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engine/render_pch.h
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34
engine/render_pch.h
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//========= Copyright (c) 1996-2010, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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// main precompiled header for client rendering code
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#include "const.h"
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#include "utlsymbol.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "materialsystem/materialsystem_config.h"
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#include "convar.h"
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#include "gl_model.h"
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#include "r_local.h"
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#include "gl_shader.h"
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#include "cmodel_engine.h"
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#include "gl_model_private.h"
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#include "gl_cvars.h"
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#include "gl_lightmap.h"
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#include "gl_matsysiface.h"
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#include "gl_rmain.h"
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#include "gl_rsurf.h"
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#include "gl_matsysiface.h"
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#include "render.h"
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#include "view.h"
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#include "worldsize.h"
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#include "sysexternal.h"
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