuffix), 0.6);
case 3:
var go:FlxSprite = new FlxSprite().loadGraphic(Paths.image(introAlts[2]));
go.scrollFactor.set();
if (curStage.startsWith('school'))
go.setGraphicSize(Std.int(go.width * daPixelZoom));
go.updateHitbox();
go.screenCenter();
add(go);
FlxTween.tween(go, {y: go.y += 100, alpha: 0}, Conductor.crochet / 1000, {
ease: FlxEase.cubeInOut,
onComplete: function(twn:FlxTween)
{
go.destroy();
}
});
FlxG.sound.play(Paths.sound('introGo' + altSuffix), 0.6);
case 4:
}
swagCounter += 1;
// generateSong('fresh');
}, 5);
}
var previousFrameTime:Int = 0;
var lastReportedPlayheadPosition:Int = 0;
var songTime:Float = 0;
var songStarted = false;
function startSong():Void
{
startingSong = false;
songStarted = true;
previousFrameTime = FlxG.game.ticks;
lastReportedPlayheadPosition = 0;
if (!paused)
{
FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
}
FlxG.sound.music.onComplete = endSong;
vocals.play();
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
if (FlxG.save.data.songPosition)
{
remove(songPosBG);
remove(songPosBar);
remove(songName);
songPosBG = new FlxSprite(0, 10).loadGraphic(Paths.image('healthBar'));
if (PlayStateChangeables.useDownscroll)
songPosBG.y = FlxG.height * 0.9 + 45;
songPosBG.screenCenter(X);
songPosBG.scrollFactor.set();
add(songPosBG);
songPosBar = new FlxBar(songPosBG.x + 4, songPosBG.y + 4, LEFT_TO_RIGHT, Std.int(songPosBG.width - 8), Std.int(songPosBG.height - 8), this,
'songPositionBar', 0, songLength - 1000);
songPosBar.numDivisions = 1000;
songPosBar.scrollFactor.set();
songPosBar.createFilledBar(FlxColor.GRAY, FlxColor.LIME);
add(songPosBar);
var songName = new FlxText(songPosBG.x + (songPosBG.width / 2) - (SONG.song.length * 5),songPosBG.y,0,SONG.song, 16);
if (PlayStateChangeables.useDownscroll)
songName.y -= 3;
songName.setFormat(Paths.font("vcr.ttf"), 16, FlxColor.WHITE, RIGHT, FlxTextBorderStyle.OUTLINE,FlxColor.BLACK);
songName.scrollFactor.set();
add(songName);
songPosBG.cameras = [camHUD];
songPosBar.cameras = [camHUD];
songName.cameras = [camHUD];
}
// Song check real quick
switch(curSong)
{
case 'Bopeebo' | 'Philly Nice' | 'Blammed' | 'Cocoa' | 'Eggnog': allowedToHeadbang = true;
default: allowedToHeadbang = false;
}
if (useVideo)
GlobalVideo.get().resume();
#if windows
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
}
var debugNum:Int = 0;
private function generateSong(dataPath:String):Void
{
// FlxG.log.add(ChartParser.parse());
var songData = SONG;
Conductor.changeBPM(songData.bpm);
curSong = songData.song;
if (SONG.needsVoices)
vocals = new FlxSound().loadEmbedded(Paths.voices(PlayState.SONG.song));
else
vocals = new FlxSound();
trace('loaded vocals');
FlxG.sound.list.add(vocals);
notes = new FlxTypedGroup<Note>();
add(notes);
var noteData:Array<SwagSection>;
// NEW SHIT
noteData = songData.notes;
var playerCounter:Int = 0;
// Per song offset check
#if windows
// pre lowercasing the song name (generateSong)
var songLowercase = StringTools.replace(PlayState.SONG.song, " ", "-").toLowerCase();
switch (songLowercase) {
case 'dad-battle': songLowercase = 'dadbattle';
case 'philly-nice': songLowercase = 'philly';
}
var songPath = 'assets/data/' + songLowercase + '/';
for(file in sys.FileSystem.readDirectory(songPath))
{
var path = haxe.io.Path.join([songPath, file]);
if(!sys.FileSystem.isDirectory(path))
{
if(path.endsWith('.offset'))
{
trace('Found offset file: ' + path);
songOffset = Std.parseFloat(file.substring(0, file.indexOf('.off')));
break;
}else {
trace('Offset file not found. Creating one @: ' + songPath);
sys.io.File.saveContent(songPath + songOffset + '.offset', '');
}
}
}
#end
var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
for (section in noteData)
{
var coolSection:Int = Std.int(section.lengthInSteps / 4);
for (songNotes in section.sectionNotes)
{
var daStrumTime:Float = songNotes[0] + FlxG.save.data.offset + songOffset;
if (daStrumTime < 0)
daStrumTime = 0;
var daNoteData:Int = Std.int(songNotes[1] % 4);
var gottaHitNote:Bool = section.mustHitSection;
if (songNotes[1] > 3)
{
gottaHitNote = !section.mustHitSection;
}
var oldNote:Note;
if (unspawnNotes.length > 0)
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
else
oldNote = null;
var swagNote:Note = new Note(daStrumTime, daNoteData, oldNote);
swagNote.sustainLength = songNotes[2];
swagNote.scrollFactor.set(0, 0);
var susLength:Float = swagNote.sustainLength;
susLength = susLength / Conductor.stepCrochet;
unspawnNotes.push(swagNote);
for (susNote in 0...Math.floor(susLength))
{
oldNote = unspawnNotes[Std.int(unspawnNotes.length - 1)];
var sustainNote:Note = new Note(daStrumTime + (Conductor.stepCrochet * susNote) + Conductor.stepCrochet, daNoteData, oldNote, true);
sustainNote.scrollFactor.set();
unspawnNotes.push(sustainNote);
sustainNote.mustPress = gottaHitNote;
if (sustainNote.mustPress)
{
sustainNote.x += FlxG.width / 2; // general offset
}
}
swagNote.mustPress = gottaHitNote;
if (swagNote.mustPress)
{
swagNote.x += FlxG.width / 2; // general offset
}
else
{
}
}
daBeats += 1;
}
// trace(unspawnNotes.length);
// playerCounter += 1;
unspawnNotes.sort(sortByShit);
generatedMusic = true;
}
function sortByShit(Obj1:Note, Obj2:Note):Int
{
return FlxSort.byValues(FlxSort.ASCENDING, Obj1.strumTime, Obj2.strumTime);
}
private function generateStaticArrows(player:Int):Void
{
for (i in 0...4)
{
// FlxG.log.add(i);
var babyArrow:FlxSprite = new FlxSprite(0, strumLine.y);
//defaults if no noteStyle was found in chart
var noteTypeCheck:String = 'normal';
if (SONG.noteStyle == null) {
switch(storyWeek) {case 6: noteTypeCheck = 'pixel';}
} else {noteTypeCheck = SONG.noteStyle;}
switch (noteTypeCheck)
{
case 'pixel':
babyArrow.loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
babyArrow.animation.add('green', [6]);
babyArrow.animation.add('red', [7]);
babyArrow.animation.add('blue', [5]);
babyArrow.animation.add('purplel', [4]);
babyArrow.setGraphicSize(Std.int(babyArrow.width * daPixelZoom));
babyArrow.updateHitbox();
babyArrow.antialiasing = false;
switch (Math.abs(i))
{
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.add('static', [2]);
babyArrow.animation.add('pressed', [6, 10], 12, false);
babyArrow.animation.add('confirm', [14, 18], 12, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.add('static', [3]);
babyArrow.animation.add('pressed', [7, 11], 12, false);
babyArrow.animation.add('confirm', [15, 19], 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.add('static', [1]);
babyArrow.animation.add('pressed', [5, 9], 12, false);
babyArrow.animation.add('confirm', [13, 17], 24, false);
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.add('static', [0]);
babyArrow.animation.add('pressed', [4, 8], 12, false);
babyArrow.animation.add('confirm', [12, 16], 24, false);
}
case 'normal':
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.antialiasing = true;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
}
default:
babyArrow.frames = Paths.getSparrowAtlas('NOTE_assets');
babyArrow.animation.addByPrefix('green', 'arrowUP');
babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
babyArrow.antialiasing = true;
babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
switch (Math.abs(i))
{
case 0:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
case 1:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
}
}
babyArrow.updateHitbox();
babyArrow.scrollFactor.set();
