This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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// ----------------------------------------- //
// File generated by VPC //
// ----------------------------------------- //
Source file: F:\csgo_64\cstrike15_src\dedicated_main\main.cpp
Debug output file: F:\csgo_64\cstrike15_src\dedicated_main\main.cpp
Release output file: F:\csgo_64\cstrike15_src\dedicated_main\main.cpp
Containing unity file:
PCH file:
Source file: F:\csgo_64\cstrike15_src\common\SteamAppStartup.cpp
Debug output file: F:\csgo_64\cstrike15_src\common\SteamAppStartup.cpp
Release output file: F:\csgo_64\cstrike15_src\common\SteamAppStartup.cpp
Containing unity file:
PCH file:

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<!-- Identify the application security requirements. -->
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="asInvoker"
uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_LAUNCHER ICON DISCARDABLE "..\\launcher\\res\\launcher.ico"
IDI_LAUNCHER2 ICON DISCARDABLE "..\\launcher\\res\\launcher.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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//-----------------------------------------------------------------------------
// DEDICATED_MAIN.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$Macro OUTBINDIR "$SRCDIR\..\game"
$Macro OUTBINNAME "srcds" [$WIN32]
$Macro OUTBINNAME "srcds_x64" [$WIN64]
$Macro OUTBINNAME "srcds_linux" [$LINUX && !$CYGWIN]
$Macro OUTBINNAME "srcds_osx" [$OSX32 || $OSX64]
$Macro OUTBINNAME "srcds_cygwin" [$CYGWIN && $DEDICATED]
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Linker
{
$AdditionalDependencies "$BASE Advapi32.lib" [$WINDOWS]
}
}
$Project "Dedicated_main"
{
$Folder "Source Files"
{
$File "main.cpp"
$File "$SRCDIR\common\SteamAppStartup.cpp"
$File "$SRCDIR\common\SteamAppStartup.h"
-$File "$SRCDIR\public\tier0\memoverride.cpp"
}
$Folder "Resources"
{
$File "$SRCDIR\launcher\res\launcher.ico"
$File "dedicated_main.rc"
}
$Folder "Link Libraries"
{
-$Implib "$LIBPUBLIC\tier0"
-$Lib "$LIBPUBLIC\tier1"
-$Lib "$LIBPUBLIC\interfaces"
-$Implib "$LIBPUBLIC\vstdlib"
$Lib "$SRCDIR/thirdparty/telemetry/lib/libtelemetryx86.link" [$LINUX]
}
}

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"vpc_cache"
{
"CacheVersion" "1"
"win32"
{
"CRCFile" "dedicated_main.vcxproj.vpc_crc"
"OutputFiles"
{
"0" "dedicated_main.vcxproj"
"1" "dedicated_main.vcxproj.filters"
}
}
}

