NVAPI Reference Documentation
NVIDIA
Release 361: January 27
2016

Data Structures | Defines | Typedefs | Enumerations | Functions
DirectX Interface
DirectX APIs

Data Structures

struct  NvAPI_D3D11_RASTERIZER_DESC_EX
struct  NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1
struct  NVAPI_D3D12_PSO_EXTENSION_DESC_V1
struct  NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1
struct  NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1
struct  NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1
struct  NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1
struct  NV_GET_CURRENT_SLI_STATE

Defines

#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1   MAKE_NVAPI_VERSION(NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
#define NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER   NVAPI_D3D11_CREATEFASTGSEXPLICIT_VER1
#define NV_PSO_EXTENSION_DESC_VER_1   MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_EXTENSION_DESC_V1, 1)
#define NV_PSO_EXTENSION_DESC_VER   NV_PSO_EXTENSION_DESC_VER_1
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1   MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1, 1)
#define NV_RASTERIZER_PSO_EXTENSION_DESC_VER   NV_RASTERIZER_PSO_EXTENSION_DESC_VER_1
#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1   MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1, 1)
#define NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER   NV_FASTGS_EXPLICIT_PSO_EXTENSION_VER_1
#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1   MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1, 1)
#define NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER   NV_FAST_GEOMETRY_SHADER_PSO_EXTENSION_VER_1
#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1   MAKE_NVAPI_VERSION(NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1, 1)
#define NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER   NV_ENABLE_DEPTH_BOUND_TEST_PSO_EXTENSION_DESC_VER_1
#define NVAPI_COPY_ASYNCHRONOUSLY   1
#define NV_GET_CURRENT_SLI_STATE_VER   MAKE_NVAPI_VERSION(NV_GET_CURRENT_SLI_STATE,1)

Typedefs

typedef struct
NvAPI_D3D11_RASTERIZER_DESC_EX 
NvAPI_D3D11_RASTERIZER_DESC_EX
typedef enum _NV_SWIZZLE_MODE NV_SWIZZLE_MODE
typedef enum _NV_SWIZZLE_OFFSET NV_SWIZZLE_OFFSET
typedef enum _NV_FASTGS_FLAGS NV_FASTGS_FLAGS
typedef
NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC_V1 
NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC
typedef enum _NV_PSO_EXTENSION NV_PSO_EXTENSION
typedef
NVAPI_D3D12_PSO_EXTENSION_DESC_V1 
NVAPI_D3D12_PSO_EXTENSION_DESC
typedef
NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC_V1 
NVAPI_D3D12_PSO_RASTERIZER_STATE_DESC
typedef
NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC_V1 
NVAPI_D3D12_PSO_CREATE_FASTGS_EXPLICIT_DESC
typedef
NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC_V1 
NVAPI_D3D12_PSO_REQUEST_FAST_GEOMETRY_SHADER_DESC
typedef
NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC_V1 
NVAPI_D3D12_PSO_ENABLE_DEPTH_BOUND_TEST_DESC
typedef enum _IMPLICIT_SLI_CONTROL IMPLICIT_SLI_CONTROL
typedef enum
_NVAPI_D3D_SETRESOURCEHINT_CATEGORY 
NVAPI_D3D_SETRESOURCEHINT_CATEGORY
typedef enum
_NVAPI_D3D_SETRESOURCEHINT_SLI 
NVAPI_D3D_SETRESOURCEHINT_SLI
typedef enum
_NVAPI_D3D_RESOURCERENDERING_FLAG 
NVAPI_D3D_RESOURCERENDERING_FLAG

Enumerations

enum  NVAPI_ALIAS_SURFACE_FLAG { NVAPI_ALIAS_SURFACE_FLAG_NONE = 0x00000000, NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER = 0x00000001, NVAPI_ALIAS_SURFACE_FLAG_MASK = 0x00000001 }
enum  NVAPI_QUAD_FILLMODE { NVAPI_QUAD_FILLMODE_DISABLED = 0, NVAPI_QUAD_FILLMODE_BBOX = 1, NVAPI_QUAD_FILLMODE_FULL_VIEWPORT = 2 }
enum  _NV_SWIZZLE_MODE {
  NV_SWIZZLE_POS_X = 0, NV_SWIZZLE_NEG_X = 1, NV_SWIZZLE_POS_Y = 2, NV_SWIZZLE_NEG_Y = 3,
  NV_SWIZZLE_POS_Z = 4, NV_SWIZZLE_NEG_Z = 5, NV_SWIZZLE_POS_W = 6, NV_SWIZZLE_NEG_W = 7
}
enum  _NV_SWIZZLE_OFFSET { NV_SWIZZLE_OFFSET_X = 0, NV_SWIZZLE_OFFSET_Y = 4, NV_SWIZZLE_OFFSET_Z = 8, NV_SWIZZLE_OFFSET_W = 12 }
enum  _NV_FASTGS_FLAGS { NV_FASTGS_USE_VIEWPORT_MASK = 0x01, NV_FASTGS_OFFSET_RT_INDEX_BY_VP_INDEX = 0x02, NV_FASTGS_STRICT_API_ORDER = 0x04 }
enum  _NV_PSO_EXTENSION { NV_PSO_RASTER_EXTENSION = 0, NV_PSO_REQUEST_FASTGS_EXTENSION = 1, NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION = 3, NV_PSO_EXPLICIT_FASTGS_EXTENSION = 4 }
enum  _IMPLICIT_SLI_CONTROL { DISABLE_IMPLICIT_SLI = 0, ENABLE_IMPLICIT_SLI = 1 }
enum  NVAPI_DEVICE_FEATURE_LEVEL {
  NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1, NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0, NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1, NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2,
  NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3
}
enum  _NVAPI_D3D_SETRESOURCEHINT_CATEGORY { NVAPI_D3D_SRH_CATEGORY_SLI = 1 }
enum  _NVAPI_D3D_SETRESOURCEHINT_SLI { NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC = 1, NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE = 2 }
enum  _NVAPI_D3D_RESOURCERENDERING_FLAG { NVAPI_D3D_RR_FLAG_DEFAULTS = 0x00000000, NVAPI_D3D_RR_FLAG_FORCE_DISCARD_CONTENT = 0x00000001, NVAPI_D3D_RR_FLAG_FORCE_KEEP_CONTENT = 0x00000002, NVAPI_D3D_RR_FLAG_MULTI_FRAME = 0x00000004 }