if (!isStoryMode)
{
babyArrow.y -= 10;
babyArrow.alpha = 0;
FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
}
babyArrow.ID = i;
switch (player)
{
case 0:
cpuStrums.add(babyArrow);
case 1:
playerStrums.add(babyArrow);
}
babyArrow.animation.play('static');
babyArrow.x += 50;
babyArrow.x += ((FlxG.width / 2) * player);
cpuStrums.forEach(function(spr:FlxSprite)
{
spr.centerOffsets(); //CPU arrows start out slightly off-center
});
strumLineNotes.add(babyArrow);
}
}
function tweenCamIn():Void
{
FlxTween.tween(FlxG.camera, {zoom: 1.3}, (Conductor.stepCrochet * 4 / 1000), {ease: FlxEase.elasticInOut});
}
override function openSubState(SubState:FlxSubState)
{
if (paused)
{
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
vocals.pause();
}
#if windows
DiscordClient.changePresence("PAUSED on " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "Acc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
if (!startTimer.finished)
startTimer.active = false;
}
super.openSubState(SubState);
}
override function closeSubState()
{
if (paused)
{
if (FlxG.sound.music != null && !startingSong)
{
resyncVocals();
}
if (!startTimer.finished)
startTimer.active = true;
paused = false;
#if windows
if (startTimer.finished)
{
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses, iconRPC, true, songLength - Conductor.songPosition);
}
else
{
DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), iconRPC);
}
#end
}
super.closeSubState();
}
function resyncVocals():Void
{
vocals.pause();
FlxG.sound.music.play();
Conductor.songPosition = FlxG.sound.music.time;
vocals.time = Conductor.songPosition;
vocals.play();
#if windows
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
}
private var paused:Bool = false;
var startedCountdown:Bool = false;
var canPause:Bool = true;
var nps:Int = 0;
var maxNPS:Int = 0;
public static var songRate = 1.5;
public var stopUpdate = false;
public var removedVideo = false;
override public function update(elapsed:Float)
{
#if !debug
perfectMode = false;
#end
if (PlayStateChangeables.botPlay && FlxG.keys.justPressed.ONE)
camHUD.visible = !camHUD.visible;
if (useVideo && GlobalVideo.get() != null && !stopUpdate)
{
if (GlobalVideo.get().ended && !removedVideo)
{
remove(videoSprite);
FlxG.stage.window.onFocusOut.remove(focusOut);
FlxG.stage.window.onFocusIn.remove(focusIn);
removedVideo = true;
}
}
#if windows
if (executeModchart && luaModchart != null && songStarted)
{
luaModchart.setVar('songPos',Conductor.songPosition);
luaModchart.setVar('hudZoom', camHUD.zoom);
luaModchart.setVar('cameraZoom',FlxG.camera.zoom);
luaModchart.executeState('update', [elapsed]);
for (i in luaWiggles)
{
trace('wiggle le gaming');
i.update(elapsed);
}
/*for (i in 0...strumLineNotes.length) {
var member = strumLineNotes.members[i];
member.x = luaModchart.getVar("strum" + i + "X", "float");
member.y = luaModchart.getVar("strum" + i + "Y", "float");
member.angle = luaModchart.getVar("strum" + i + "Angle", "float");
}*/
FlxG.camera.angle = luaModchart.getVar('cameraAngle', 'float');
camHUD.angle = luaModchart.getVar('camHudAngle','float');
if (luaModchart.getVar("showOnlyStrums",'bool'))
{
healthBarBG.visible = false;
kadeEngineWatermark.visible = false;
healthBar.visible = false;
iconP1.visible = false;
iconP2.visible = false;
scoreTxt.visible = false;
}
else
{
healthBarBG.visible = true;
kadeEngineWatermark.visible = true;
healthBar.visible = true;
iconP1.visible = true;
iconP2.visible = true;
scoreTxt.visible = true;
}
var p1 = luaModchart.getVar("strumLine1Visible",'bool');
var p2 = luaModchart.getVar("strumLine2Visible",'bool');
for (i in 0...4)
{
strumLineNotes.members[i].visible = p1;
if (i <= playerStrums.length)
playerStrums.members[i].visible = p2;
}
}
#end
// reverse iterate to remove oldest notes first and not invalidate the iteration
// stop iteration as soon as a note is not removed
// all notes should be kept in the correct order and this is optimal, safe to do every frame/update
{
var balls = notesHitArray.length-1;
while (balls >= 0)
{
var cock:Date = notesHitArray[balls];
if (cock != null && cock.getTime() + 1000 < Date.now().getTime())
notesHitArray.remove(cock);
else
balls = 0;
balls--;
}
nps = notesHitArray.length;
if (nps > maxNPS)
maxNPS = nps;
}
if (FlxG.keys.justPressed.NINE)
{
if (iconP1.animation.curAnim.name == 'bf-old')
iconP1.animation.play(SONG.player1);
else
iconP1.animation.play('bf-old');
}
switch (curStage)
{
case 'philly':
if (trainMoving)
{
trainFrameTiming += elapsed;
if (trainFrameTiming >= 1 / 24)
{
updateTrainPos();
trainFrameTiming = 0;
}
}
// phillyCityLights.members[curLight].alpha -= (Conductor.crochet / 1000) * FlxG.elapsed;
}
super.update(elapsed);
scoreTxt.text = Ratings.CalculateRanking(songScore,songScoreDef,nps,maxNPS,accuracy);
var lengthInPx = scoreTxt.textField.length * scoreTxt.frameHeight; // bad way but does more or less a better job
scoreTxt.x = (originalX - (lengthInPx / 2)) + 335;
if (FlxG.keys.justPressed.ENTER && startedCountdown && canPause)
{
persistentUpdate = false;
persistentDraw = true;
paused = true;
// 1 / 1000 chance for Gitaroo Man easter egg
if (FlxG.random.bool(0.1))
{
trace('GITAROO MAN EASTER EGG');
FlxG.switchState(new GitarooPause());
}
else
openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
if (FlxG.keys.justPressed.SEVEN)
{
if (useVideo)
{
GlobalVideo.get().stop();
remove(videoSprite);
FlxG.stage.window.onFocusOut.remove(focusOut);
FlxG.stage.window.onFocusIn.remove(focusIn);
removedVideo = true;
}
#if windows
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
FlxG.switchState(new ChartingState());
#if windows
if (luaModchart != null)
{
luaModchart.die();
luaModchart = null;
}
#end
}
// FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
// FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
iconP1.setGraphicSize(Std.int(FlxMath.lerp(150, iconP1.width, 0.50)));
iconP2.setGraphicSize(Std.int(FlxMath.lerp(150, iconP2.width, 0.50)));
iconP1.updateHitbox();
iconP2.updateHitbox();
var iconOffset:Int = 26;
iconP1.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01) - iconOffset);
iconP2.x = healthBar.x + (healthBar.width * (FlxMath.remapToRange(healthBar.percent, 0, 100, 100, 0) * 0.01)) - (iconP2.width - iconOffset);
if (health > 2)
health = 2;
if (healthBar.percent < 20)
iconP1.animation.curAnim.curFrame = 1;
else
iconP1.animation.curAnim.curFrame = 0;
if (healthBar.percent > 80)
iconP2.animation.curAnim.curFrame = 1;
else
iconP2.animation.curAnim.curFrame = 0;
/* if (FlxG.keys.justPressed.NINE)
FlxG.switchState(new Charting()); */
#if debug
if (FlxG.keys.justPressed.EIGHT)
{
if (useVideo)
{
GlobalVideo.get().stop();
remove(videoSprite);
FlxG.stage.window.onFocusOut.remove(focusOut);
FlxG.stage.window.onFocusIn.remove(focusIn);
removedVideo = true;
}
FlxG.switchState(new AnimationDebug(SONG.player2));
#if windows
if (luaModchart != null)
{
luaModchart.die();
luaModchart = null;
}
#end
}
if (FlxG.keys.justPressed.ZERO)
{
FlxG.switchState(new AnimationDebug(SONG.player1));
#if windows
if (luaModchart != null)
{
luaModchart.die();
luaModchart = null;
}
#end
}
#end
if (startingSong)
{
if (startedCountdown)
{
Conductor.songPosition += FlxG.elapsed * 1000;
if (Conductor.songPosition >= 0)
startSong();
}
}
else
{
// Conductor.songPosition = FlxG.sound.music.time;
Conductor.songPosition += FlxG.elapsed * 1000;
/*@:privateAccess
{
FlxG.sound.music._channel.
}*/
songPositionBar = Conductor.songPosition;
if (!paused)
{
songTime += FlxG.game.ticks - previousFrameTime;
previousFrameTime = FlxG.game.ticks;
// Interpolation type beat
if (Conductor.lastSongPos != Conductor.songPosition)
{
songTime = (songTime + Conductor.songPosition) / 2;
Conductor.lastSongPos = Conductor.songPosition;
// Conductor.songPosition += FlxG.elapsed * 1000;
// trace('MISSED FRAME');
}
}
// Conductor.lastSongPos = FlxG.sound.music.time;
}
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
{
// Make sure Girlfriend cheers only for certain songs
if(allowedToHeadbang)
{
// Don't animate GF if something else is already animating her (eg. train passing)
if(gf.animation.curAnim.name == 'danceLeft' || gf.animation.curAnim.name == 'danceRight' || gf.animation.curAnim.name == 'idle')
{
// Per song treatment since some songs will only have the 'Hey' at certain times
switch(curSong)
{
case 'Philly Nice':
{
// General duration of the song
if(curBeat < 250)
{
// Beats to skip or to stop GF from cheering
if(curBeat != 184 && curBeat != 216)
{
if(curBeat % 16 == 8)
{
// Just a garantee that it'll trigger just once
if(!triggeredAlready)
{
gf.playAnim('cheer');
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}
case 'Bopeebo':
{
// Where it starts || where it ends
if(curBeat > 5 && curBeat < 130)
{
if(curBeat % 8 == 7)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
case 'Blammed':
{
if(curBeat > 30 && curBeat < 190)
{
if(curBeat < 90 || curBeat > 128)
{
if(curBeat % 4 == 2)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}
case 'Cocoa':
{
if(curBeat < 170)
{
if(curBeat < 65 || curBeat > 130 && curBeat < 145)
{
if(curBeat % 16 == 15)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}
case 'Eggnog':
{
if(curBeat > 10 && curBeat != 111 && curBeat < 220)
{
if(curBeat % 8 == 7)
{
if(!triggeredAlready)
{
gf.playAnim('cheer');
triggeredAlready = true;
}
}else triggeredAlready = false;
}
}
}
}
}
#if windows
if (luaModchart != null)
luaModchart.setVar("mustHit",PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection);
#end
if (camFollow.x != dad.getMidpoint().x + 150 && !PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection)
{
var offsetX = 0;
var offsetY = 0;
#if windows
if (luaModchart != null)
{
offsetX = luaModchart.getVar("followXOffset", "float");
offsetY = luaModchart.getVar("followYOffset", "float");
}
#end
camFollow.setPosition(dad.getMidpoint().x + 150 + offsetX, dad.getMidpoint().y - 100 + offsetY);
#if windows
if (luaModchart != null)
luaModchart.executeState('playerTwoTurn', []);
#end
// camFollow.setPosition(lucky.getMidpoint().x - 120, lucky.getMidpoint().y + 210);
switch (dad.curCharacter)
{
case 'mom':
camFollow.y = dad.getMidpoint().y;
case 'senpai':
camFollow.y = dad.getMidpoint().y - 430;
camFollow.x = dad.getMidpoint().x - 100;
case 'senpai-angry':
camFollow.y = dad.getMidpoint().y - 430;
camFollow.x = dad.getMidpoint().x - 100;
}
if (dad.curCharacter == 'mom')
vocals.volume = 1;
}
if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100)
{
var offsetX = 0;
var offsetY = 0;
#if windows
if (luaModchart != null)
{
offsetX = luaModchart.getVar("followXOffset", "float");
offsetY = luaModchart.getVar("followYOffset", "float");
}
#end
camFollow.setPosition(boyfriend.getMidpoint().x - 100 + offsetX, boyfriend.getMidpoint().y - 100 + offsetY);
#if windows
if (luaModchart != null)
luaModchart.executeState('playerOneTurn', []);
#end
switch (curStage)
{
case 'limo':
camFollow.x = boyfriend.getMidpoint().x - 300;
case 'mall':
camFollow.y = boyfriend.getMidpoint().y - 200;
case 'school':
camFollow.x = boyfriend.getMidpoint().x - 200;
camFollow.y = boyfriend.getMidpoint().y - 200;
case 'schoolEvil':
camFollow.x = boyfriend.getMidpoint().x - 200;
camFollow.y = boyfriend.getMidpoint().y - 200;
}
}
}
if (camZooming)
{
FlxG.camera.zoom = FlxMath.lerp(defaultCamZoom, FlxG.camera.zoom, 0.95);
camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, 0.95);
}
FlxG.watch.addQuick("beatShit", curBeat);
FlxG.watch.addQuick("stepShit", curStep);
if (curSong == 'Fresh')
{
switch (curBeat)
{
case 16:
camZooming = true;
gfSpeed = 2;
case 48:
gfSpeed = 1;
case 80:
gfSpeed = 2;
case 112:
gfSpeed = 1;
case 163:
// FlxG.sound.music.stop();
// FlxG.switchState(new TitleState());
}
}
if (curSong == 'Bopeebo')
{
switch (curBeat)
{
case 128, 129, 130:
vocals.volume = 0;
// FlxG.sound.music.stop();
// FlxG.switchState(new PlayState());
}
}
if (health <= 0)
{
boyfriend.stunned = true;
persistentUpdate = false;
persistentDraw = false;
paused = true;
vocals.stop();
FlxG.sound.music.stop();
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if windows
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy),"\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
if (FlxG.save.data.resetButton)
{
if(FlxG.keys.justPressed.R)
{
boyfriend.stunned = true;
persistentUpdate = false;
persistentDraw = false;
paused = true;
vocals.stop();
FlxG.sound.music.stop();
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if windows
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("GAME OVER -- " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy),"\nAcc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC);
#end
// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
}
if (unspawnNotes[0] != null)
{
if (unspawnNotes[0].strumTime - Conductor.songPosition < 3500)
{
var dunceNote:Note = unspawnNotes[0];
notes.add(dunceNote);
var index:Int = unspawnNotes.indexOf(dunceNote);
unspawnNotes.splice(index, 1);
}
}
if (generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
// instead of doing stupid y > FlxG.height
// we be men and actually calculate the time :)
if (daNote.tooLate)
{
daNote.active = false;
daNote.visible = false;
}
else
{
daNote.visible = true;
daNote.active = true;
}
if (!daNote.modifiedByLua)
{
if (PlayStateChangeables.useDownscroll)
{
if (daNote.mustPress)
daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y + 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2));
else
daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2));
if(daNote.isSustainNote)
{
// Remember = minus makes notes go up, plus makes them go down
if(daNote.animation.curAnim.name.endsWith('end') && daNote.prevNote != null)
daNote.y += daNote.prevNote.height;
else
daNote.y += daNote.height / 2;
// If not in botplay, only clip sustain notes when properly hit, botplay gets to clip it everytime
