NVAPI Reference Documentation
NVIDIA
Release 361: January 27
2016

Data Fields
_NV_GPU_DISPLAYIDS Struct Reference

#include <nvapi.h>

Data Fields

NvU32 version
NV_MONITOR_CONN_TYPE connectorType
NvU32 displayId
NvU32 isDynamic:1
NvU32 isMultiStreamRootNode:1
NvU32 isActive:1
NvU32 isCluster:1
NvU32 isOSVisible:1
NvU32 isWFD:1
NvU32 isConnected:1
NvU32 reservedInternal:10
NvU32 isPhysicallyConnected:1
NvU32 reserved: 14

Field Documentation

out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx

this is a unique identifier for each device

if bit is set then this display is being actively driven

if bit is set then this display is the representative display

if bit is set, then this display is connected

if bit is set then this display is part of MST topology and it's a dynamic

if bit is set then this displayID belongs to a multi stream enabled connector(root node). Note that when multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the display id with the RootNode. When there is more than one monitor connected in a multi stream topology, then the root node will have a separate displayId.

if bit is set, then this display is reported to the OS

if bit is set, then this display is a phycially connected display; Valid only when isConnected bit is set

if bit is set, then this display is wireless

must be zero

Do not use.


The documentation for this struct was generated from the following file:


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