This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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// ----------------------------------------- //
// File generated by VPC //
// ----------------------------------------- //
Source file: F:\csgo_64\cstrike15_src\game\shared\choreoactor.cpp
Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreoactor.cpp
Release output file: F:\csgo_64\cstrike15_src\game\shared\choreoactor.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\game\shared\choreochannel.cpp
Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreochannel.cpp
Release output file: F:\csgo_64\cstrike15_src\game\shared\choreochannel.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\game\shared\choreoevent.cpp
Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreoevent.cpp
Release output file: F:\csgo_64\cstrike15_src\game\shared\choreoevent.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\game\shared\choreoscene.cpp
Debug output file: F:\csgo_64\cstrike15_src\game\shared\choreoscene.cpp
Release output file: F:\csgo_64\cstrike15_src\game\shared\choreoscene.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
Debug output file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
Release output file: F:\csgo_64\cstrike15_src\common\debug_lib_check.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\game\shared\sceneimage.cpp
Debug output file: F:\csgo_64\cstrike15_src\game\shared\sceneimage.cpp
Release output file: F:\csgo_64\cstrike15_src\game\shared\sceneimage.cpp
Containing unity file:
PCH file:

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//-----------------------------------------------------------------------------
// CHOREOOBJECTS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\game\shared;..\utils\common"
}
}
$Project "choreoobjects"
{
$Folder "Source Files"
{
$File "$SRCDIR\game\shared\choreoactor.cpp"
$File "$SRCDIR\game\shared\choreochannel.cpp"
$File "$SRCDIR\game\shared\choreoevent.cpp"
$File "$SRCDIR\game\shared\choreoscene.cpp"
$File "$SRCDIR\game\shared\sceneimage.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\game\shared\choreoscene.h"
$File "$SRCDIR\game\shared\ichoreoeventcallback.h"
$File "$SRCDIR\game\shared\sceneimage.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
}
}

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"vpc_cache"
{
"CacheVersion" "1"
"win32"
{
"CRCFile" "choreoobjects.vcxproj.vpc_crc"
"OutputFiles"
{
"0" "choreoobjects.vcxproj"
"1" "choreoobjects.vcxproj.filters"
}
}
}

2
choreoobjects/vsi.nul Normal file
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SN Visual Studio Integration
IMPORTANT: Do not remove the custom build step for this file