Functions

NVAPI_INTERFACE NvAPI_D3D9_RegisterResource (IDirect3DResource9 *pResource)
NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource (IDirect3DResource9 *pResource)
NVAPI_INTERFACE NvAPI_D3D9_AliasSurfaceAsTexture (IDirect3DDevice9 *pDev, IDirect3DSurface9 *pSurface, IDirect3DTexture9 **ppTexture, DWORD dwFlag)
NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx (IDirect3DDevice9 *pDevice, IDirect3DResource9 *pSourceResource, CONST RECT *pSourceRect, IDirect3DResource9 *pDestResource, CONST RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
NVAPI_INTERFACE NvAPI_D3D9_ClearRT (IDirect3DDevice9 *pDevice, NvU32 dwNumRects, CONST RECT *pRects, float r, float g, float b, float a)
NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle (IDirect3DSurface9 *pSurface, NVDX_ObjectHandle *pHandle)
NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported (__in IUnknown *pDev, __in NvU32 opCode, __out bool *pSupported)
NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot (__in IUnknown *pDev, __in NvU32 uavSlot)
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlapEx (__in IUnknown *pDeviceOrContext, __in NvU32 insertWFIFlags)
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap (__in IUnknown *pDeviceOrContext)
NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap (__in IUnknown *pDeviceOrContext)
NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState (IUnknown *pDev, NvU8 doEnable)
NVAPI_INTERFACE NvAPI_D3D11_CreateRasterizerState (__in ID3D11Device *pDevice, __in const NvAPI_D3D11_RASTERIZER_DESC_EX *pRasterizerDesc, __out ID3D11RasterizerState **ppRasterizerState)
NVAPI_INTERFACE NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA (__in ID3D11Device *pDevice, __in ID3D11Texture2D *pInputTex, __out ID3D11Texture2D **ppOutTex)
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShaderExplicit (__in ID3D11Device *pDevice, __in const void *pShaderBytecode, __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage, __in const NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC *pCreateFastGSArgs, __out ID3D11GeometryShader **ppGeometryShader)
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShader (__in ID3D11Device *pDevice, __in const void *pShaderBytecode, __in SIZE_T BytecodeLength, __in_opt ID3D11ClassLinkage *pClassLinkage, __out ID3D11GeometryShader **ppGeometryShader)
NVAPI_INTERFACE NvAPI_D3D12_CreateGraphicsPipelineState (__in ID3D12Device *pDevice, __in const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pPSODesc, NvU32 numExtensions, __in const NVAPI_D3D12_PSO_EXTENSION_DESC **ppExtensions, __out ID3D12PipelineState **ppPSO)
NVAPI_INTERFACE NvAPI_D3D12_SetDepthBoundsTestValues (__in ID3D12GraphicsCommandList *pCommandList, __in const float minDepth, __in const float maxDepth)
NVAPI_INTERFACE NvAPI_D3D_IsGSyncCapable (__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncCapable)
NVAPI_INTERFACE NvAPI_D3D_IsGSyncActive (__in IUnknown *pDeviceOrContext, __in NVDX_ObjectHandle primarySurface, __out BOOL *pIsGsyncActive)
NVAPI_INTERFACE NvAPI_D3D1x_DisableShaderDiskCache (IUnknown *pDevice)
NVAPI_INTERFACE NvAPI_D3D1x_HintCreateLowLatencyDevice (bool bCreateLowLatencyDevice)
NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_GetCaps (__out PNV_MULTIGPU_CAPS pMultiGPUCaps)
NVAPI_INTERFACE NvAPI_D3D11_MultiGPU_Init (__in bool bEnable)
NVAPI_INTERFACE NvAPI_D3D11_CreateMultiGPUDevice (__in ID3D11Device *pDevice, __in ULONG version, __out ULONG *currentVersion, __out ID3D11MultiGPUDevice **ppD3D11MultiGPUDevice, __in UINT maxGpus=ALL_GPUS)
NVAPI_INTERFACE NvAPI_D3D_RegisterDevice (__in IUnknown *pDev)
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawInstancedIndirect (__in ID3D11DeviceContext *pDevContext11, __in NvU32 drawCount, __in ID3D11Buffer *pBuffer, __in NvU32 alignedByteOffsetForArgs, __in NvU32 alignedByteStrideForArgs)
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawIndexedInstancedIndirect (__in ID3D11DeviceContext *pDevContext11, __in NvU32 drawCount, __in ID3D11Buffer *pBuffer, __in NvU32 alignedByteOffsetForArgs, __in NvU32 alignedByteStrideForArgs)
NVAPI_INTERFACE NvAPI_D3D_ImplicitSLIControl (__in IMPLICIT_SLI_CONTROL implicitSLIControl)
NVAPI_INTERFACE NvAPI_D3D1x_GetLowLatencySupport (__in LUID pAdapterId, __out BOOL *pIsLowLatencySupported)
NVAPI_INTERFACE NvAPI_D3D_GetObjectHandleForResource (IUnknown *pDevice, IUnknown *pResource, NVDX_ObjectHandle *pHandle)
NVAPI_INTERFACE NvAPI_D3D11_CreateDevice (IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel, ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel)
NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain (IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain, ID3D11Device **ppDevice, D3D_FEATURE_LEVEL *pFeatureLevel, ID3D11DeviceContext **ppImmediateContext, NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel)
NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest (IUnknown *pDeviceOrContext, NvU32 bEnable, float fMinDepth, float fMaxDepth)
NVAPI_INTERFACE NvAPI_D3D_GetCurrentSLIState (IUnknown *pDevice, NV_GET_CURRENT_SLI_STATE *pSliState)
NVAPI_INTERFACE NvAPI_D3D_SetResourceHint (IUnknown *pDev, NVDX_ObjectHandle obj, NVAPI_D3D_SETRESOURCEHINT_CATEGORY dwHintCategory, NvU32 dwHintName, NvU32 *pdwHintValue)
NVAPI_INTERFACE NvAPI_D3D_BeginResourceRendering (IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags)
NVAPI_INTERFACE NvAPI_D3D_EndResourceRendering (IUnknown *pDev, NVDX_ObjectHandle obj, NvU32 Flags)

Define Documentation

#define NVAPI_COPY_ASYNCHRONOUSLY   1

Typedef Documentation

SUPPORTED OS: Windows Vista and higher

Enum for CreatePSO extensions.

