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// ----------------------------------------- //
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// File generated by VPC //
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// ----------------------------------------- //
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Source file: F:\csgo_64\cstrike15_src\game\shared\choreoactor.cpp
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Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreoactor.cpp
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Release output file: F:\csgo_64\cstrike15_src\game\shared\choreoactor.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\game\shared\choreochannel.cpp
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Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreochannel.cpp
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Release output file: F:\csgo_64\cstrike15_src\game\shared\choreochannel.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\game\shared\choreoevent.cpp
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Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreoevent.cpp
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Release output file: F:\csgo_64\cstrike15_src\game\shared\choreoevent.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\game\shared\choreoscene.cpp
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Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreoscene.cpp
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Release output file: F:\csgo_64\cstrike15_src\game\shared\choreoscene.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
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Debug output file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
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Release output file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
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Containing unity file:
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PCH file:
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Source file: F:\csgo_64\cstrike15_src\game\shared\sceneimage.cpp
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Debug output file: F:\csgo_64\cstrike15_src\game\shared\sceneimage.cpp
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Release output file: F:\csgo_64\cstrike15_src\game\shared\sceneimage.cpp
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Containing unity file:
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PCH file:
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46
choreoobjects/choreoobjects.vpc
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46
choreoobjects/choreoobjects.vpc
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//-----------------------------------------------------------------------------
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// CHOREOOBJECTS.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR ".."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;..\game\shared;..\utils\common"
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}
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}
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$Project "choreoobjects"
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\game\shared\choreoactor.cpp"
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$File "$SRCDIR\game\shared\choreochannel.cpp"
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$File "$SRCDIR\game\shared\choreoevent.cpp"
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$File "$SRCDIR\game\shared\choreoscene.cpp"
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$File "$SRCDIR\game\shared\sceneimage.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\game\shared\choreoactor.h"
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$File "$SRCDIR\game\shared\choreochannel.h"
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$File "$SRCDIR\game\shared\choreoevent.h"
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$File "$SRCDIR\game\shared\choreoscene.h"
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$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
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$File "$SRCDIR\game\shared\sceneimage.h"
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}
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$Folder "Public Header Files"
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{
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$File "$SRCDIR\public\mathlib\mathlib.h"
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$File "$SRCDIR\public\mathlib\vector.h"
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$File "$SRCDIR\public\mathlib\vector2d.h"
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}
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}
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13
choreoobjects/choreoobjects.vpc.vpc_cache
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13
choreoobjects/choreoobjects.vpc.vpc_cache
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"vpc_cache"
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{
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"CacheVersion" "1"
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"win32"
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{
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"CRCFile" "choreoobjects.vcxproj.vpc_crc"
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"OutputFiles"
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{
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"0" "choreoobjects.vcxproj"
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"1" "choreoobjects.vcxproj.filters"
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}
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}
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}
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2
choreoobjects/vsi.nul
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2
choreoobjects/vsi.nul
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SN Visual Studio Integration
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IMPORTANT: Do not remove the custom build step for this file
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