//
// Standard shaders collection
//
//  These shaders are compiled as the following shader models:
//	    _ps11.vcs
//	    _ps14.vcs
//	    _ps20.vcs
//	    _ps20b.vcs
//	    _vs11.vcs
//	    _vs20.vcs
//
//  These shaders use the old DirectX compiler.
//

AccumBuff4Sample_ps2x.fxc
accumbuff5sample_ps2x.fxc

aftershock_ps2x.fxc
aftershock_vs20.fxc

appchooser360movie_ps2x.fxc

bik_ps2x.fxc
bik_vs20.fxc

blob_arm_vs20.fxc
blob_arm_ps20b.fxc

Bloom_ps2x.fxc

bloomadd_ps2x.fxc

blurentity_ps2x.fxc

BlurFilter_ps2x.fxc
BlurFilter_vs20.fxc

blurgaussian_3x3_ps2x.fxc

bufferclearobeystencil_ps2x.fxc
bufferclearobeystencil_vs20.fxc

cable_ps2x.fxc
cable_vs20.fxc

clearalpha_ps2x.fxc

cloak_blended_pass_ps2x.fxc
cloak_blended_pass_vs20.fxc

cloak_ps2x.fxc
cloak_vs20.fxc

colorcorrection_ps2x.fxc

compositedeferredshadow_ps2x.fxc

constant_color_ps2x.fxc

copy_fp_rt_ps2x.fxc

customweapon_vs20.fxc
customweapon_ps20b.fxc

DebugDrawDepth_ps2x.fxc
DebugDrawDepth_vs20.fxc

DebugDrawEnvmapMask_ps2x.fxc
DebugDrawEnvmapMask_vs20.fxc

debugluxel_vs20.fxc
debugluxel_ps2x.fxc

debugmrttexture_ps2x.fxc
debugmrttexture_vs20.fxc

debugtangentspace_vs20.fxc

decalmodulate_vs20.fxc
decalmodulate_ps2x.fxc

depth_of_field_ps20b.fxc
depth_of_field_vs20.fxc

depthtodestalpha_vs20.fxc
depthtodestalpha_ps20b.fxc

Downsample_nohdr_ps2x.fxc
Downsample_ps2x.fxc
Downsample_vs20.fxc

downsampledepth_extractnormal_ps2x.fxc

emissive_scroll_blended_pass_ps2x.fxc
emissive_scroll_blended_pass_vs20.fxc

engine_post_vs20.fxc
Engine_Post_ps2x.fxc

eye_refract_ps2x.fxc
eye_refract_vs20.fxc

eyes_ps2x.fxc
Eyes_vs20.fxc

eyes_flashlight_ps2x.fxc
eyes_flashlight_vs20.fxc

eyeglint_vs20.fxc
eyeglint_ps2x.fxc

fade_blur_ps2x.fxc

fillrate_ps2x.fxc
fillrate_vs20.fxc

filmgrain_vs20.fxc
filmgrain_ps20.fxc
filmdust_ps20.fxc

flashlight_ps2x.fxc

flesh_interior_blended_pass_ps2x.fxc
flesh_interior_blended_pass_vs20.fxc

floatcombine_autoexpose_ps2x.fxc
floatcombine_ps2x.fxc

floattoscreen_notonemap_ps2x.fxc
floattoscreen_ps2x.fxc
floattoscreen_vanilla_ps2x.fxc

