This commit is contained in:
nephacks
2025-06-04 03:22:50 +02:00
parent f234f23848
commit f12416cffd
14243 changed files with 6446499 additions and 26 deletions

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engine/render_pch.h Normal file
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//========= Copyright (c) 1996-2010, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
// main precompiled header for client rendering code
#include "const.h"
#include "utlsymbol.h"
#include "materialsystem/imesh.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "materialsystem/materialsystem_config.h"
#include "convar.h"
#include "gl_model.h"
#include "r_local.h"
#include "gl_shader.h"
#include "cmodel_engine.h"
#include "gl_model_private.h"
#include "gl_cvars.h"
#include "gl_lightmap.h"
#include "gl_matsysiface.h"
#include "gl_rmain.h"
#include "gl_rsurf.h"
#include "gl_matsysiface.h"
#include "render.h"
#include "view.h"
#include "worldsize.h"
#include "sysexternal.h"