SUPPORTED OS: Windows Vista and higher

Valid categories for NvAPI_D3D_SetResourceHint()

Types of SLI hints;
NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1
Default value: 0
Explanation: If the value is 1, the driver will not track any rendering operations that would mark this resource as dirty, avoiding any form of synchronization across frames rendered in parallel in multiple GPUs in AFR mode.

NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE: Valid values : 0 or 1
Default value: 0
Explanation: If the value is 1, the driver will try to perform operations which involved target resource in broadcast, where its possible. Hint is static and must be set before resource starts using.


Enumeration Type Documentation

Enumerator:
DISABLE_IMPLICIT_SLI 
ENABLE_IMPLICIT_SLI 

SUPPORTED OS: Windows Vista and higher

Enumerator:
NV_FASTGS_USE_VIEWPORT_MASK 

Causes SV_ViewportArrayIndex value to be interpreted as a bitmask of viewports to broadcast to.

NV_FASTGS_OFFSET_RT_INDEX_BY_VP_INDEX 

Causes SV_RenderTargetArrayIndex value to be offset by the viewport index when broadcasting.

NV_FASTGS_STRICT_API_ORDER 

Causes broadcast primitives to be rendered strictly in API order (slow).
By default, primitives may be batched per viewport to improve performance.

Enum for CreatePSO extensions.

Enumerator:
NV_PSO_RASTER_EXTENSION 
NV_PSO_REQUEST_FASTGS_EXTENSION 
NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION 
NV_PSO_EXPLICIT_FASTGS_EXTENSION 
Enumerator:
NV_SWIZZLE_POS_X 
NV_SWIZZLE_NEG_X 
NV_SWIZZLE_POS_Y 
NV_SWIZZLE_NEG_Y 
NV_SWIZZLE_POS_Z 
NV_SWIZZLE_NEG_Z 
NV_SWIZZLE_POS_W 
NV_SWIZZLE_NEG_W 
Enumerator:
NV_SWIZZLE_OFFSET_X 
NV_SWIZZLE_OFFSET_Y 
NV_SWIZZLE_OFFSET_Z 
NV_SWIZZLE_OFFSET_W 

Used in NvAPI_D3D_BeginResourceRendering().

Enumerator:
NVAPI_D3D_RR_FLAG_DEFAULTS 

All bits set to 0 are defaults.

NVAPI_D3D_RR_FLAG_FORCE_DISCARD_CONTENT 

(bit 0) The flag forces to discard previous content of the resource regardless of the NvApiHints_Sli_Disable_InterframeSync hint

NVAPI_D3D_RR_FLAG_FORCE_KEEP_CONTENT 

(bit 1) The flag forces to respect previous content of the resource regardless of the NvApiHints_Sli_Disable_InterframeSync hint

NVAPI_D3D_RR_FLAG_MULTI_FRAME 

(bit 2) The flag hints the driver that content will be used for many frames. If not specified then the driver assumes that content is used only on the next frame

Valid categories for NvAPI_D3D_SetResourceHint()

Enumerator:
NVAPI_D3D_SRH_CATEGORY_SLI 

Types of SLI hints;
NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC: Valid values : 0 or 1
Default value: 0
Explanation: If the value is 1, the driver will not track any rendering operations that would mark this resource as dirty, avoiding any form of synchronization across frames rendered in parallel in multiple GPUs in AFR mode.

NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE: Valid values : 0 or 1
Default value: 0
Explanation: If the value is 1, the driver will try to perform operations which involved target resource in broadcast, where its possible. Hint is static and must be set before resource starts using.

Enumerator:
NVAPI_D3D_SRH_SLI_APP_CONTROLLED_INTERFRAME_CONTENT_SYNC 
NVAPI_D3D_SRH_SLI_ASK_FOR_BROADCAST_USAGE 

See NvAPI_D3D9_AliasSurfaceAsTexture().

Enumerator:
NVAPI_ALIAS_SURFACE_FLAG_NONE 
NVAPI_ALIAS_SURFACE_FLAG_USE_SUPER 

Use the surface's msaa buffer directly as a texture, rather than resolving. (This is much slower, but potentially has higher quality.)

NVAPI_ALIAS_SURFACE_FLAG_MASK 

D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain()

Enumerator:
NVAPI_DEVICE_FEATURE_LEVEL_NULL 
NVAPI_DEVICE_FEATURE_LEVEL_10_0 
NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS 
NVAPI_DEVICE_FEATURE_LEVEL_10_1 
NVAPI_DEVICE_FEATURE_LEVEL_11_0 

SUPPORTED OS: Windows Vista and higher

Enumerator:
NVAPI_QUAD_FILLMODE_DISABLED 
NVAPI_QUAD_FILLMODE_BBOX 
NVAPI_QUAD_FILLMODE_FULL_VIEWPORT 

Function Documentation

NVAPI_INTERFACE NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA ( __in ID3D11Device *  pDevice,
__in ID3D11Texture2D *  pInputTex,
__out ID3D11Texture2D **  ppOutTex 
)

SUPPORTED OS: Windows Vista and higher DESCRIPTION: This function allows creating (aliasing) a non-MSAA Texture2D object using the same memory as the given multi-sampled texture (pInputTex). The surface created would be bloated in width and height but it will have SampleCount = 1 For 2X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height For 4X MSAA: OutTex.Width = InputTex.Width * 2, outTex.Height = InputTex.Height * 2 For 8X MSAA: OutTex.Width = InputTex.Width * 4, outTex.Height = InputTex.Height * 2 Only textures SampleQuality = 0 can be aliased as Non MSAA The app should ensure that original texture is released only after the aliased copy is released.

