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engine/mod_vis.h
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engine/mod_vis.h
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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MOD_VIS_H
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#define MOD_VIS_H
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#ifdef _WIN32
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#pragma once
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#endif
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bool Map_AreAnyLeavesVisible( const struct worldbrushdata_t &worldBrush, int *leafList, int nLeaves );
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#endif // MOD_VIS_H
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