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engine/logofile_shared.h
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38
engine/logofile_shared.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef LOGOFILE_SHARED_H
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#define LOGOFILE_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "checksum_crc.h"
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#define CUSTOM_FILES_FOLDER "downloads"
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// Turns a CRC value into a filename.
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class CCustomFilename
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{
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public:
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CCustomFilename( CRC32_t value )
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{
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char hex[16];
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Q_binarytohex( (byte *)&value, sizeof( value ), hex, sizeof( hex ) );
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Q_snprintf( m_Filename, sizeof( m_Filename ), "%s/%s.dat", CUSTOM_FILES_FOLDER, hex );
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}
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char m_Filename[MAX_OSPATH];
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};
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// Validate a VTF file.
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bool LogoFile_IsValidVTFFile( const void *pData, int len );
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// Read in and validate a logo file.
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bool LogoFile_ReadFile( CRC32_t crcValue, CUtlVector<char> &fileData );
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#endif // LOGOFILE_SHARED_H
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