Parameters:
[in]pDevicecurrent d3d device
[in]pInputTexThe MultiSampled Texture2D resource that is being aliased
[out]ppOutTexThe aliased non AA copy MultiSampled Texture2D resource
Returns:
NVAPI_OK if the call succeeds.
NVAPI_INTERFACE NvAPI_D3D11_BeginUAVOverlap ( __in IUnknown *  pDeviceOrContext)

DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs. Applications must use this with caution otherwise this might cause data hazards when multiple draw calls/compute shader launches are accessing same memory locations

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]*pDeviceOrContextpointer to D3D11 device, or D3D11 device context
Returns:
This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
NvAPI_D3D11_BeginUAVOverlapEx ( __in IUnknown *  pDeviceOrContext,
__in NvU32  insertWFIFlags 
)

DESCRIPTION: Causes the driver to skip synchronization that is normally needed when accessing UAVs. Applications must use this with caution otherwise this might cause data hazards when multiple draw calls/compute shader launches are accessing same memory locations

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]*pDeviceOrContextpointer to D3D11 device, or D3D11 device context
[in]insertWFIFlagsbit fields to indicate which WFI would be inserted (gfx / compute / both).

RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.

NVAPI_INTERFACE NvAPI_D3D11_CreateDevice ( IDXGIAdapter *  pAdapter,
D3D_DRIVER_TYPE  DriverType,
HMODULE  Software,
UINT  Flags,
CONST D3D_FEATURE_LEVEL *  pFeatureLevels,
UINT  FeatureLevels,
UINT  SDKVersion,
ID3D11Device **  ppDevice,
D3D_FEATURE_LEVEL *  pFeatureLevel,
ID3D11DeviceContext **  ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL pSupportedLevel 
)

DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0.

NOTE: When NvAPI_D3D11_CreateDevice is called with 10+ feature level we have an issue on few set of tesla hardware (G80/G84/G86/G92/G94/G96) which does not support all feature level 10+ functionality e.g. calling driver with mismatch between RenderTarget and Depth Buffer. App developers should take into consideration such limitation when using NVAPI on such tesla hardwares. SUPPORTED OS: Windows Vista and higher

Since:
Release: 185
Parameters:
[in]pAdapter
[in]DriverType
[in]Software
[in]Flags
[in]*pFeatureLevels
[in]FeatureLevels
[in]SDKVersion
[in]**ppDevice
[in]*pFeatureLevel
[in]**ppImmediateContext
[in]*pSupportedLevelD3D_FEATURE_LEVEL supported
Returns:
NVAPI_OK if the createDevice call succeeded.
NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain ( IDXGIAdapter *  pAdapter,
D3D_DRIVER_TYPE  DriverType,
HMODULE  Software,
UINT  Flags,
CONST D3D_FEATURE_LEVEL *  pFeatureLevels,
UINT  FeatureLevels,
UINT  SDKVersion,
CONST DXGI_SWAP_CHAIN_DESC *  pSwapChainDesc,
IDXGISwapChain **  ppSwapChain,
ID3D11Device **  ppDevice,
D3D_FEATURE_LEVEL *  pFeatureLevel,
ID3D11DeviceContext **  ppImmediateContext,
NVAPI_DEVICE_FEATURE_LEVEL pSupportedLevel 
)

DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain, but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirectX 10.0.

SUPPORTED OS: Windows Vista and higher

Since:
Release: 185
Parameters:
[in]pAdapter
[in]DriverType
[in]Software
[in]Flags
[in]*pFeatureLevels
[in]FeatureLevels
[in]SDKVersion
[in]*pSwapChainDesc
[in]**ppSwapChain
[in]**ppDevice
[in]*pFeatureLevel
[in]**ppImmediateContext
[in]*pSupportedLevelD3D_FEATURE_LEVEL supported

return NVAPI_OK if the createDevice with swap chain call succeeded.

NvAPI_D3D11_CreateFastGeometryShader ( __in ID3D11Device *  pDevice,
__in const void *  pShaderBytecode,
__in SIZE_T  BytecodeLength,
__in_opt ID3D11ClassLinkage *  pClassLinkage,
__out ID3D11GeometryShader **  ppGeometryShader 
)

SUPPORTED OS: Windows Vista and higher

DESCRIPTION: This function will convert a regular geometry shader into a fast GS variant if possible. It will not do any validation regarding the compatibility of the resulting fast GS with any Pixel shader. The validation has to be done by the application manually.

The parameters are identical to ID3D11Device::CreateGeometryShader() so please refer to its documentation for their usage.

If the shader is too complex or is not in adequate form to be converted to fast GS this function will simply fail. You should then call ID3D11Device::CreateGeometryShader() to create the regular geometry shader.

Since:
Release:
Parameters:
[in]pDeviceThe device pointer
[in]pShaderBytecodeA pointer to the compiled shader.
[in]BytecodeLengthSize of the compiled geometry shader.
[in]pClassLinkageA pointer to a class linkage interface. Can be NULL.
[out]ppGeometryShaderAddress of a pointer to a ID3D11GeometryShader interface.
Returns:
This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
NVAPI_INTERFACE NvAPI_D3D11_CreateFastGeometryShaderExplicit ( __in ID3D11Device *  pDevice,
__in const void *  pShaderBytecode,
__in SIZE_T  BytecodeLength,
__in_opt ID3D11ClassLinkage *  pClassLinkage,
__in const NvAPI_D3D11_CREATE_FASTGS_EXPLICIT_DESC pCreateFastGSArgs,
__out ID3D11GeometryShader **  ppGeometryShader 
)

DESCRIPTION: This function will create a fast geometry shader written using an "explicit" coding style, rather than converting a standard GS. For the explicit coding style, the GS must be written with maxvertexcount(1), and must pass-through input vertex 0 to the output without modification.

