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engine/audio/private/snd_wave_mixer_xma.h
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engine/audio/private/snd_wave_mixer_xma.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef SND_WAVE_MIXER_XMA_H
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#define SND_WAVE_MIXER_XMA_H
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#pragma once
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class CAudioMixer;
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class IWaveData;
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// xma must be decoded as atomic blocks
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#define XMA_BLOCK_SIZE ( 2 * 1024 )
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// cannot be made slower than 15ms
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// cannot be made faster than 5ms
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// xma hardware needs be have stable clocking
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#define XMA_POLL_RATE 15
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CAudioMixer *CreateXMAMixer( IWaveData *data, int initialStreamPosition, int skipInitialSamples, bool bUpdateDelayForChoreo );
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#endif // SND_WAVE_MIXER_XMA_H
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