if(!PlayStateChangeables.botPlay)
{
if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y - daNote.offset.y * daNote.scale.y + daNote.height >= (strumLine.y + Note.swagWidth / 2))
{
// Clip to strumline
var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2);
swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
swagRect.y = daNote.frameHeight - swagRect.height;
daNote.clipRect = swagRect;
}
}else {
var swagRect = new FlxRect(0, 0, daNote.frameWidth * 2, daNote.frameHeight * 2);
swagRect.height = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
swagRect.y = daNote.frameHeight - swagRect.height;
daNote.clipRect = swagRect;
}
}
}else
{
if (daNote.mustPress)
daNote.y = (playerStrums.members[Math.floor(Math.abs(daNote.noteData))].y - 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2));
else
daNote.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y - 0.45 * (Conductor.songPosition - daNote.strumTime) * FlxMath.roundDecimal(PlayStateChangeables.scrollSpeed == 1 ? SONG.speed : PlayStateChangeables.scrollSpeed, 2));
if(daNote.isSustainNote)
{
daNote.y -= daNote.height / 2;
if(!PlayStateChangeables.botPlay)
{
if((!daNote.mustPress || daNote.wasGoodHit || daNote.prevNote.wasGoodHit && !daNote.canBeHit) && daNote.y + daNote.offset.y * daNote.scale.y <= (strumLine.y + Note.swagWidth / 2))
{
// Clip to strumline
var swagRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y);
swagRect.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
swagRect.height -= swagRect.y;
daNote.clipRect = swagRect;
}
}else {
var swagRect = new FlxRect(0, 0, daNote.width / daNote.scale.x, daNote.height / daNote.scale.y);
swagRect.y = (strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].y + Note.swagWidth / 2 - daNote.y) / daNote.scale.y;
swagRect.height -= swagRect.y;
daNote.clipRect = swagRect;
}
}
}
}
if (!daNote.mustPress && daNote.wasGoodHit)
{
if (SONG.song != 'Tutorial')
camZooming = true;
var altAnim:String = "";
if (SONG.notes[Math.floor(curStep / 16)] != null)
{
if (SONG.notes[Math.floor(curStep / 16)].altAnim)
altAnim = '-alt';
}
switch (Math.abs(daNote.noteData))
{
case 2:
dad.playAnim('singUP' + altAnim, true);
case 3:
dad.playAnim('singRIGHT' + altAnim, true);
case 1:
dad.playAnim('singDOWN' + altAnim, true);
case 0:
dad.playAnim('singLEFT' + altAnim, true);
}
if (FlxG.save.data.cpuStrums)
{
cpuStrums.forEach(function(spr:FlxSprite)
{
if (Math.abs(daNote.noteData) == spr.ID)
{
spr.animation.play('confirm', true);
}
if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
{
spr.centerOffsets();
spr.offset.x -= 13;
spr.offset.y -= 13;
}
else
spr.centerOffsets();
});
}
#if windows
if (luaModchart != null)
luaModchart.executeState('playerTwoSing', [Math.abs(daNote.noteData), Conductor.songPosition]);
#end
dad.holdTimer = 0;
if (SONG.needsVoices)
vocals.volume = 1;
daNote.active = false;
daNote.kill();
notes.remove(daNote, true);
daNote.destroy();
}
if (daNote.mustPress && !daNote.modifiedByLua)
{
daNote.visible = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].visible;
daNote.x = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].x;
if (!daNote.isSustainNote)
daNote.angle = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].angle;
daNote.alpha = playerStrums.members[Math.floor(Math.abs(daNote.noteData))].alpha;
}
else if (!daNote.wasGoodHit && !daNote.modifiedByLua)
{
daNote.visible = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].visible;
daNote.x = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].x;
if (!daNote.isSustainNote)
daNote.angle = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].angle;
daNote.alpha = strumLineNotes.members[Math.floor(Math.abs(daNote.noteData))].alpha;
}
if (daNote.isSustainNote)
daNote.x += daNote.width / 2 + 17;
//trace(daNote.y);
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
if ((daNote.mustPress && daNote.tooLate && !PlayStateChangeables.useDownscroll || daNote.mustPress && daNote.tooLate && PlayStateChangeables.useDownscroll) && daNote.mustPress)
{
if (daNote.isSustainNote && daNote.wasGoodHit)
{
daNote.kill();
notes.remove(daNote, true);
}
else
{
if (loadRep && daNote.isSustainNote)
{
// im tired and lazy this sucks I know i'm dumb
if (findByTime(daNote.strumTime) != null)
totalNotesHit += 1;
else
{
health -= 0.075;
vocals.volume = 0;
if (theFunne)
noteMiss(daNote.noteData, daNote);
}
}
else
{
health -= 0.075;
vocals.volume = 0;
if (theFunne)
noteMiss(daNote.noteData, daNote);
}
}
daNote.visible = false;
daNote.kill();
notes.remove(daNote, true);
}
});
}
if (FlxG.save.data.cpuStrums)
{
cpuStrums.forEach(function(spr:FlxSprite)
{
if (spr.animation.finished)
{
spr.animation.play('static');
spr.centerOffsets();
}
});
}
if (!inCutscene)
keyShit();
#if debug
if (FlxG.keys.justPressed.ONE)
endSong();
#end
}
function endSong():Void
{
if (useVideo)
{
GlobalVideo.get().stop();
FlxG.stage.window.onFocusOut.remove(focusOut);
FlxG.stage.window.onFocusIn.remove(focusIn);
PlayState.instance.remove(PlayState.instance.videoSprite);
}
if (isStoryMode)
campaignMisses = misses;
if (!loadRep)
rep.SaveReplay(saveNotes);
else
{
PlayStateChangeables.botPlay = false;
PlayStateChangeables.scrollSpeed = 1;
PlayStateChangeables.useDownscroll = false;
}
if (FlxG.save.data.fpsCap > 290)
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
#if windows
if (luaModchart != null)
{
luaModchart.die();
luaModchart = null;
}
#end
canPause = false;
FlxG.sound.music.volume = 0;
vocals.volume = 0;
FlxG.sound.music.pause();
vocals.pause();
if (SONG.validScore)
{
// adjusting the highscore song name to be compatible
// would read original scores if we didn't change packages
var songHighscore = StringTools.replace(PlayState.SONG.song, " ", "-");
switch (songHighscore) {
case 'Dad-Battle': songHighscore = 'Dadbattle';
case 'Philly-Nice': songHighscore = 'Philly';
}
#if !switch
Highscore.saveScore(songHighscore, Math.round(songScore), storyDifficulty);
Highscore.saveCombo(songHighscore, Ratings.GenerateLetterRank(accuracy), storyDifficulty);
#end
}
if (offsetTesting)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
offsetTesting = false;
LoadingState.loadAndSwitchState(new OptionsMenu());
FlxG.save.data.offset = offsetTest;
}
else
{
if (isStoryMode)
{
campaignScore += Math.round(songScore);
storyPlaylist.remove(storyPlaylist[0]);
if (storyPlaylist.length <= 0)
{
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
paused = true;
FlxG.sound.music.stop();
vocals.stop();