Additional per-primitive outputs may also be computed and written to the single output vertex. If these outputs are read by the pixel shader, they must be declared with the "nointerpolation" attribute in the PS input signature; otherwise, visual corruption may occur. Also, unlike D3D API, there is no guarantee that pixel shader will get the default value of an attribute if that attribute is not written by the earlier shader stage in the pipeline.

The first four parameters are identical to ID3D11Device::CreateGeometryShader(), so please refer to its documentation for their usage.

Since:
Release:
Parameters:
[in]pDeviceThe device pointer
[in]pShaderBytecodeA pointer to the compiled shader.
[in]BytecodeLengthSize of the compiled geometry shader.
[in]pClassLinkageA pointer to a class linkage interface. Can be NULL.
[in]pCreateFastGSArgsA pointer to a NvAPI_D3D11_CREATE_FASTGS_EXPLICIT struct.
[out]ppGeometryShaderAddress of a pointer to a ID3D11GeometryShader interface.
Returns:
This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
NvAPI_D3D11_CreateMultiGPUDevice ( __in ID3D11Device *  pDevice,
__in ULONG  version,
__out ULONG *  currentVersion,
__out ID3D11MultiGPUDevice **  ppD3D11MultiGPUDevice,
__in UINT  maxGpus = ALL_GPUS 
)

SUPPORTED OS: Windows Vista and higher

DESCRIPTION: This function returns ID3D11MultiGPUDevice used for multi GPU VR support

Parameters:
[in]pDevicecurrent d3d device
[in]versionversion of requested ID3D11MultiGPUDevice.
[out]currentVersionpointer to returned current version of ID3D11MultiGPUDevice.
[out]ppD3D11MultiGPUDevicepointer to returned ID3D11MultiGPUDevice.
[in]maxGpusmax number of gpus this ID3D11MultiGPUDevice is allowed to use
Returns:
NVAPI_OK if the call succeeds.
NVAPI_INTERFACE NvAPI_D3D11_CreateRasterizerState ( __in ID3D11Device *  pDevice,
__in const NvAPI_D3D11_RASTERIZER_DESC_EX pRasterizerDesc,
__out ID3D11RasterizerState **  ppRasterizerState 
)

SUPPORTED OS: Windows Vista and higher

DESCRIPTION: This function is an extension of ID3D11Device::CreateRasterizerState with additional raster states

Parameters:
[in]pDevicecurrent d3d device
[in]pRasterizerDescRasterizer state description of type NVAPI_D3D11_RASTERIZER_DESC_EX
[out]ppRasterizerStateID3D11RasterizerState
Returns:
NVAPI_OK if the call succeeds.
NVAPI_INTERFACE NvAPI_D3D11_EndUAVOverlap ( __in IUnknown *  pDeviceOrContext)

DESCRIPTION: Re-enables driver synchronization between calls that access same UAVs See NvAPI_D3D_BeginUAVOverlap for more details.

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]*pDeviceOrContextpointer to D3D11 device, or D3D11 device context
Returns:
This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
NVAPI_INTERFACE NvAPI_D3D11_IsNvShaderExtnOpCodeSupported ( __in IUnknown *  pDev,
__in NvU32  opCode,
__out bool *  pSupported 
)

DESCRIPTION: This function checks if a nv HLSL shader extension opcode is supported on current hardware. List of opcodes is in nvShaderExtnEnums.h To use Nvidia HLSL extensions the application must include nvHLSLExtns.h in the hlsl shader code. See nvHLSLExtns.h for more details on supported opcodes. SUPPORTED OS: Windows Vista and higher

Parameters:
[in]pDevThe device on which to query for support, should be a ID3D11Device+ device
[in]opCodethe opcode to check
[out]pSupportedtrue if supported, false otherwise
Returns:
This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
Return values:
NVAPI_OKif the call succeeded
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawIndexedInstancedIndirect ( __in ID3D11DeviceContext *  pDevContext11,
__in NvU32  drawCount,
__in ID3D11Buffer *  pBuffer,
__in NvU32  alignedByteOffsetForArgs,
__in NvU32  alignedByteStrideForArgs 
)

DESCRIPTION: Extension of DrawIndexedInstancedIndirect that takes a draw count in. The effect of this function is to loop over that draw count and perform the DrawIndexedInstancedIndirect operation each time, incrementing the buffer offset by the supplied stride each time.

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]*pDevContext11Pointer to D3D11 device context (IC or DC)
[in]drawCountDo DrawIndexedInstancedIndirect operation this many times
[in]*pBufferID3D11Buffer that contains the command parameters
[in]alignedByteOffsetForArgsStart in pBuffer of the command parameters
[in]alignedByteStrideForArgsStride of the command parameters - must be >= 5 * sizeof(NvU32)

RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.

Return values:
NVAPI_D3D_DEVICE_NOT_REGISTEREDWhen MultiDraw is called on a deferred context, and the device has not yet been registered (NvAPI_D3D_RegisterDevice), this error is returned.
NVAPI_INTERFACE NvAPI_D3D11_MultiDrawInstancedIndirect ( __in ID3D11DeviceContext *  pDevContext11,
__in NvU32  drawCount,
__in ID3D11Buffer *  pBuffer,
__in NvU32  alignedByteOffsetForArgs,
__in NvU32  alignedByteStrideForArgs 
)

DESCRIPTION: Extension of DrawInstancedIndirect that takes a draw count in. The effect of this function is to loop over that draw count and perform the DrawInstancedIndirect operation each time, incrementing the buffer offset by the supplied stride each time.

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]*pDevContext11Pointer to D3D11 device context (IC or DC)
[in]drawCountDo DrawInstancedIndirect operation this many times
[in]*pBufferID3D11Buffer that contains the command parameters
[in]alignedByteOffsetForArgsStart in pBuffer of the command parameters
[in]alignedByteStrideForArgsStride of the command parameters - must be >= 4 * sizeof(NvU32)

RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.

