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273
engine/audio/private/snd_wave_mixer_mp3.cpp
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273
engine/audio/private/snd_wave_mixer_mp3.cpp
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "audio_pch.h"
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#include "snd_mp3_source.h"
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#include "vaudio/ivaudio.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IVAudio *vaudio;
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static const int MP3_BUFFER_SIZE = 16384;
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//-----------------------------------------------------------------------------
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// Purpose: Mixer for ADPCM encoded audio
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//-----------------------------------------------------------------------------
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class CAudioMixerWaveMP3 : public CAudioMixerWave, public IAudioStreamEvent
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{
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public:
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CAudioMixerWaveMP3( IWaveData *data );
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~CAudioMixerWaveMP3( void );
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virtual void Mix( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress );
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virtual int GetOutputData( void **pData, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] );
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// need to override this to fixup blocks
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// UNDONE: This doesn't quite work with MP3 - we need a MP3 position, not a sample position
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void SetSampleStart( int newPosition );
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int GetPositionForSave() { return m_pStream->GetPosition(); }
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void SetPositionFromSaved(int position) { m_pStream->SetPosition(position); }
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// IAudioStreamEvent
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virtual int StreamRequestData( void *pBuffer, int bytesRequested, int offset );
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virtual void SetStartupDelaySamples( int delaySamples );
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virtual int GetMixSampleSize() { return CalcSampleSize( 16, m_channelCount ); }
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bool IsValid() { return m_pStream != NULL; }
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virtual int GetStreamOutputRate() { return m_pStream->GetOutputRate(); }
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private:
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bool DecodeBlock( void );
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void GetID3HeaderOffset();
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IAudioStream *m_pStream;
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char m_samples[MP3_BUFFER_SIZE];
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int m_sampleCount;
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int m_samplePosition;
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int m_channelCount;
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int m_offset;
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int m_delaySamples;
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int m_headerOffset;
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};
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CAudioMixerWaveMP3::CAudioMixerWaveMP3( IWaveData *data ) : CAudioMixerWave( data )
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{
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m_sampleCount = 0;
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m_samplePosition = 0;
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m_offset = 0;
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m_delaySamples = 0;
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m_headerOffset = 0;
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m_pStream = NULL;
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if ( vaudio )
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m_pStream = vaudio->CreateMP3StreamDecoder( static_cast<IAudioStreamEvent *>(this) );
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if ( m_pStream )
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{
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m_channelCount = m_pStream->GetOutputChannels();
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//Assert( m_pStream->GetOutputRate() == m_pData->Source().SampleRate() );
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}
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}
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CAudioMixerWaveMP3::~CAudioMixerWaveMP3( void )
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{
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if ( m_pStream )
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{
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vaudio->DestroyMP3StreamDecoder( m_pStream );
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m_pStream = NULL;
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}
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}
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void CAudioMixerWaveMP3::Mix( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress )
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{
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if ( m_channelCount == 1 )
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{
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Device_Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress );
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}
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else
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{
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Device_Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress );
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}
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}
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// Some MP3 files are wrapped in ID3
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void CAudioMixerWaveMP3::GetID3HeaderOffset()
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{
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char copyBuf[AUDIOSOURCE_COPYBUF_SIZE];
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byte *pData;
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int bytesRead = m_pData->ReadSourceData( (void **)&pData, 0, 10, copyBuf );
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if ( bytesRead < 10 )
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return;
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m_headerOffset = 0;
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if (( pData[ 0 ] == 0x49 ) &&
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( pData[ 1 ] == 0x44 ) &&
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( pData[ 2 ] == 0x33 ) &&
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( pData[ 3 ] < 0xff ) &&
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( pData[ 4 ] < 0xff ) &&
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( pData[ 6 ] < 0x80 ) &&
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( pData[ 7 ] < 0x80 ) &&
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( pData[ 8 ] < 0x80 ) &&
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( pData[ 9 ] < 0x80 ) )
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{
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// this is in id3 file
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// compute the size of the wrapper and skip it
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m_headerOffset = 10 + ( pData[9] | (pData[8]<<7) | (pData[7]<<14) | (pData[6]<<21) );
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}
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}
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int CAudioMixerWaveMP3::StreamRequestData( void *pBuffer, int bytesRequested, int offset )
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{
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if ( offset < 0 )