if (FlxG.save.data.scoreScreen)
openSubState(new ResultsScreen());
else
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
FlxG.switchState(new MainMenuState());
}
#if windows
if (luaModchart != null)
{
luaModchart.die();
luaModchart = null;
}
#end
// if ()
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
if (SONG.validScore)
{
NGio.unlockMedal(60961);
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
}
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
FlxG.save.flush();
}
else
{
// adjusting the song name to be compatible
var songFormat = StringTools.replace(PlayState.storyPlaylist[0], " ", "-");
switch (songFormat) {
case 'Dad-Battle': songFormat = 'Dadbattle';
case 'Philly-Nice': songFormat = 'Philly';
}
var poop:String = Highscore.formatSong(songFormat, storyDifficulty);
trace('LOADING NEXT SONG');
trace(poop);
if (StringTools.replace(PlayState.storyPlaylist[0], " ", "-").toLowerCase() == 'eggnog')
{
var blackShit:FlxSprite = new FlxSprite(-FlxG.width * FlxG.camera.zoom,
-FlxG.height * FlxG.camera.zoom).makeGraphic(FlxG.width * 3, FlxG.height * 3, FlxColor.BLACK);
blackShit.scrollFactor.set();
add(blackShit);
camHUD.visible = false;
FlxG.sound.play(Paths.sound('Lights_Shut_off'));
}
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
prevCamFollow = camFollow;
PlayState.SONG = Song.loadFromJson(poop, PlayState.storyPlaylist[0]);
FlxG.sound.music.stop();
LoadingState.loadAndSwitchState(new PlayState());
}
}
else
{
trace('WENT BACK TO FREEPLAY??');
paused = true;
FlxG.sound.music.stop();
vocals.stop();
if (FlxG.save.data.scoreScreen)
openSubState(new ResultsScreen());
else
FlxG.switchState(new FreeplayState());
}
}
}
var endingSong:Bool = false;
var hits:Array<Float> = [];
var offsetTest:Float = 0;
var timeShown = 0;
var currentTimingShown:FlxText = null;
private function popUpScore(daNote:Note):Void
{
var noteDiff:Float = -(daNote.strumTime - Conductor.songPosition);
var wife:Float = EtternaFunctions.wife3(-noteDiff, Conductor.timeScale);
// boyfriend.playAnim('hey');
vocals.volume = 1;
var placement:String = Std.string(combo);
var coolText:FlxText = new FlxText(0, 0, 0, placement, 32);
coolText.screenCenter();
coolText.x = FlxG.width * 0.55;
coolText.y -= 350;
coolText.cameras = [camHUD];
//
var rating:FlxSprite = new FlxSprite();
var score:Float = 350;
if (FlxG.save.data.accuracyMod == 1)
totalNotesHit += wife;
var daRating = daNote.rating;
switch(daRating)
{
case 'shit':
score = -300;
combo = 0;
misses++;
health -= 0.2;
ss = false;
shits++;
if (FlxG.save.data.accuracyMod == 0)
totalNotesHit += 0.25;
case 'bad':
daRating = 'bad';
score = 0;
health -= 0.06;
ss = false;
bads++;
if (FlxG.save.data.accuracyMod == 0)
totalNotesHit += 0.50;
case 'good':
daRating = 'good';
score = 200;
ss = false;
goods++;
if (health < 2)
health += 0.04;
if (FlxG.save.data.accuracyMod == 0)
totalNotesHit += 0.75;
case 'sick':
if (health < 2)
health += 0.1;
if (FlxG.save.data.accuracyMod == 0)
totalNotesHit += 1;
sicks++;
}
// trace('Wife accuracy loss: ' + wife + ' | Rating: ' + daRating + ' | Score: ' + score + ' | Weight: ' + (1 - wife));
if (daRating != 'shit' || daRating != 'bad')
{
songScore += Math.round(score);
songScoreDef += Math.round(ConvertScore.convertScore(noteDiff));
/* if (combo > 60)
daRating = 'sick';
else if (combo > 12)
daRating = 'good'
else if (combo > 4)
daRating = 'bad';
*/
var pixelShitPart1:String = "";
var pixelShitPart2:String = '';
if (curStage.startsWith('school'))
{
pixelShitPart1 = 'weeb/pixelUI/';
pixelShitPart2 = '-pixel';
}
rating.loadGraphic(Paths.image(pixelShitPart1 + daRating + pixelShitPart2));
rating.screenCenter();
rating.y -= 50;
rating.x = coolText.x - 125;
if (FlxG.save.data.changedHit)
{
rating.x = FlxG.save.data.changedHitX;
rating.y = FlxG.save.data.changedHitY;
}
rating.acceleration.y = 550;
rating.velocity.y -= FlxG.random.int(140, 175);
rating.velocity.x -= FlxG.random.int(0, 10);
var msTiming = HelperFunctions.truncateFloat(noteDiff, 3);
if(PlayStateChangeables.botPlay && !loadRep) msTiming = 0;
if (loadRep)
msTiming = HelperFunctions.truncateFloat(findByTime(daNote.strumTime)[3], 3);
if (currentTimingShown != null)
remove(currentTimingShown);
currentTimingShown = new FlxText(0,0,0,"0ms");
timeShown = 0;
switch(daRating)
{
case 'shit' | 'bad':
currentTimingShown.color = FlxColor.RED;
case 'good':
currentTimingShown.color = FlxColor.GREEN;
case 'sick':
currentTimingShown.color = FlxColor.CYAN;
}
currentTimingShown.borderStyle = OUTLINE;
currentTimingShown.borderSize = 1;
currentTimingShown.borderColor = FlxColor.BLACK;
currentTimingShown.text = msTiming + "ms";
currentTimingShown.size = 20;
if (msTiming >= 0.03 && offsetTesting)
{
//Remove Outliers
hits.shift();
hits.shift();
hits.shift();
hits.pop();
hits.pop();
hits.pop();
hits.push(msTiming);
var total = 0.0;
for(i in hits)
total += i;
offsetTest = HelperFunctions.truncateFloat(total / hits.length,2);
}
if (currentTimingShown.alpha != 1)
currentTimingShown.alpha = 1;
if(!PlayStateChangeables.botPlay || loadRep) add(currentTimingShown);
var comboSpr:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'combo' + pixelShitPart2));
comboSpr.screenCenter();
comboSpr.x = rating.x;
comboSpr.y = rating.y + 100;
comboSpr.acceleration.y = 600;
comboSpr.velocity.y -= 150;
currentTimingShown.screenCenter();
currentTimingShown.x = comboSpr.x + 100;
currentTimingShown.y = rating.y + 100;
currentTimingShown.acceleration.y = 600;
currentTimingShown.velocity.y -= 150;
comboSpr.velocity.x += FlxG.random.int(1, 10);
currentTimingShown.velocity.x += comboSpr.velocity.x;
if(!PlayStateChangeables.botPlay || loadRep) add(rating);
if (!curStage.startsWith('school'))
{
rating.setGraphicSize(Std.int(rating.width * 0.7));
rating.antialiasing = true;
comboSpr.setGraphicSize(Std.int(comboSpr.width * 0.7));
comboSpr.antialiasing = true;
}
else
{
rating.setGraphicSize(Std.int(rating.width * daPixelZoom * 0.7));
comboSpr.setGraphicSize(Std.int(comboSpr.width * daPixelZoom * 0.7));
}
currentTimingShown.updateHitbox();
comboSpr.updateHitbox();
rating.updateHitbox();
currentTimingShown.cameras = [camHUD];
comboSpr.cameras = [camHUD];
rating.cameras = [camHUD];
var seperatedScore:Array<Int> = [];
var comboSplit:Array<String> = (combo + "").split('');
if (combo > highestCombo)
highestCombo = combo;
// make sure we have 3 digits to display (looks weird otherwise lol)
if (comboSplit.length == 1)
{
seperatedScore.push(0);