Return values:
NVAPI_D3D_DEVICE_NOT_REGISTEREDWhen MultiDraw is called on a deferred context, and the device has not yet been registered (NvAPI_D3D_RegisterDevice), this error is returned.

SUPPORTED OS: Windows Vista and higher

DESCRIPTION: Request to get multi GPU extension caps.

Parameters:
[out]pMultiGPUCapsPointer to a structure returning multi GPU caps
Return values:
NVAPI_OKCall succeeded.
NVAPI_ERRORCall failed.

SUPPORTED OS: Windows Vista and higher
DESCRIPTION: Request to enable/disable multi GPU extension. Also if enabled automatically disables auto stereo.

Parameters:
[in]bEnableif true enables the extension for all subsequently created devices. Otherwise disables it
Return values:
NVAPI_OKCall succeeded.
NVAPI_ERRORCall failed.
NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest ( IUnknown *  pDeviceOrContext,
NvU32  bEnable,
float  fMinDepth,
float  fMaxDepth 
)

DESCRIPTION: This function enables/disables the depth bounds test

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]pDeviceOrContextThe device or device context to set depth bounds test
[in]bEnableEnable(non-zero)/disable(zero) the depth bounds test
[in]fMinDepthThe minimum depth for depth bounds test
[in]fMaxDepthThe maximum depth for depth bounds test The valid values for fMinDepth and fMaxDepth are such that 0 <= fMinDepth <= fMaxDepth <= 1
Returns:
NVAPI_OK if the depth bounds test was correcly enabled or disabled
NVAPI_INTERFACE NvAPI_D3D11_SetNvShaderExtnSlot ( __in IUnknown *  pDev,
__in NvU32  uavSlot 
)

DESCRIPTION: This function sets the fake UAV slot that is used by Nvidia HLSL shader extensions. All createShader calls made to the driver after setting this slot would treat writes/reads to this UAV in a different way. Applications are expected to bind null UAV to this slot. The same slot is used for all shader stages. To disable shader extensions the app may set this uav slot to some value that is bigger than the max allowed slot index e.g, 128 or 0xFFFFFFFF. To use Nvidia HLSL extensions the application must include nvHLSLExtns.h in the hlsl shader code. See nvHLSLExtns.h for more details.

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]pDevThe device for which to set the extension slot should be a ID3D11Device+ device
[in]uavSlotthe uav slot to use
Returns:
This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.
Return values:
NVAPI_OKsuccess, the uavSlot was set sucessfully
NVAPI_INTERFACE NvAPI_D3D12_CreateGraphicsPipelineState ( __in ID3D12Device *  pDevice,
__in const D3D12_GRAPHICS_PIPELINE_STATE_DESC *  pPSODesc,
NvU32  numExtensions,
__in const NVAPI_D3D12_PSO_EXTENSION_DESC **  ppExtensions,
__out ID3D12PipelineState **  ppPSO 
)

DESCRIPTION: This function will create PSO with provided extensions

Parameters:
[in]pDeviceCurrent d3d device
[in]pPSODescPSO description of type D3D12_GRAPHICS_PIPELINE_STATE_DESC
[in]numExtensionsNumber of extensions
[in]ppExtensionsArray of PSO extensions (see NV_PSO_EXTENSION for possible extensions)
[out]ppPSOOutput PSO object of type ID3D12PipelineState

SUPPORTED OS: Windows 10

Return values:
NVAPI_OKif the call succeeds.
NVAPI_INTERFACE NvAPI_D3D12_SetDepthBoundsTestValues ( __in ID3D12GraphicsCommandList *  pCommandList,
__in const float  minDepth,
__in const float  maxDepth 
)

DESCRIPTION: This function will set the minDepth and maxDepth values for depth bounds test To enable/ disable depth bounds test use PSO extension NV_PSO_ENABLE_DEPTH_BOUND_TEST_EXTENSION in the nvapi NvAPI_D3D12_CreateGraphicsPipelineState

Parameters:
[in]pCommandListCommand List to set depth bounds test
[in]minDepthmin value for depth bound test
[in]maxDepthmax value for depth bound test

The valid values for minDepth and maxDepth are such that 0 <= minDepth <= maxDepth <= 1

SUPPORTED OS: Windows 10

Return values:
NVAPI_OKif the call succeeds.

SUPPORTED OS: Windows Vista and higher DESCRIPTION: Disables driver managed caching of shader compilations to disk

Parameters:
[in]pDeviceDevice to disabled the shader disk cache on
Return values:
NVAPI_OKShader disk cache was disabled
NVAPI_ERRORThe operation failed.
NVAPI_INVALID_ARGUMENTArgument passed in is invalid.
NVAPI_INTERFACE NvAPI_D3D1x_GetLowLatencySupport ( __in LUID  pAdapterId,
__out BOOL *  pIsLowLatencySupported 
)

SUPPORTED OS: Windows Vista and higher
DESCRIPTION: Query support for low latency nodes

Parameters:
[in]adapterIdThe adapter ID that specifies the GPU to query.
[out]*pIsLowLatencySupportedReturns true if and only if low latency nodes are supported.
Return values:
NVAPI_OKCall succeeded.
NVAPI_ERRORCall failed.
NVAPI_INVALID_ARGUMENTOne or more arguments are invalid.
NVAPI_INVALID_POINTERA NULL pointer was passed
NVAPI_INTERFACE NvAPI_D3D1x_HintCreateLowLatencyDevice ( bool  bCreateLowLatencyDevice)

SUPPORTED OS: Windows Vista and higher
DESCRIPTION: Hint driver what type of D3D1x device has to be created

Parameters:
[in]booltrue - Next CreateDevice call has to create low latency device. false - Next CreateDevice call has to create normal device. Caller has explicitely change state of the hint from true to false after low latency device is created. Default hint state is false.
Return values:
NVAPI_OKHint is set.
NVAPI_ERRORHint was not set.
NvAPI_D3D9_AliasSurfaceAsTexture ( IDirect3DDevice9 *  pDev,
IDirect3DSurface9 *  pSurface,
IDirect3DTexture9 **  ppTexture,
DWORD  dwFlag 
)

DESCRIPTION: Create a texture that is an alias of a surface registered with NvAPI. The new texture can be bound with IDirect3DDevice9::SetTexture(). Note that the texture must be unbound before drawing to the surface again. Unless the USE_SUPER flag is passed, MSAA surfaces will be resolved before being used as a texture. MSAA depth buffers are resolved with a point filter, and non-depth MSAA surfaces are resolved with a linear filter.