174
dedicated_main/main.cpp Normal file
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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//-----------------------------------------------------------------------------
// This is just a little redirection tool so I can get all the dlls in bin
//-----------------------------------------------------------------------------
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#include <assert.h>
#include <direct.h>
#elif POSIX
#include <stdlib.h>
#include <dlfcn.h>
#include <string.h>
#include <limits.h>
#include <errno.h>
#include <unistd.h>
#define MAX_PATH PATH_MAX
#endif
#include "tier0/basetypes.h"
#ifdef _WIN32
typedef int (*DedicatedMain_t)( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow );
#elif POSIX
typedef int (*DedicatedMain_t)( int argc, char *argv[] );
#endif
//-----------------------------------------------------------------------------
// Purpose: Return the directory where this .exe is running from
// Output : char
//-----------------------------------------------------------------------------
static char *GetBaseDir( const char *pszBuffer )
{
static char basedir[ MAX_PATH ];
char szBuffer[ MAX_PATH ];
size_t j;
char *pBuffer = NULL;
strcpy( szBuffer, pszBuffer );
pBuffer = strrchr( szBuffer,'\\' );
if ( pBuffer )
{
*(pBuffer+1) = '\0';
}
strcpy( basedir, szBuffer );
j = strlen( basedir );
if (j > 0)
{
if ( ( basedir[ j-1 ] == '\\' ) ||
( basedir[ j-1 ] == '/' ) )
{
basedir[ j-1 ] = 0;
}
}
return basedir;
}
#ifdef _WIN32
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
// Must add 'bin' to the path....
char* pPath = getenv("PATH");
// Use the .EXE name to determine the root directory
char moduleName[ MAX_PATH ];
char szBuffer[ 4096 ];
if ( !GetModuleFileName( hInstance, moduleName, MAX_PATH ) )
{
MessageBox( 0, "Failed calling GetModuleFileName", "Launcher Error", MB_OK );
return 0;
}
// Get the root directory the .exe is in
char* pRootDir = GetBaseDir( moduleName );
#ifdef _DEBUG
int len =
#endif
_snprintf( szBuffer, sizeof( szBuffer ) - 1, "PATH=%s\\bin\\;%s", pRootDir, pPath );
szBuffer[ sizeof(szBuffer) - 1 ] = 0;
assert( len < 4096 );
_putenv( szBuffer );
HINSTANCE launcher = LoadLibrary( "bin\\dedicated" DLL_EXT_STRING ); // STEAM OK ... filesystem not mounted yet
if (!launcher)
{
char *pszError;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&pszError, 0, NULL);
char szBuf[1024];
_snprintf(szBuf, sizeof( szBuf ) - 1, "Failed to load the launcher DLL:\n\n%s", pszError);
szBuf[ sizeof(szBuf) - 1 ] = 0;
MessageBox( 0, szBuf, "Launcher Error", MB_OK );
LocalFree(pszError);
return 0;
}
DedicatedMain_t main = (DedicatedMain_t)GetProcAddress( launcher, "DedicatedMain" );
return main( hInstance, hPrevInstance, lpCmdLine, nCmdShow );
}
#elif defined(POSIX)
#define stringize(a) #a
#define dedicated_binary(a,b,c) a stringize(b) c
int main( int argc, char *argv[] )
{
// Must add 'bin' to the path....
char* pPath = getenv("LD_LIBRARY_PATH");
char szBuffer[4096];
char cwd[ MAX_PATH ];
if ( !getcwd( cwd, sizeof(cwd)) )
{
printf( "getcwd failed (%s)", strerror(errno));
}
snprintf( szBuffer, sizeof( szBuffer ) - 1, "LD_LIBRARY_PATH=%s/bin:%s", cwd, pPath );
printf( "%s\n", szBuffer );
int ret = putenv( szBuffer );
if ( ret )
{
printf( "%s\n", strerror(errno) );
}
void *tier0 = dlopen( "libtier0" DLL_EXT_STRING, RTLD_NOW );
if ( !tier0 )
{
printf( "Failed to open %s (%s)\n", "libtier0" DLL_EXT_STRING, dlerror());
return -1;
}
void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
if ( !vstdlib )
{
printf( "Failed to open %s (%s)\n", "libvstdlib" DLL_EXT_STRING, dlerror());
return -1;
}
const char *pBinaryName = "dedicated" DLL_EXT_STRING;
void *dedicated = dlopen( pBinaryName, RTLD_NOW );
if ( !dedicated )
{
printf( "Failed to open %s (%s)\n", pBinaryName, dlerror());
return -1;
}
DedicatedMain_t main = (DedicatedMain_t)dlsym( dedicated, "DedicatedMain" );
if ( !main )
{
printf( "Failed to find dedicated server entry point (%s)\n", dlerror() );
return -1;
}
ret = main( argc,argv );
dlclose( dedicated );
dlclose( vstdlib );
dlclose( tier0 );
}
#endif

23
dedicated_main/resource.h Normal file
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by launcher_main.rc
//
#define IDI_LAUNCHER 128
#define IDI_LAUNCHER2 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif