// ----------------------------------------- //
//           File generated by VPC           //
// ----------------------------------------- //

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\BaseVSShader.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\BaseVSShader.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\BaseVSShader.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
Debug output file:      F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
Release output file:    F:\csgo_64\cstrike15_src\common\debug_dll_check.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugdepth.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugdepth.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugdepth.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\DebugDrawEnvmapMask.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\DebugDrawEnvmapMask.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\DebugDrawEnvmapMask.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugluxel.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugluxel.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugluxel.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugnormalmap.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugnormalmap.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugnormalmap.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugtangentspace.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugtangentspace.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\debugtangentspace.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\stdshaders\fillrate.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\stdshaders\fillrate.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\stdshaders\fillrate.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Debug output file:      F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Release output file:    F:\csgo_64\cstrike15_src\public\tier0\memoverride.cpp
Containing unity file:  
PCH file:               

Source file:            F:\csgo_64\cstrike15_src\materialsystem\shader_dll_verify.cpp
Debug output file:      F:\csgo_64\cstrike15_src\materialsystem\shader_dll_verify.cpp
Release output file:    F:\csgo_64\cstrike15_src\materialsystem\shader_dll_verify.cpp
Containing unity file:  
PCH file:               

