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common/lzma/lzma.h
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71
common/lzma/lzma.h
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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: LZMA Glue. Designed for Tool time Encoding/Decoding.
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//
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// LZMA SDK 4.43 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
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//
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// http://www.7-zip.org/
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//
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// LZMA SDK is licensed under two licenses:
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//
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// 1) GNU Lesser General Public License (GNU LGPL)
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// 2) Common Public License (CPL)
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//
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// It means that you can select one of these two licenses and
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// follow rules of that license.
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//
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// SPECIAL EXCEPTION:
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//
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// Igor Pavlov, as the author of this Code, expressly permits you to
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// statically or dynamically link your Code (or bind by name) to the
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// interfaces of this file without subjecting your linked Code to the
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// terms of the CPL or GNU LGPL. Any modifications or additions
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// to this file, however, are subject to the LGPL or CPL terms.
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//
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//====================================================================================//
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#ifndef LZMA_H
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#define LZMA_H
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#ifdef _WIN32
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#pragma once
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#endif
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// power of two, 256k
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#define LZMA_DEFAULT_DICTIONARY 18
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//-----------------------------------------------------------------------------
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// These routines are designed for TOOL TIME encoding/decoding on the PC!
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// They have not been made to encode/decode on the PPC and lack big endian awarnesss.
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// Lightweight GAME TIME Decoding is part of tier1.lib, via CLZMA.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Encoding glue. Returns non-null Compressed buffer if successful.
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// Caller must free.
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//-----------------------------------------------------------------------------
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unsigned char *LZMA_Compress(
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unsigned char *pInput,
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unsigned int inputSize,
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unsigned int *pOutputSize,
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unsigned int dictionarySize = LZMA_DEFAULT_DICTIONARY );
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//-----------------------------------------------------------------------------
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// Decoding glue. Returns TRUE if succesful.
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//-----------------------------------------------------------------------------
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bool LZMA_Uncompress(
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unsigned char *pInput,
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unsigned char **ppOutput,
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unsigned int *pOutputSize );
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//-----------------------------------------------------------------------------
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// Decoding helper, returns TRUE if buffer is LZMA compressed.
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//-----------------------------------------------------------------------------
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bool LZMA_IsCompressed( unsigned char *pInput );
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//-----------------------------------------------------------------------------
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// Decoding helper, returns non-zero size of data when uncompressed, otherwise 0.
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//-----------------------------------------------------------------------------
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unsigned int LZMA_GetActualSize( unsigned char *pInput );
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#endif
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