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{
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offset = m_offset;
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}
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else
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{
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m_offset = offset;
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}
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// read the data out of the source
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int totalBytesRead = 0;
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if ( offset == 0 )
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{
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// top of file, check for ID3 wrapper
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GetID3HeaderOffset();
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}
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offset += m_headerOffset; // skip any id3 header/wrapper
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while ( bytesRequested > 0 )
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{
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char *pOutputBuffer = (char *)pBuffer;
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pOutputBuffer += totalBytesRead;
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void *pData = NULL;
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int bytesRead = m_pData->ReadSourceData( &pData, offset + totalBytesRead, bytesRequested, pOutputBuffer );
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if ( !bytesRead )
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break;
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if ( bytesRead > bytesRequested )
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{
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bytesRead = bytesRequested;
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}
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// if the source is buffering it, copy it to the MP3 decomp buffer
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if ( pData != pOutputBuffer )
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{
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memcpy( pOutputBuffer, pData, bytesRead );
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}
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totalBytesRead += bytesRead;
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bytesRequested -= bytesRead;
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}
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m_offset += totalBytesRead;
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return totalBytesRead;
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}
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bool CAudioMixerWaveMP3::DecodeBlock()
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{
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m_sampleCount = m_pStream->Decode( m_samples, sizeof(m_samples) );
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m_samplePosition = 0;
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return m_sampleCount > 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read existing buffer or decompress a new block when necessary
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// Input : **pData - output data pointer
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// sampleCount - number of samples (or pairs)
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// Output : int - available samples (zero to stop decoding)
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//-----------------------------------------------------------------------------
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int CAudioMixerWaveMP3::GetOutputData( void **pData, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] )
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{
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if ( m_samplePosition >= m_sampleCount )
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{
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if ( !DecodeBlock() )
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return 0;
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}
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if ( m_samplePosition < m_sampleCount )
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{
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int sampleSize = m_channelCount * 2;
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*pData = (void *)(m_samples + m_samplePosition);
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int available = m_sampleCount - m_samplePosition;
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int bytesRequired = sampleCount * sampleSize;
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if ( available > bytesRequired )
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available = bytesRequired;
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m_samplePosition += available;
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int samples_loaded = available / sampleSize;
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// update count of max samples loaded in CAudioMixerWave
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CAudioMixerWave::m_sample_max_loaded += samples_loaded;
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// update index of last sample loaded
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CAudioMixerWave::m_sample_loaded_index += samples_loaded;
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return samples_loaded;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Seek to a new position in the file
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// NOTE: In most cases, only call this once, and call it before playing
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// any data.
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// Input : newPosition - new position in the sample clocks of this sample
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//-----------------------------------------------------------------------------
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void CAudioMixerWaveMP3::SetSampleStart( int newPosition )
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{
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// UNDONE: Implement this?
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : delaySamples -
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//-----------------------------------------------------------------------------
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void CAudioMixerWaveMP3::SetStartupDelaySamples( int delaySamples )
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{
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m_delaySamples = delaySamples;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Abstract factory function for MP3 mixers
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// Input : *data - wave data access object
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// channels -
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// Output : CAudioMixer
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//-----------------------------------------------------------------------------
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CAudioMixer *CreateMP3Mixer( IWaveData *data, int *pSampleRate )
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{
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CAudioMixerWaveMP3 *pMixer = new CAudioMixerWaveMP3( data );
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if ( pMixer->IsValid() )
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{
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// pass the sample rate back just in time to save parsing the MP3 file twice to get sample rate
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if ( pSampleRate )
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{
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*pSampleRate = pMixer->GetStreamOutputRate();
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}
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return pMixer;
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}
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delete pMixer;
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return NULL;
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}
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