SUPPORTED OS: Windows XP and higher

Parameters:
[in]pDevThe D3D device that owns the objects
[in]pSurfacePointer to a surface that has been registered with NvAPI to which a texture alias is to be provided
[out]ppTextureFill with the texture created
[in]dwFlagNVAPI_ALIAS_SURFACE_FLAG to describe how to handle the texture
Return values:
NVAPI_OKcompleted request
NVAPI_INVALID_POINTERA null pointer was passed as an argument
NVAPI_INVALID_ARGUMENTOne of the arguments was invalid, probably dwFlag.
NVAPI_UNREGISTERED_RESOURCEpSurface has not been registered with NvAPI
NVAPI_ERRORerror occurred
NVAPI_INTERFACE NvAPI_D3D9_ClearRT ( IDirect3DDevice9 *  pDevice,
NvU32  dwNumRects,
CONST RECT *  pRects,
float  r,
float  g,
float  b,
float  a 
)

DESCRIPTION: This API Clears the currently bound render target(s) with the given color

SUPPORTED OS: Windows XP and higher

Parameters:
[in]pDeviceThe D3D device that owns the objects.
[in]dwNumRectsThe no of rectangles to clear. If 0, clear the entire surface (clipped to viewport)
[in]pRectsDefines the rectangles to clear. Should be NULL if dwNumRects == 0
[in]rred component of the clear color
[in]ggreen component of the clear color
[in]bblue component of the clear color
[in]aalpha component of the clear color
Returns:
This API can return any of the error codes enumerated in NvAPI_Status.
NVAPI_INTERFACE NvAPI_D3D9_GetSurfaceHandle ( IDirect3DSurface9 *  pSurface,
NVDX_ObjectHandle *  pHandle 
)

SUPPORTED OS: Windows XP and higher This function gets the handle of a given surface. This handle uniquely identifies the surface through all NvAPI entries.

Since:
Release: 313
Parameters:
[in]pSurfaceSurface to be identified
[out]pHandleWill be filled by the return handle
Returns:
An int which could be an NvAPI status or DX HRESULT code
NVAPI_INTERFACE NvAPI_D3D9_RegisterResource ( IDirect3DResource9 *  pResource)

DESCRIPTION: This API binds a resource (surface/texture) so that it can be retrieved internally by NVAPI.

SUPPORTED OS: Windows XP and higher

Parameters:
[in]pResourcesurface/texture
Returns:
NVAPI_OK, NVAPI_ERROR
NVAPI_INTERFACE NvAPI_D3D9_StretchRectEx ( IDirect3DDevice9 *  pDevice,
IDirect3DResource9 *  pSourceResource,
CONST RECT *  pSourceRect,
IDirect3DResource9 *  pDestResource,
CONST RECT *  pDestRect,
D3DTEXTUREFILTERTYPE  Filter 
)

DESCRIPTION: This API copies the contents of the source resource to the destination resource. This function can convert between a wider range of surfaces than IDirect3DDevice9::StretchRect. For example, it can copy from a depth/stencil surface to a texture.

The source and destination resources *must* be registered with NvAPI before being used with NvAPI_D3D9_StretchRectEx().

SUPPORTED OS: Windows XP and higher

Parameters:
[in]pDeviceThe D3D device that owns the objects.
[in]pSourceResourcePointer to the source resource.
[in]pSrcRectDefines the rectangle on the source to copy from. If NULL, copy from the entire resource.
[in]pDestResourcePointer to the destination resource.
[in]pDstRectDefines the rectangle on the destination to copy to. If NULL, copy to the entire resource.
[in]FilterChoose a filtering method: D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_LINEAR.
Return values:
NVAPI_OKcompleted request
NVAPI_INVALID_POINTERAn invalid pointer was passed as an argument (probably NULL)
NVAPI_INVALID_ARGUMENTOne of the arguments was invalid
NVAPI_UNREGISTERED_RESOURCEa resource was passed in without being registered
NVAPI_ERRORerror occurred
NVAPI_INTERFACE NvAPI_D3D9_UnregisterResource ( IDirect3DResource9 *  pResource)

DESCRIPTION: This API unbinds a resource (surface/texture) after use.

SUPPORTED OS: Windows XP and higher

Parameters:
[in]pResourcesurface/texture
Returns:
NVAPI_OK, NVAPI_ERROR
NvAPI_D3D_BeginResourceRendering ( IUnknown *  pDev,
NVDX_ObjectHandle  obj,
NvU32  Flags 
)

DESCRIPTION: This function tells the driver that the resource will begin to receive updates. It must be used in combination with NvAPI_D3D_EndResourceRendering(). The primary use of this function is allow the driver to initiate early inter-frame synchronization of resources while running in AFR SLI mode.

SUPPORTED OS: Windows XP and higher

Since:
Release: 185
Parameters:
[in]pDevThe ID3D10Device or IDirect3DDevice9 that is a using the resource
[in]objPreviously obtained HV resource handle
[in]FlagsThe flags for functionality applied to resource while being used.
Return values:
NVAPI_OKFunction succeeded, if used properly and driver can initiate proper sync'ing of the resources.
NVAPI_INVALID_ARGUMENTBad argument(s) or invalid flag values
NVAPI_INVALID_CALLMismatched begin/end calls
NVAPI_INTERFACE NvAPI_D3D_EndResourceRendering ( IUnknown *  pDev,
NVDX_ObjectHandle  obj,
NvU32  Flags 
)

DESCRIPTION: This function tells the driver that the resource is done receiving updates. It must be used in combination with NvAPI_D3D_BeginResourceRendering(). The primary use of this function is allow the driver to initiate early inter-frame syncs of resources while running in AFR SLI mode.