seperatedScore.push(0);
}
else if (comboSplit.length == 2)
seperatedScore.push(0);
for(i in 0...comboSplit.length)
{
var str:String = comboSplit[i];
seperatedScore.push(Std.parseInt(str));
}
var daLoop:Int = 0;
for (i in seperatedScore)
{
var numScore:FlxSprite = new FlxSprite().loadGraphic(Paths.image(pixelShitPart1 + 'num' + Std.int(i) + pixelShitPart2));
numScore.screenCenter();
numScore.x = rating.x + (43 * daLoop) - 50;
numScore.y = rating.y + 100;
numScore.cameras = [camHUD];
if (!curStage.startsWith('school'))
{
numScore.antialiasing = true;
numScore.setGraphicSize(Std.int(numScore.width * 0.5));
}
else
{
numScore.setGraphicSize(Std.int(numScore.width * daPixelZoom));
}
numScore.updateHitbox();
numScore.acceleration.y = FlxG.random.int(200, 300);
numScore.velocity.y -= FlxG.random.int(140, 160);
numScore.velocity.x = FlxG.random.float(-5, 5);
add(numScore);
FlxTween.tween(numScore, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
numScore.destroy();
},
startDelay: Conductor.crochet * 0.002
});
daLoop++;
}
/*
trace(combo);
trace(seperatedScore);
*/
coolText.text = Std.string(seperatedScore);
// add(coolText);
FlxTween.tween(rating, {alpha: 0}, 0.2, {
startDelay: Conductor.crochet * 0.001,
onUpdate: function(tween:FlxTween)
{
if (currentTimingShown != null)
currentTimingShown.alpha -= 0.02;
timeShown++;
}
});
FlxTween.tween(comboSpr, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
coolText.destroy();
comboSpr.destroy();
if (currentTimingShown != null && timeShown >= 20)
{
remove(currentTimingShown);
currentTimingShown = null;
}
rating.destroy();
},
startDelay: Conductor.crochet * 0.001
});
curSection += 1;
}
}
public function NearlyEquals(value1:Float, value2:Float, unimportantDifference:Float = 10):Bool
{
return Math.abs(FlxMath.roundDecimal(value1, 1) - FlxMath.roundDecimal(value2, 1)) < unimportantDifference;
}
var upHold:Bool = false;
var downHold:Bool = false;
var rightHold:Bool = false;
var leftHold:Bool = false;
private function keyShit():Void // I've invested in emma stocks
{
// control arrays, order L D R U
var holdArray:Array<Bool> = [controls.LEFT, controls.DOWN, controls.UP, controls.RIGHT];
var pressArray:Array<Bool> = [
controls.LEFT_P,
controls.DOWN_P,
controls.UP_P,
controls.RIGHT_P
];
var releaseArray:Array<Bool> = [
controls.LEFT_R,
controls.DOWN_R,
controls.UP_R,
controls.RIGHT_R
];
#if windows
if (luaModchart != null){
if (controls.LEFT_P){luaModchart.executeState('keyPressed',["left"]);};
if (controls.DOWN_P){luaModchart.executeState('keyPressed',["down"]);};
if (controls.UP_P){luaModchart.executeState('keyPressed',["up"]);};
if (controls.RIGHT_P){luaModchart.executeState('keyPressed',["right"]);};
};
#end
// Prevent player input if botplay is on
if(PlayStateChangeables.botPlay)
{
holdArray = [false, false, false, false];
pressArray = [false, false, false, false];
releaseArray = [false, false, false, false];
}
// HOLDS, check for sustain notes
if (holdArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
if (daNote.isSustainNote && daNote.canBeHit && daNote.mustPress && holdArray[daNote.noteData])
goodNoteHit(daNote);
});
}
// PRESSES, check for note hits
if (pressArray.contains(true) && /*!boyfriend.stunned && */ generatedMusic)
{
boyfriend.holdTimer = 0;
var possibleNotes:Array<Note> = []; // notes that can be hit
var directionList:Array<Int> = []; // directions that can be hit
var dumbNotes:Array<Note> = []; // notes to kill later
var directionsAccounted:Array<Bool> = [false,false,false,false]; // we don't want to do judgments for more than one presses
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate && !daNote.wasGoodHit)
{
if (!directionsAccounted[daNote.noteData])
{
if (directionList.contains(daNote.noteData))
{
directionsAccounted[daNote.noteData] = true;
for (coolNote in possibleNotes)
{
if (coolNote.noteData == daNote.noteData && Math.abs(daNote.strumTime - coolNote.strumTime) < 10)
{ // if it's the same note twice at < 10ms distance, just delete it
// EXCEPT u cant delete it in this loop cuz it fucks with the collection lol
dumbNotes.push(daNote);
break;
}
else if (coolNote.noteData == daNote.noteData && daNote.strumTime < coolNote.strumTime)
{ // if daNote is earlier than existing note (coolNote), replace
possibleNotes.remove(coolNote);
possibleNotes.push(daNote);
break;
}
}
}
else
{
possibleNotes.push(daNote);
directionList.push(daNote.noteData);
}
}
}
});
for (note in dumbNotes)
{
FlxG.log.add("killing dumb ass note at " + note.strumTime);
note.kill();
notes.remove(note, true);
note.destroy();
}
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
var dontCheck = false;
for (i in 0...pressArray.length)
{
if (pressArray[i] && !directionList.contains(i))
dontCheck = true;
}
if (perfectMode)
goodNoteHit(possibleNotes[0]);
else if (possibleNotes.length > 0 && !dontCheck)
{
if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
{ // if a direction is hit that shouldn't be
if (pressArray[shit] && !directionList.contains(shit))
noteMiss(shit, null);
}
}
for (coolNote in possibleNotes)
{
if (pressArray[coolNote.noteData])
{
if (mashViolations != 0)
mashViolations--;
scoreTxt.color = FlxColor.WHITE;
goodNoteHit(coolNote);
}
}
}
else if (!FlxG.save.data.ghost)
{
for (shit in 0...pressArray.length)
if (pressArray[shit])
noteMiss(shit, null);
}
if(dontCheck && possibleNotes.length > 0 && FlxG.save.data.ghost && !PlayStateChangeables.botPlay)
{
if (mashViolations > 8)
{
trace('mash violations ' + mashViolations);
scoreTxt.color = FlxColor.RED;
noteMiss(0,null);
}
else
mashViolations++;
}
}
notes.forEachAlive(function(daNote:Note)
{
if(PlayStateChangeables.useDownscroll && daNote.y > strumLine.y ||
!PlayStateChangeables.useDownscroll && daNote.y < strumLine.y)
{
// Force good note hit regardless if it's too late to hit it or not as a fail safe
if(PlayStateChangeables.botPlay && daNote.canBeHit && daNote.mustPress ||
PlayStateChangeables.botPlay && daNote.tooLate && daNote.mustPress)
{
if(loadRep)
{
//trace('ReplayNote ' + tmpRepNote.strumtime + ' | ' + tmpRepNote.direction);
var n = findByTime(daNote.strumTime);
trace(n);
if(n != null)
{
goodNoteHit(daNote);
boyfriend.holdTimer = daNote.sustainLength;
}
}else {
goodNoteHit(daNote);
boyfriend.holdTimer = daNote.sustainLength;
}
}
}
});
if (boyfriend.holdTimer > Conductor.stepCrochet * 4 * 0.001 && (!holdArray.contains(true) || PlayStateChangeables.botPlay))
{