gamecontrols_ps20.fxc
gamecontrols_vs20.fxc

haloadd_ps2x.fxc

HDRCombineTo16Bit_ps2x.fxc
HDRCombineTo16Bit_vs20.fxc

HDRSelectRange_ps2x.fxc
HDRSelectRange_vs20.fxc

hsl_filmgrain_pass1_ps2x.fxc
hsl_filmgrain_pass2_ps2x.fxc

hsv_ps2x.fxc

IntroScreenSpaceEffect_ps2x.fxc

lpreview_output_ps2x.fxc
lpreview1_ps2x.fxc
lpreview1_vs20.fxc

modulate_ps2x.fxc

monitorscreen_ps2x.fxc

motion_blur_vs20.fxc
motion_blur_ps2x.fxc

multiblend_ps2x.fxc
multiblend_vs20.fxc

object_motion_blur_vs20.fxc
object_motion_blur_ps2x.fxc

paintblob_ps20b.fxc
paintblob_vs20.fxc

particlesphere_ps2x.fxc
particlesphere_vs20.fxc

portal_ps2x.fxc
portal_vs20.fxc

portalstaticoverlay_ps2x.fxc
portalstaticoverlay_vs20.fxc

portal_refract_vs20.fxc
portal_refract_ps2x.fxc

projected_ps2x.fxc
projected_vs20.fxc

proto_ice_ps20b.fxc
proto_ice_vs20.fxc

prototype_ps20b.fxc
prototype_vs20.fxc

refract_ps2x.fxc
Refract_vs20.fxc

rendertargetblit_ps2x.fxc
rendertargetblit_vs20.fxc

sample4x4_blend_ps2x.fxc
sample4x4_ps2x.fxc
sample4x4delog_ps2x.fxc
sample4x4log_ps2x.fxc
sample4x4maxmin_ps2x.fxc

screenspaceeffect_vs20.fxc

sfm_combine_vs20.fxc
sfm_integercombine_ps2x.fxc

shadow_ps2x.fxc
shadow_vs20.fxc

shadowbuildtexture_ps2x.fxc

ShadowModel.psh
ShadowModel.vsh

shadowmodel_ps20.fxc
shadowmodel_vs20.fxc

ShatteredGlass_ps2x.fxc
ShatteredGlass_vs20.fxc

DebugTextureView_vs20.fxc
DebugTextureView_ps2x.fxc

showz_ps2x.fxc
showz_vs20.fxc

phong_ps20b.fxc
phong_vs20.fxc

sky_ps2x.fxc
sky_vs20.fxc
sky_hdr_compressed_ps2x.fxc
sky_hdr_compressed_rgbs_ps2x.fxc

solidenergy_vs20.fxc
solidenergy_ps20b.fxc

splinecard_vsxx.fxc

splinerope_vsxx.fxc
splinerope_ps2x.fxc

cs_grass_ps2x.fxc
cs_grass_vs20.fxc

sprite_ps2x.fxc
sprite_vs20.fxc
spritecard_ps2x.fxc
spritecard_vsxx.fxc

teeth_ps2x.fxc
teeth_vs20.fxc
teeth_bump_ps2x.fxc
teeth_bump_vs20.fxc
teeth_flashlight_ps2x.fxc
teeth_flashlight_vs20.fxc

TreeLeaf_ps2x.fxc
TreeLeaf_vs20.fxc

unlitgeneric_notexture_ps2x.fxc
unlitgeneric_ps2x.fxc
unlitgeneric_vs20.fxc

unlittwotexture_ps2x.fxc
unlittwotexture_vs20.fxc

unlitworld_screensample_ps2x.fxc
unlitworld_screensample_vs20.fxc

vertexlitgeneric_flashlight_vs20.fxc

vertexlit_and_unlit_generic_bump_ps2x.fxc
vertexlit_and_unlit_generic_bump_vs20.fxc

vertexlitgeneric_flashlight_vs11.vsh
volume_clouds_vs20.fxc
volume_clouds_ps2x.fxc

vortwarp_ps2x.fxc
vortwarp_vs20.fxc

Water_vs20.fxc

WaterCheap_ps2x.fxc
WaterCheap_vs20.fxc

weapondecal_vs20.fxc
weapondecal_ps20b.fxc

white_ps2x.fxc

windowimposter_ps2x.fxc
windowimposter_vs20.fxc

worldtwotextureblend_ps2x.fxc

WorldVertexAlpha_ps2x.fxc

WorldVertexTransition.vsh
WorldVertexTransition_Editor.psh
writez_vs20.fxc

vertexcolor_ps2x.fxc
debugshadowbuffer_ps2x.fxc