SUPPORTED OS: Windows XP and higher

Since:
Release: 185
Parameters:
[in]pDevThe ID3D10Device or IDirect3DDevice9 thatis a using the resource
[in]objPreviously obtained HV resource handle
[in]FlagsReserved, must be zero
Return values:
NVAPI_OKFunction succeeded, if used properly and driver can initiate proper sync'ing of the resources.
NVAPI_INVALID_ARGUMENTBad argument(s) or invalid flag values
NVAPI_INVALID_CALLMismatched begin/end calls
NVAPI_INTERFACE NvAPI_D3D_GetCurrentSLIState ( IUnknown *  pDevice,
NV_GET_CURRENT_SLI_STATE pSliState 
)

DESCRIPTION: This function returns the current SLI state for the specified device. The structure contains the number of AFR groups, the current AFR group index, and what the AFR group index will be for the next frame. pDevice can be either a IDirect3DDevice9 or ID3D10Device pointer.

SUPPORTED OS: Windows XP and higher

Since:
Release: 173
Return values:
NVAPI_OKCompleted request
NVAPI_ERRORError occurred
NVAPI_INTERFACE NvAPI_D3D_GetObjectHandleForResource ( IUnknown *  pDevice,
IUnknown *  pResource,
NVDX_ObjectHandle *  pHandle 
)

DESCRIPTION: This API gets a handle to a resource.

Parameters:
[in]pDevThe ID3D11Device, ID3D10Device or IDirect3DDevice9 to use
[in]pResourceThe ID3D10Resource, ID3D10Resource or IDirect3DResource9 from which we want the NvAPI handle
[out]pHandleA handle to the resource

SUPPORTED OS: Windows XP and higher

Since:
Release: 185
Returns:
NVAPI_OK if the handle was populated.
NvAPI_D3D_ImplicitSLIControl ( __in IMPLICIT_SLI_CONTROL  implicitSLIControl)

SUPPORTED OS: Windows 7 and higher

This function enables/disables the SLI rendering mode. It has to be called prior to D3D device creation. Once this function is called with DISABLE_IMPLICIT_SLI parameter all subsequently created devices will be forced to run in a single gpu mode until the same function is called with ENABLE_IMPLICIT_SLI parameter. The enable call will force all subsequently created devices to run in default implicit SLI mode being determined by an application profile or a global control panel SLI setting. This NvAPI call is supported in all DX10+ versions of the driver. It is supported on all Windows versions.

Return values:
NVAPI_OKCompleted request
NVAPI_ERRORError occurred
NVAPI_INTERFACE NvAPI_D3D_IsGSyncActive ( __in IUnknown *  pDeviceOrContext,
__in NVDX_ObjectHandle  primarySurface,
__out BOOL *  pIsGsyncActive 
)

FUNCTION NAME: NvAPI_D3D_IsGSyncActive

DESCRIPTION: This API get the G-Sync state for the given device context. This is only reliable after the first present call has completed. As it is a bit time consuming, It should not be called per frame.

Parameters:
[in]pDeviceOrContextThe D3D9, D3D10, D3D11 device, or D3D11 device context
[in]NVDX_ObjectHandleThe handle of primary surface
[out]pIsGsyncActiveif G-Sync is active, *pisGsyncActive is true.

SUPPORTED OS: Windows Vista and higher

RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.

NVAPI_INTERFACE NvAPI_D3D_IsGSyncCapable ( __in IUnknown *  pDeviceOrContext,
__in NVDX_ObjectHandle  primarySurface,
__out BOOL *  pIsGsyncCapable 
)

FUNCTION NAME: NvAPI_D3D_IsGSyncCapable

DESCRIPTION: This API gets G-Sync capability for the given device context. This is only reliable after the first present call has completed.

Parameters:
[in]pDeviceOrContextThe D3D9, D3D10, D3D11 device, or D3D11 device context
[in]NVDX_ObjectHandleThe handle of primary surface
[out]pIsGsyncCapableif G-Sync can be enabled, *pIsGsyncCapable is true.

SUPPORTED OS: Windows Vista and higher

RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.

NVAPI_INTERFACE NvAPI_D3D_RegisterDevice ( __in IUnknown *  pDev)

DESCRIPTION: Tells NvAPI about a D3D device. This must be called prior to using any DX1x deferred-context calls.

SUPPORTED OS: Windows Vista and higher

Parameters:
[in]pDevThe ID3D10Device or ID3D11Device to use.

RETURN STATUS: This API can return any of the error codes enumerated in NvAPI_Status. If there are return error codes with specific meaning for this API, they are listed below.

NVAPI_INTERFACE NvAPI_D3D_SetFPSIndicatorState ( IUnknown *  pDev,
NvU8  doEnable 
)

DESCRIPTION: Display an overlay that tracks the number of times the app presents per second, or, the number of frames-per-second (FPS)

SUPPORTED OS: Windows XP and higher

Parameters:
[in]boolWhether or not to enable the fps indicator.
Return values:
NVAPI_OK
NVAPI_ERROR
NvAPI_D3D_SetResourceHint ( IUnknown *  pDev,
NVDX_ObjectHandle  obj,
NVAPI_D3D_SETRESOURCEHINT_CATEGORY  dwHintCategory,
NvU32  dwHintName,
NvU32 pdwHintValue 
)

DESCRIPTION: This is a general purpose function for passing down various resource related hints to the driver. Hints are divided into categories and types within each category.

SUPPORTED OS: Windows XP and higher

Since:
Release: 185
Parameters:
[in]pDevThe ID3D10Device or IDirect3DDevice9 that is a using the resource
[in]objPreviously obtained HV resource handle
[in]dwHintCategoryCategory of the hints
[in]dwHintNameA hint within this category
[in]*pdwHintValuePointer to location containing hint value
Returns:
an int which could be an NvAPI status or DX HRESULT code
Return values:
NVAPI_OK
NVAPI_INVALID_ARGUMENT
NVAPI_INVALID_CALLIt is illegal to change a hint dynamically when the resource is already bound.


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