if (boyfriend.animation.curAnim.name.startsWith('sing') && !boyfriend.animation.curAnim.name.endsWith('miss'))
boyfriend.playAnim('idle');
}
playerStrums.forEach(function(spr:FlxSprite)
{
if (pressArray[spr.ID] && spr.animation.curAnim.name != 'confirm')
spr.animation.play('pressed');
if (!holdArray[spr.ID])
spr.animation.play('static');
if (spr.animation.curAnim.name == 'confirm' && !curStage.startsWith('school'))
{
spr.centerOffsets();
spr.offset.x -= 13;
spr.offset.y -= 13;
}
else
spr.centerOffsets();
});
}
public function findByTime(time:Float):Array<Dynamic>
{
for (i in rep.replay.songNotes)
{
//trace('checking ' + Math.round(i[0]) + ' against ' + Math.round(time));
if (i[0] == time)
return i;
}
return null;
}
public var fuckingVolume:Float = 1;
public var useVideo = false;
public static var webmHandler:WebmHandler;
public var playingDathing = false;
public var videoSprite:FlxSprite;
public function focusOut() {
if (paused)
return;
persistentUpdate = false;
persistentDraw = true;
paused = true;
if (FlxG.sound.music != null)
{
FlxG.sound.music.pause();
vocals.pause();
}
openSubState(new PauseSubState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
}
public function focusIn()
{
// nada
}
public function backgroundVideo(source:String) // for background videos
{
useVideo = true;
FlxG.stage.window.onFocusOut.add(focusOut);
FlxG.stage.window.onFocusIn.add(focusIn);
var ourSource:String = "assets/videos/daWeirdVid/dontDelete.webm";
WebmPlayer.SKIP_STEP_LIMIT = 90;
var str1:String = "WEBM SHIT";
webmHandler = new WebmHandler();
webmHandler.source(ourSource);
webmHandler.makePlayer();
webmHandler.webm.name = str1;
GlobalVideo.setWebm(webmHandler);
GlobalVideo.get().source(source);
GlobalVideo.get().clearPause();
if (GlobalVideo.isWebm)
{
GlobalVideo.get().updatePlayer();
}
GlobalVideo.get().show();
if (GlobalVideo.isWebm)
{
GlobalVideo.get().restart();
} else {
GlobalVideo.get().play();
}
var data = webmHandler.webm.bitmapData;
videoSprite = new FlxSprite(-470,-30).loadGraphic(data);
videoSprite.setGraphicSize(Std.int(videoSprite.width * 1.2));
remove(gf);
remove(boyfriend);
remove(dad);
add(videoSprite);
add(gf);
add(boyfriend);
add(dad);
trace('poggers');
if (!songStarted)
webmHandler.pause();
else
webmHandler.resume();
}
function noteMiss(direction:Int = 1, daNote:Note):Void
{
if (!boyfriend.stunned)
{
health -= 0.04;
if (combo > 5 && gf.animOffsets.exists('sad'))
{
gf.playAnim('sad');
}
combo = 0;
misses++;
if (daNote != null)
{
if (!loadRep)
saveNotes.push([daNote.strumTime,0,direction,166 * Math.floor((PlayState.rep.replay.sf / 60) * 1000) / 166]);
}
else
if (!loadRep)
saveNotes.push([Conductor.songPosition,0,direction,166 * Math.floor((PlayState.rep.replay.sf / 60) * 1000) / 166]);
//var noteDiff:Float = Math.abs(daNote.strumTime - Conductor.songPosition);
//var wife:Float = EtternaFunctions.wife3(noteDiff, FlxG.save.data.etternaMode ? 1 : 1.7);
if (FlxG.save.data.accuracyMod == 1)
totalNotesHit -= 1;
songScore -= 10;
FlxG.sound.play(Paths.soundRandom('missnote', 1, 3), FlxG.random.float(0.1, 0.2));
// FlxG.sound.play(Paths.sound('missnote1'), 1, false);
// FlxG.log.add('played imss note');
switch (direction)
{
case 0:
boyfriend.playAnim('singLEFTmiss', true);
case 1:
boyfriend.playAnim('singDOWNmiss', true);
case 2:
boyfriend.playAnim('singUPmiss', true);
case 3:
boyfriend.playAnim('singRIGHTmiss', true);
}
#if windows
if (luaModchart != null)
luaModchart.executeState('playerOneMiss', [direction, Conductor.songPosition]);
#end
updateAccuracy();
}
}
/*function badNoteCheck()
{
// just double pasting this shit cuz fuk u
// REDO THIS SYSTEM!
var upP = controls.UP_P;
var rightP = controls.RIGHT_P;
var downP = controls.DOWN_P;
var leftP = controls.LEFT_P;
if (leftP)
noteMiss(0);
if (upP)
noteMiss(2);
if (rightP)
noteMiss(3);
if (downP)
noteMiss(1);
updateAccuracy();
}
*/
function updateAccuracy()
{
totalPlayed += 1;
accuracy = Math.max(0,totalNotesHit / totalPlayed * 100);
accuracyDefault = Math.max(0, totalNotesHitDefault / totalPlayed * 100);
}
function getKeyPresses(note:Note):Int
{
var possibleNotes:Array<Note> = []; // copypasted but you already know that
notes.forEachAlive(function(daNote:Note)
{
if (daNote.canBeHit && daNote.mustPress && !daNote.tooLate)
{
possibleNotes.push(daNote);
possibleNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
}
});
if (possibleNotes.length == 1)
return possibleNotes.length + 1;
return possibleNotes.length;
}
var mashing:Int = 0;
var mashViolations:Int = 0;
var etternaModeScore:Int = 0;
function noteCheck(controlArray:Array<Bool>, note:Note):Void // sorry lol
{
var noteDiff:Float = -(note.strumTime - Conductor.songPosition);
note.rating = Ratings.CalculateRating(noteDiff, Math.floor((PlayStateChangeables.safeFrames / 60) * 1000));
/* if (loadRep)
{
if (controlArray[note.noteData])
goodNoteHit(note, false);
else if (rep.replay.keyPresses.length > repPresses && !controlArray[note.noteData])
{
if (NearlyEquals(note.strumTime,rep.replay.keyPresses[repPresses].time, 4))
{
goodNoteHit(note, false);
}
}
} */
if (controlArray[note.noteData])
{
goodNoteHit(note, (mashing > getKeyPresses(note)));
/*if (mashing > getKeyPresses(note) && mashViolations <= 2)
{
mashViolations++;
goodNoteHit(note, (mashing > getKeyPresses(note)));
}
else if (mashViolations > 2)
{
// this is bad but fuck you
playerStrums.members[0].animation.play('static');
playerStrums.members[1].animation.play('static');
playerStrums.members[2].animation.play('static');
playerStrums.members[3].animation.play('static');
health -= 0.4;
trace('mash ' + mashing);
if (mashing != 0)
mashing = 0;
}
else
goodNoteHit(note, false);*/
}
}
function goodNoteHit(note:Note, resetMashViolation = true):Void
{
if (mashing != 0)
mashing = 0;
var noteDiff:Float = -(note.strumTime - Conductor.songPosition);
if(loadRep)
noteDiff = findByTime(note.strumTime)[3];
note.rating = Ratings.CalculateRating(noteDiff);
if (note.rating == "miss")
return;
// add newest note to front of notesHitArray
// the oldest notes are at the end and are removed first
if (!note.isSustainNote)
notesHitArray.unshift(Date.now());
if (!resetMashViolation && mashViolations >= 1)
mashViolations--;
if (mashViolations < 0)
mashViolations = 0;
if (!note.wasGoodHit)
{
if (!note.isSustainNote)
{
popUpScore(note);
combo += 1;
}
else
totalNotesHit += 1;
switch (note.noteData)
{
case 2:
boyfriend.playAnim('singUP', true);
case 3:
boyfriend.playAnim('singRIGHT', true);
case 1:
boyfriend.playAnim('singDOWN', true);
