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engine/audio/private/snd_wave_mixer.h
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26
engine/audio/private/snd_wave_mixer.h
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef SND_WAVE_MIXER_H
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#define SND_WAVE_MIXER_H
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#pragma once
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class IWaveData;
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class CAudioMixer;
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// skipInitialSamples is used when we can't determine the initialStreamPosition (if there is no seek table for example).
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// It has better granularity than the streamInitialPosition, but is less efficient when skipping large number of samples.
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CAudioMixer *CreateWaveMixer( IWaveData *data, int format, int channels, int bits, int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo );
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#endif // SND_WAVE_MIXER_H
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