NVAPI Reference Documentation
NVIDIA
Release 361: January 27
2016

Data Fields
NV_DISPLAY_PATH Struct Reference

#include <nvapi.h>

Data Fields

NvU32 deviceMask
NvU32 sourceId
NvU32 bPrimary:1
NV_GPU_CONNECTOR_TYPE connector
NvU32 width
NvU32 height
NvU32 depth
NV_FORMAT colorFormat
NV_ROTATE rotation
NV_SCALING scaling
NvU32 refreshRate
NvU32 interlaced:1
NV_DISPLAY_TV_FORMAT tvFormat
NvU32 posx
NvU32 posy
NvU32 bGDIPrimary:1
NvU32 bForceModeSet:1
NvU32 bFocusDisplay:1
NvU32 gpuId:24

Detailed Description

Used in NV_DISPLAY_PATH_INFO.


Field Documentation

(IN) If set, this display path should have the focus after the GPU topology change

(IN) Used only on Win7 and higher during a call to NvAPI_SetViewEx(). Turns off optimization & forces OS to set supplied mode.

(IN/OUT) Indicates if this is the desktop GDI primary.

(IN/OUT) Indicates if this is the GPU's primary view target. This is not the desktop GDI primary. NvAPI_SetViewEx() automatically selects the first target in NV_DISPLAY_PATH_INFO index 0 as the GPU's primary view.

Color format if it needs to be specified. Not used now.

(IN) Specify connector type. For TV only.

(IN) Depth of the mode

(IN) Device mask

(IN) the physical display/target Gpu id which is the owner of the scan out (for SLI multimon, display from the slave Gpu)

(IN) Height of the mode

(IN) Interlaced mode flag

(IN/OUT) X-offset of this display on the Windows desktop

(IN/OUT) Y-offset of this display on the Windows desktop

(IN) Refresh rate of the mode

(IN) Rotation setting.

(IN) Scaling setting

(IN) Values will be based on the number of heads exposed per GPU(0, 1?)

(IN) To choose the last TV format set this value to NV_DISPLAY_TV_FORMAT_NONE

(IN) Width of the mode


The documentation for this struct was generated from the following file:


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