case 0:
boyfriend.playAnim('singLEFT', true);
}
#if windows
if (luaModchart != null)
luaModchart.executeState('playerOneSing', [note.noteData, Conductor.songPosition]);
#end
if(!loadRep && note.mustPress)
{
var array = [note.strumTime,note.sustainLength,note.noteData,noteDiff];
if (note.isSustainNote)
array[1] = -1;
trace('pushing ' + array[0]);
saveNotes.push(array);
}
playerStrums.forEach(function(spr:FlxSprite)
{
if (Math.abs(note.noteData) == spr.ID)
{
spr.animation.play('confirm', true);
}
});
note.wasGoodHit = true;
vocals.volume = 1;
note.kill();
notes.remove(note, true);
note.destroy();
updateAccuracy();
}
}
var fastCarCanDrive:Bool = true;
function resetFastCar():Void
{
if(FlxG.save.data.distractions){
fastCar.x = -12600;
fastCar.y = FlxG.random.int(140, 250);
fastCar.velocity.x = 0;
fastCarCanDrive = true;
}
}
function fastCarDrive()
{
if(FlxG.save.data.distractions){
FlxG.sound.play(Paths.soundRandom('carPass', 0, 1), 0.7);
fastCar.velocity.x = (FlxG.random.int(170, 220) / FlxG.elapsed) * 3;
fastCarCanDrive = false;
new FlxTimer().start(2, function(tmr:FlxTimer)
{
resetFastCar();
});
}
}
var trainMoving:Bool = false;
var trainFrameTiming:Float = 0;
var trainCars:Int = 8;
var trainFinishing:Bool = false;
var trainCooldown:Int = 0;
function trainStart():Void
{
if(FlxG.save.data.distractions){
trainMoving = true;
if (!trainSound.playing)
trainSound.play(true);
}
}
var startedMoving:Bool = false;
function updateTrainPos():Void
{
if(FlxG.save.data.distractions){
if (trainSound.time >= 4700)
{
startedMoving = true;
gf.playAnim('hairBlow');
}
if (startedMoving)
{
phillyTrain.x -= 400;
if (phillyTrain.x < -2000 && !trainFinishing)
{
phillyTrain.x = -1150;
trainCars -= 1;
if (trainCars <= 0)
trainFinishing = true;
}
if (phillyTrain.x < -4000 && trainFinishing)
trainReset();
}
}
}
function trainReset():Void
{
if(FlxG.save.data.distractions){
gf.playAnim('hairFall');
phillyTrain.x = FlxG.width + 200;
trainMoving = false;
// trainSound.stop();
// trainSound.time = 0;
trainCars = 8;
trainFinishing = false;
startedMoving = false;
}
}
function lightningStrikeShit():Void
{
FlxG.sound.play(Paths.soundRandom('thunder_', 1, 2));
halloweenBG.animation.play('lightning');
lightningStrikeBeat = curBeat;
lightningOffset = FlxG.random.int(8, 24);
boyfriend.playAnim('scared', true);
gf.playAnim('scared', true);
}
var danced:Bool = false;
override function stepHit()
{
super.stepHit();
if (FlxG.sound.music.time > Conductor.songPosition + 20 || FlxG.sound.music.time < Conductor.songPosition - 20)
{
resyncVocals();
}
#if windows
if (executeModchart && luaModchart != null)
{
luaModchart.setVar('curStep',curStep);
luaModchart.executeState('stepHit',[curStep]);
}
#end
// yes this updates every step.
// yes this is bad
// but i'm doing it to update misses and accuracy
#if windows
// Song duration in a float, useful for the time left feature
songLength = FlxG.sound.music.length;
// Updating Discord Rich Presence (with Time Left)
DiscordClient.changePresence(detailsText + " " + SONG.song + " (" + storyDifficultyText + ") " + Ratings.GenerateLetterRank(accuracy), "Acc: " + HelperFunctions.truncateFloat(accuracy, 2) + "% | Score: " + songScore + " | Misses: " + misses , iconRPC,true, songLength - Conductor.songPosition);
#end
}
var lightningStrikeBeat:Int = 0;
var lightningOffset:Int = 8;
override function beatHit()
{
super.beatHit();
if (generatedMusic)
{
notes.sort(FlxSort.byY, (PlayStateChangeables.useDownscroll ? FlxSort.ASCENDING : FlxSort.DESCENDING));
}
#if windows
if (executeModchart && luaModchart != null)
{
luaModchart.setVar('curBeat',curBeat);
luaModchart.executeState('beatHit',[curBeat]);
}
#end
if (curSong == 'Tutorial' && dad.curCharacter == 'gf') {
if (curBeat % 2 == 1 && dad.animOffsets.exists('danceLeft'))
dad.playAnim('danceLeft');
if (curBeat % 2 == 0 && dad.animOffsets.exists('danceRight'))
dad.playAnim('danceRight');
}
if (SONG.notes[Math.floor(curStep / 16)] != null)
{
if (SONG.notes[Math.floor(curStep / 16)].changeBPM)
{
Conductor.changeBPM(SONG.notes[Math.floor(curStep / 16)].bpm);
FlxG.log.add('CHANGED BPM!');
}
// else
// Conductor.changeBPM(SONG.bpm);
// Dad doesnt interupt his own notes
if (SONG.notes[Math.floor(curStep / 16)].mustHitSection && dad.curCharacter != 'gf')
dad.dance();
}
// FlxG.log.add('change bpm' + SONG.notes[Std.int(curStep / 16)].changeBPM);
wiggleShit.update(Conductor.crochet);
if (FlxG.save.data.camzoom)
{
// HARDCODING FOR MILF ZOOMS!
if (curSong.toLowerCase() == 'milf' && curBeat >= 168 && curBeat < 200 && camZooming && FlxG.camera.zoom < 1.35)
{
FlxG.camera.zoom += 0.015;
camHUD.zoom += 0.03;
}
if (camZooming && FlxG.camera.zoom < 1.35 && curBeat % 4 == 0)
{
FlxG.camera.zoom += 0.015;
camHUD.zoom += 0.03;
}
}
iconP1.setGraphicSize(Std.int(iconP1.width + 30));
iconP2.setGraphicSize(Std.int(iconP2.width + 30));
iconP1.updateHitbox();
iconP2.updateHitbox();
if (curBeat % gfSpeed == 0)
{
gf.dance();
}
if (!boyfriend.animation.curAnim.name.startsWith("sing"))
{
boyfriend.playAnim('idle');
}
if (curBeat % 8 == 7 && curSong == 'Bopeebo')
{
boyfriend.playAnim('hey', true);
}
if (curBeat % 16 == 15 && SONG.song == 'Tutorial' && dad.curCharacter == 'gf' && curBeat > 16 && curBeat < 48)
{
boyfriend.playAnim('hey', true);
dad.playAnim('cheer', true);
}
switch (curStage)
{
case 'school':
if(FlxG.save.data.distractions){
bgGirls.dance();
}
case 'mall':
if(FlxG.save.data.distractions){
upperBoppers.animation.play('bop', true);
bottomBoppers.animation.play('bop', true);
santa.animation.play('idle', true);
}
case 'limo':
if(FlxG.save.data.distractions){
grpLimoDancers.forEach(function(dancer:BackgroundDancer)
{
dancer.dance();
});
if (FlxG.random.bool(10) && fastCarCanDrive)
fastCarDrive();
}
case "philly":
if(FlxG.save.data.distractions){
if (!trainMoving)
trainCooldown += 1;
if (curBeat % 4 == 0)
{
phillyCityLights.forEach(function(light:FlxSprite)
{
light.visible = false;
});
curLight = FlxG.random.int(0, phillyCityLights.length - 1);
phillyCityLights.members[curLight].visible = true;
// phillyCityLights.members[curLight].alpha = 1;
}
}
if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
{
if(FlxG.save.data.distractions){
trainCooldown = FlxG.random.int(-4, 0);
trainStart();
}
}
}
if (isHalloween && FlxG.random.bool(10) && curBeat > lightningStrikeBeat + lightningOffset)
{
if(FlxG.save.data.distractions){
lightningStrikeShit();
}
}
}
var curLight:Int = 0;
}